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M_*.lua files and BGEE.lua

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So you want to change a table in BGEE.lua, right? You don't like the portraits that are in the list by default, you want to replace them with your own portrait pack's portraits. But you don't want to have to override the entire BGEE.lua file; what if an update comes out that changes that file? You want to be able to get all the juicy fixes.

We can help.

The v2.2 update adds native support for M_*.lua files. Drop any .lua file with a prefix of M_ into override, and the engine will load it just like BGEE.lua.

You can do a whole lot with an M_*.lua file. But today, let's focus on this fun thing: overwriting the contents of BGEE.lua, without having to overwrite ALL of BGEE.lua.

Start by opening BGEE.lua, and copy the entire portraits table into a new file. That whole file should look something like this:
portraits =
{
{'MAN1', 1},
{'MAN2', 1},
{'GENDWRF', 1},
{'GENMELF', 1},
{'GENMHLF', 1},
{'NHORC', 1},
{'AJANTIS', 1},
{'CORAN', 1},
{'EDWIN', 1},
{'ELDOTH', 1},
{'GARRICK', 1},
{'KAGAIN', 1},
{'KHALID', 1},
{'KIVAN', 1},
{'MINSC', 1},
{'MONTAR', 1},
{'QUAYLE', 1},
{'TIAX', 1},
{'XAN', 1},
{'XZAR', 1},
{'YESLICK', 1},
{'RASAAD', 1},
{'DORN', 1},
{'BAELOTH', 1},
{'GLINT', 1},
{'VOGHILN', 1},
{'NEDWIN', 1},
{'NMINSC', 1},
{'MANLEY0', 1},
{'MANLEY3', 1},
{'MANLEY6', 1},
{'MANLEY7', 1},
{'MANLEY8', 1},
{'MANLEY9', 1},
{'BDSHAM1L', 1},
{'BDORCM1L', 1},
{'WOMAN1', 2},
{'WOMAN2', 2},
{'ALORA', 2},
{'BRANWE', 2},
{'DYNAHEI', 2},
{'FALDORN', 2},
{'IMOEN', 2},
{'BDIMOEN', 2},
{'JAHEIRA', 2},
{'SAFANA', 2},
{'SHARTEL', 2},
{'SKIE', 2},
{'VICONIA', 2},
{'BDVICON', 2},
{'NEERA', 2},
{'SCHAEL', 2},
{'DSCLARA', 2},
{'NJAHEIR', 2},
{'NVICON', 2},
{'MANLEY1', 2},
{'MANLEY2', 2},
{'MANLEY4', 2},
{'MANLEY5', 2},
{'MANLEYX', 2},
{'BDSHAF1L', 2},
{'BDORCF1L', 2}
}
Now, in that new file, let's get rid of all those portraits except for Neera's portrait and Dorn's portrait. We all love Neera and Dorn, right? Now the table should look like this:
portraits =
{
{'DORN', 1},
{'NEERA', 2}
}
Save that file as M_PORT.lua into your override folder. Now start the game and go into character creation; choose either gender, and you'll see that the list of available portraits has been completely overwritten!

You can also use an M_ file to overwrite variables, too; want to change a single fontcolor entry in the fontcolor table? Just put this into an M_ file:
fontcolors['1'] = 'FFCAE2E9' -- title
Change the value to whatever you want, save it, and it'll show up as the new color in-game.

Obviously, BGEE.lua contains more than just fonts and portraits, and that means you can do a lot more with M_*.lua files. But if you're working on UI mods, an M_ file can make the difference between "This mod will break after the next update" and "This mod will work with no problems even with future updates".

Enjoy!

Hiding spell feedback

[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)

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Download:

Improved Archer Kit (latest stable version)

Improved Archer Kit (alternate download)

Improved Archer Kit 2.0

Improved Archer Kit 1.0


Overview

The original Archer kit does not scale very well with progressing levels. While the kit is very strong in the early parts of the game, it becomes less useful later on. This mod attempts to improve the kit by giving the Archer a couple more features which make the kit interesting even against very powerful enemies.

Components

The mod includes two components (since v2.0):

1. Improved Archer Kit (supports BG2:ToB, BGT, BG:EE, BG2:EE and IWD:EE)
- Installs the Archer kit

2. Add +4 arrows, bolts and two powerful bows to the game (supports BG2:ToB, BGT, BG2:EE and IWD:EE)
BGT, BG2 and BG2:EE:
  - Adds +4 arrows and bolts to a number of stores and creatures in the ToB part of the game as well as to Watcher's Keep.
  - Adds a powerful longbow somewhere to the third level of Watcher's Keep
  - Adds an even more powerful composite longbow to the outdoor area of Sendai's Enclave
IWD:EE only:
  - Adds two powerful bows and a few +4 arrows and bolts to Conlan's shop in Kuldahar after reaching Chapter 4

Each component can be installed independently.

Kit Description

ARCHER: The Archer is the epitome of skill with the bow-the ultimate marksman, able to make almost any shot, no matter how difficult. To become so skilled with the bow, the Archer has had to sacrifice some of his proficiency with melee weapons and armor.

Advantages:
- +1 to hit and damage rolls with any missile weapon every 3 levels.
- +1 to AC vs. missile weapons every 6 levels.
- May achieve Grandmastery (5 slots) in longbows, shortbows, and crossbows.
- May use Rooting Shot ability once per day every 4 levels. Can not be used together with other shot abilities.
- May use Power Shot ability once per day every 4 levels, starting at level 8. Can not be used together with other shot abilities.
- May use Explosive Shot ability once per day every 4 levels, starting at level 8. Can not be used together with other shot abilities.
- May use Create Blessed Ammunition ability once per day every 4 levels.

ROOTING SHOT: All successful ranged attacks within the next 12 seconds will entangle the target, according to the level of the Archer:
  4th level: Target is entangled for three rounds if failed save vs. Spell.
  8th level: Target is entangled for three rounds if failed save vs. Spell at -1 penalty.
  12th level: Target is entangled for four rounds if failed save vs. Spell at -1 penalty.
  16th level: Target is entangled for four rounds if failed save vs. Spell at -2 penalty.
  20th level: Target is entangled for five rounds if failed save vs. Spell at -2 penalty.

POWER SHOT: All successful ranged attacks within the next 12 seconds have a chance to knock back the target, according to the level of the Archer:
  8th level: Knock back target if failed save vs. Breath.
  12th level: Knock back target if failed save vs. Breath at -1 penalty.
  16th level: Knock back target if failed save vs. Breath at -2 penalty.
  20th level: Knock back target if failed save vs. Breath at -3 penalty.

EXPLOSIVE SHOT: All successful ranged attacks within the next 12 seconds will explode on impact and cause physical damage to nearby targets in 15' range, according to the level of the Archer:
  8th level: 1d4 damage to nearby targets
  12th level: 1d4+2 damage to nearby targets
  16th level: 1d4+4 damage to nearby targets
  20th level: 1d4+6 damage to nearby targets
Caution: Damages enemies, allies and innocent bystanders alike.

CREATE BLESSED AMMUNITION: Create a spiritual arrow or bolt blessed by the Archer's worshipped god or goddess for 8 hours containing a score of charges.
  4th level: +1 enchantment, +1 to hit and damage rolls, additional 1d6 damage and slow for two rounds to undead if failed save vs. Death.
  8th level: +1 enchantment, +2 to hit and damage rolls, additional 1d6+2 damage and hold for two rounds to undead if failed save vs. Death.
  12th level: +2 enchantment, +2 to hit and damage rolls, additional 1d6+4 damage and instant death to undead if failed save vs. Death.
  16th level: +3 enchantment, +3 to hit and damage rolls, additional 1d6+6 damage and instant death to undead if failed save vs. Death at -2 penalty.
  20th level: +4 enchantment, +4 to hit and damage rolls, additional 1d6+8 damage and instant death to undead if failed save vs. Death at -4 penalty.

Disadvantages:
- -1 CON penalty.
- May not wear any metal armor.
- May only become Proficient (one slot) with melee weapons.


Furthermore, the Archer gains access to two special HLAs (BGT, BG2 and BG2:EE only):
- Missile Trap allows the Archer to set a powerful spring-loaded missile trap in the chosen location when no hostile creatures are in sight. It does 3d10 missile damage and each 1d10 damage of various elemental types to the unsuspecting creature that sets it off.
- The Sure Shot ability calls forth every bit of skill and experience to target vital areas of the opponent with frightening speed and precision. By enabling this ability, the Archer takes up his/her stance and shoots missiles in rapid succession. For the next 12 seconds this ability sets one's number of attacks per round to 10 and every shot is considered a critical hit. Since this technique requires utmost skill and concentration, the Archer is rooted to the spot for the next two rounds. It can not be used together with other shot abilities.
Note: The duration of the blessed arrows an bolts is limited to about one hour game time (5 minutes real time) because of a buggy implementation of one of the spell effects in all of the Enhanced Editions (Edit: already fixed in BG2:EE).

Longbow Descriptions

Great Sun-Reacher +3
The elves of Evereska are known for their isolationism as much as their skill and bravery in battle. One of their most well known warriors in human lands was the incredibly accurate archer Bariah Goldendown. Though the elves will neither confirm nor deny the legend, some human tales state that keen-eyed Bariah never missed a target in battle. His bow, crafted by his mother, was never given a name that was known outside of the family. The humans that suffered under its power called it "Great Sun-Reacher," believing that Bariah's arrows could reach into the heavens themselves. In a battle that many Evereskans are bitter about to this day, Bariah's griffon mount was killed in the sky by the spells of invisible wizards that ambushed an elven patrol. Though only one mage escaped with his life, he did manage to take Great Sun-Reacher with him.

STATISTICS:

Charge abilities:
- Protection From Normal Missiles twice per day

Combat abilities:
- When no arrows are equipped, the bow fires +3 arrows that receive +4 to hit and deal 1d6 missile damage

THAC0: +4
Weight: 3
Speed Factor: 2
Proficiency Type: Long Bow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief

The Defender +5
Composite longbows are bows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage.
In addition to powerful enchantments, the materials used for this particular bow are of especially exquisite quality. The bow's exceptionally durable frame can be used to deflect even the strongest blows and the ergonomic design allows the user to shoot missiles in rapid succession.

STATISTICS:

Equipped abilities:
- +4 AC bonus against melee weapons
- 3 shots per round

THAC0: +6
Damage: +2 (missile)
Weight: 5
Speed Factor: 2
Proficiency Type: Long Bow
Type: 2-handed
Requires: 18 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Bard

(Mod) Change TNO animation to Dustman Disguise

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After experimenting on Near Infinity it has finally worked!
This modification changes the Nameless One original animation to the one of Dustman Disguise. The changes are purely aesthetical and will not affect the game in any fashion. Also, just like the original disguise, any weapon bigger than a dagger will also appear to be a dagger. You do not need to restart the game in order to see it work.

Instructions:
1-Download the winrar file and extract the files within it on your override folder.
2-To go back to its previous state ,erase the same files.

Screenshot:


Regards!

List of BG2EE Compatible Mods

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Note: Previously there was a list found here
http://forum.baldursgate.com/discussion/23726/bgii-ee-compatible-mod-list/p1

this list has been incorporated into this thread.

Normally when it comes to installing mods it should be good to follow this structure:

1) non-weidu mods
2) story mods
3) NPC mods
4) item mods
5) kit mods
6) BG2Tweaks
7) other tweak/overhaul mods (for example SCALES of BALANCE)
8) SCS
9) aTweaks

An example of installation order would be as follows


Ascension
Tales of the Deep Gardens
Dungeon Crawl
Assassinations
Back to Brynnlaw
The Sellswords
I Shall Never Forget
Adalon's Blood
CoM Encounters
Weimer's Item Upgrade
Amber NPC
Ajantis NPC
Ajantis Portrait Pack for BG(II):EE
Tashia NPC
Kivan and Deheriana Companions
Kindrek NPC
Xan NPC
Yasraena NPC
Alora NPC
Auren Aseph
Tiax NPC
Sarah NPC
Angelo NPC
Vampire Tales
Ninde NPC
Saerileth NPC
Arath NPC
Dace NPC
de'Arnise Romance
Banter Packs
IEP Extended Banters
Viconia Friendship
Mazzy Friendship
Yoshimo Friendship
Yoshimo Romance
Edwin Romance
Tsujatha NPC
Imoen Friendship
Coran NPC
Sarevok Friendship
Branwen NPC
Unfinished Business
Almateria's Restoration Project
Dungeon-be-Gone
Wheels of Prophecy
Kelsey NPC
Keto NPC
Nathaniel NPC
Iylos NPC
Faren NPC
Adrian NPC
Isra NPC
NPC Flirt Packs
Romantic Encounters
Haer'Dalis Romance
Nephele NPC
Petsy NPC
Gibberlings Three Anniversary Mod
Sarevok Romance
BG2 Tweak Pack
Rogue Rebalancing
Sword Coast Stratagems
BPSeries AI Scripts
Wizard Slayer Rebalancing
aTweaks
Item Randomiser



This thread is for BG2:EE only mods in the moment. I might add a list with Mods that work in BGEE and BG2EE later.
If this is getting to unclear I will add more sections.
--------------------------------------------------------------------
Released Mods
--------------------------------------------------------------------

Fix Pack & Bugfixing


https://github.com/BiGWorldProject/BiG-World-Fixpack#readme
If you are using BWS, the latest BiG World Fixpack patches will be applied for you automatically before any mods are installed. The following info is aimed mostly at users doing manual mod installation.
Please read this thread for important information about the Fix Pack:
https://forums.beamdog.com/discussion/comment/836218/#Comment_836218

Fix for disappearing simulacrum & similar abilities
https://forums.beamdog.com/discussion/comment/850917/#Comment_850917

Installer/Mega Mod

Kit Packs & Class changes


The Deratiseur Unused Kits Pack for BG2/BGT and all EE versions in english -> V13 :)
https://forums.beamdog.com/discussion/60725/the-deratiseur-unused-kits-pack-for-bg2-bgt-and-all-ee-versions-in-english-v13

[Mod] New Refinements (v4?) beta release (New reworked version from subtledoctor. Under active development and usable)
https://forums.beamdog.com/discussion/48694/mod-new-refinements-v4-beta-release/p1

Might & Guile
https://github.com/subtledoctor/Might_and_Guile

[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1

[MOD] [BETA] Faerunian Monastic Orders
http://forum.baldursgate.com/discussion/18620/mod-beta-faerunian-monastic-orders/p1

[MOD] Eldritch Magic
https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee/p1

The Divine Remix
http://forums.gibberlings3.net/index.php?app=downloads&showcat=46

Song & Silence
http://www.gibberlings3.net/sns/

JKits V6 (Kenshei, Undead Eliminator, Amazon) 1/26/16
https://forums.beamdog.com/discussion/18607/jkits-v6-kenshei-undead-eliminator-amazon-1-26-16/p1

Psionics Unleashed -- Not compatible with 1.3 patch and newer!
http://www.shsforums.net/forum/634-psionics-unleashed

Single Kit's

Single Kit Rework and Changes


Kensai Kit Revision Mod NEW VERSION (v2.0)
https://forums.beamdog.com/discussion/41836/kensai-kit-revision-mod-new-version-v2-0/p1

[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)
http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt/p1

Wizard Slayer Rebalancing
https://forums.beamdog.com/discussion/24181/wizard-slayer-rebalancing-for-bg-ee-and-bgii-ee/p1
http://www.shsforums.net/files/file/960-wizard-slayer-rebalancing-v109-windows-version/

[MOD]Monk Overhaul
http://forum.baldursgate.com/discussion/33618/mod-monk-overhaul/p1

Mod ENG BG1:EE / SoA-ToB] Saradas Revisioned Shapeshifter V 1.1
http://forum.baldursgate.com/discussion/28623/mod-eng-bg1-ee-soa-tob-saradas-revisioned-shapeshifter-v-1-1/p1

Shapeshifter paw weapon tweak
http://forum.baldursgate.com/discussion/26791/shapeshifter-paw-weapon-tweak/p1

UPDATED Wizard Slayer Overhaul (IWD:EE; BG:EE; BG2:EE)
https://forums.beamdog.com/discussion/37503/updated-wizard-slayer-overhaul-iwd-ee-bg-ee-bg2-ee

Wild Mage Additions
http://forum.baldursgate.com/discussion/33799/wild-mage-additions/p1

Rule Rebalance and Reworks


[Mod] 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice)
https://forums.beamdog.com/discussion/63741/mod-3-5-edition-pathfinder-style-tweaks-collection-thac0-constitution-hit-dice

Enchant the Missile Launchers (Ranged Weapon Tweak)
https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak

Rogue Rebalancing
http://www.shsforums.net/files/category/62-rogue-rebalancing/

SCALES of BALANCE! Post-hac kits and tweaks
http://forum.baldursgate.com/discussion/33657/scales-of-balance-post-hac-kits-and-tweaks/p1
https://github.com/subtledoctor/Scales_of_Balance

Hardcore Dual-Classing
https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual/p1

APR on Spec
https://forums.beamdog.com/discussion/36197/mod-release-apr-on-spec/p1

[MOD]: Spellcasting in light armor
http://forum.baldursgate.com/discussion/26366/mod-spellcasting-in-light-armor/p1

High Level Abilities as Innate Abilities
http://forum.baldursgate.com/discussion/34002/high-level-abilities-as-innate-abilities/p1

Use Any NPC Item - Add-on for Use Any Item HLA.
http://forum.baldursgate.com/discussion/26240/use-any-npc-item-add-on-for-use-any-item-hla/p1

Experience cap remover and new High Level Ability pools for F/M/C and F/M/T
http://forum.baldursgate.com/discussion/26198/experience-cap-remover-and-new-high-level-ability-pools-for-f-m-c-and-f-m-t/p1

Content Packs (Spells, Items, etc.)

Content Restoration

TWEAK Packs

Tactical Encounters and Story Change

AI & Difficulty


elminster's Difficulty Adjustments
https://forums.beamdog.com/discussion/59889/elminsters-difficulty-adjustments/p1

Sword Coast Stratagems *(needs a fix to work fine with 2.3 or later)
http://www.gibberlings3.net/scs
Fix for SCS for version 2.3
Big World FixPack - download, extract, also extract SCS, run _ApplyPatches, check BWP_Fixpack.installed file if there is "stratagems" present

BPSeries AI Scripts
http://www.shsforums.net/files/file/1025-bp-series-party-ai-for-bg/

Level adder v0.3
http://forum.baldursgate.com/discussion/32334/level-adder-v0-3/p1

[Release] Difficulty and Tweak mod ver 7
http://forum.baldursgate.com/discussion/19928/release-difficulty-and-tweak-mod-ver-7/p1

Convenience Tweaks

Item Packs

Item Reworks and Upgrades


Weimer's Item Upgrade [in progress]
http://weidu.org/item.html

Useful Plot Items for BG2:EE
https://forums.beamdog.com/discussion/54090/useful-plot-items-for-bg2-ee/p1

Foebane +3 and +5 improvement mod
http://forum.baldursgate.com/discussion/31391/foebane-3-and-5-improvement-mod/p1

Upgradable Dak'kon's Blade
http://forum.baldursgate.com/discussion/29328/upgradable-dakkons-blade/p1

Brick +2 mod
http://forum.baldursgate.com/discussion/28427/brick-2-mod/p1

Unbiased Ir'revrykal+5 mod
http://forum.baldursgate.com/discussion/32456/unbiased-irrevrykal-5-mod/p1

[mod] Improved Cloak of Non-Detection.
http://forum.baldursgate.com/discussion/40116/mod-improved-cloak-of-non-detection/p1

Cloak of Displacement remove Blur effect mod
http://forum.baldursgate.com/discussion/40055/cloak-of-displacement-remove-blur-effect-mod/p1

New Items

Quest & Story Mods


Alternatives
http://gibberlings3.net/forums/index.php?showforum=173

Tower of Deception for BG2EE
https://forums.beamdog.com/discussion/39282/tower-of-deception-for-bg2ee

Eilistraee's Song
http://www.shsforums.net/files/file/938-eilistraees-song/

Tales of the Deep Gardens
http://www.shsforums.net/files/file/820-tales-of-the-deep-gardens-v100/

Dungeon Crawl
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=168&Itemid=117

Assassinations
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=177&Itemid=121

Back to Brynnlaw
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=186&Itemid=125

The Sellswords
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=183&Itemid=126

I Shall Never Forget
http://www.shsforums.net/files/file/1004-i-shall-never-forget-v40/

Adalon's Blood
http://kerzenburg.baldurs-gate.eu/downloads.php?id=63

Gibberlings Three Anniversary Mod
http://www.gibberlings3.net/g3a/

Shadows over Soubar (need file change to find the dialog file)
http://www.shsforums.net/files/file/63-shadows-over-soubar-v113/

The Undying Mod BG2:EE Compatible
http://forum.baldursgate.com/discussion/34297/the-undying-mod-bg2-ee-compatible#latest

Freedom's Reign/Reign of Virtue Now Enhanced
http://forum.baldursgate.com/discussion/34075/freedoms-reign-reign-of-virtue-now-enhanced#latest

The White Queen (v4.0) for BG2EE
http://forum.baldursgate.com/discussion/38825/the-white-queen-v4-0-for-bg2ee#latest

NPC Tweaks, Class & Kit changes

Extra Companions

NPCs Banter, Romance & Friendship


Keldorn Romance from berelinde
http://gibberlings3.net/forums/index.php?showtopic=28659

Wilson Chronicles - expansion of the furry paragon
https://forums.beamdog.com/discussion/62741/wilson-chronicles-expansion-of-the-furry-paragon/p1

Keeping Yoshimo is now available for EE and Mac! (spoiler for newbies to BG2)
https://forums.beamdog.com/discussion/33721/keeping-yoshimo-is-now-available-for-ee-and-mac-spoiler-for-newbies-to-bg2/p1

Banter Packs
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=95&Itemid=78

IEP Extended Banters
http://www.shsforums.net/files/file/558-iep-extended-banters/

[mod] Increased Rate of Banter
http://forum.baldursgate.com/discussion/40530/mod-increased-rate-of-banter

NPC Flirt Packs
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=104&Itemid=81

Romantic Encounters
http://www.gibberlings3.net/romanticencounters/

de'Arnise Romance
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=119&Itemid=118

Yoshimo Romance (In Progress - Everything but journal entries works)
http://www.baldursgatemods.com/forums/index.php?PHPSESSID=9n2akja78ap0q7849b60qjqcd5&board=99.0

Edwin Romance
http://www.shsforums.net/files/file/1003-edwin-romance/

Haer'Dalis Romance
http://www.shsforums.net/files/file/984-haerdalis-romance/

Sarevok Romance
http://www.shsforums.net/files/file/810-sarevok-romance/

Imoen Romance v3.3
http://imoen.blindmonkey.org/downloads.php

Viconia Friendship
http://www.shsforums.net/files/file/629-viconia-friendship-soa-tob/

Mazzy Friendship
http://www.shsforums.net/files/file/712-mazzy-friendship-soa-tob/

Yoshimo Friendship
http://www.shsforums.net/files/file/713-yoshimo-friendship/

Imoen Friendship
http://www.shsforums.net/files/file/901-imoen-friendship-soa-tob/

Sarevok Friendship
http://www.shsforums.net/files/file/1036-sarevok-friendship/

Eternal Imoen (Should be installed after the Imoen Romance mod but before the Rjali mod, not needed for EET)
http://dragonshoard.blackwyrmlair.net/mods_download.php?mod=387

BG1 NPCs in BG2

New NPCs



Gavin (NPC)
http://gibberlings3.net/forums/index.php?showforum=128

Varshoon (Mind Flayer NPC)
http://www.shsforums.net/files/file/846-varshoon-an-illithid-npc/
https://forums.beamdog.com/discussion/comment/839320/#Comment_839320

Sirene NPC for BG2
https://forums.beamdog.com/discussion/62163/wip-npc-mod-sirene-npc-for-bg2-ee-v0-2

[Mod] Pai'Na NPC v0.6
https://forums.beamdog.com/discussion/43113/mod-paina-npc-v0-6

Isra NPC
http://www.shsforums.net/files/file/1070-isra-bg2-pc/

Amber NPC

http://www.gibberlings3.net/amber/
(uses an old WeiDU version, update WeiDU manually. BG2EE will most likely crash if the mod is installed in a language other than English)

Tyris Flare
http://gibberlings3.net/forums/index.php?app=downloads&showcat=22

Yvette romance mod
http://www.shsforums.net/files/file/981-yvette-romance-v30/

Rjali Romance (should be installed after all other mods with romanceable females (heterosexual only) )
http://dragonshoard.blackwyrmlair.net/mods_download.php?mod=389

Xulaye
http://www.shsforums.net/topic/58589-xulaye-for-ee/#entry587457

Gerris BGT NPC Portraits
https://kerzenburg.baldurs-gate.eu/downloads.php?id=69

Tashia NPC
http://www.shsforums.net/files/file/33-tashia/

Kindrek NPC
http://www.baldursgatemods.com/forums/index.php?board=15.0

Yasraena NPC
http://www.baldursgatemods.com/forums/index.php?board=18.0

Auren Aseph
http://www.gibberlings3.net/auren/

Sarah NPC
http://www.gibberlings3.net/sarah/

Angelo NPC
http://gibberlings3.net/angelo

Vampire Tales
http://www.baldursgatemods.com/forums/index.php?board=92.0

Ninde NPC
http://www.shsforums.net/files/file/714-ninde/

Saerileth NPC
http://www.baldursgatemods.com/forums/index.php?board=16.0

Arath NPC
http://www.shsforums.net/files/file/1001-arath/

Dace NPC
http://www.shsforums.net/files/file/1038-dace/

Tsujatha NPC
http://www.baldursgatemods.com/forums/index.php?board=17.0

Kelsey NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=81&Itemid=66

Keto NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=140&Itemid=107

Nathaniel NPC
http://www.shsforums.net/files/file/734-nathaniel/

Iylos NPC
http://www.shsforums.net/files/file/539-iylos/

Faren NPC
http://www.shsforums.net/files/file/946-faren/

Adrian NPC
http://www.shsforums.net/files/file/1007-adrian/

Nephele NPC
http://www.shsforums.net/files/file/953-nephele/

Fade NPC:
http://www.shsforums.net/forum/322-fade/

[NEW NPC] Saradas Magic 2 [ENG] V_1.6 NOW FOR ToB
http://forum.baldursgate.com/discussion/25512/new-npc-saradas-magic-2-eng-v-1-6-now-for-tob

Aran Whitehand (NPC)
(Comment from Ratatoskr589: Appears to work just fine. The only glitch I've noticed is that all the people in his new tavern were standing against the back wall when I returned and that's not a huge deal) http://www.gibberlings3.net/aranw/index.php

Alassa (NPC):
http://www.pocketplane.net/mambo/index.php?option=content&task=blogcategory&id=113&Itemid=84.
(Comment from Ratatoskr589: This one works with some caveats. First, you have to edit the tp2 file to remove the TOB requirement. Other than that, her portrait also needs to be resized and the "wait here" option when reorganizing your party didn't work for me.)

PORTRAITs


[MOD] Portraits Portraits Everywhere (for BG1EE, SOD, BG2EE, IWDEE, EET)
https://forums.beamdog.com/discussion/61015/mod-portraits-portraits-everywhere-for-bg1ee-sod-bg2ee-iwdee-eet/p1

[MOD] Artaport 3.1
https://forums.beamdog.com/discussion/51904/mod-artaport-3-1

PaintBG for all BG platforms
http://forum.baldursgate.com/discussion/13507/paintbg-for-all-bg-platforms/p1
or (new sorted for easy use)
https://forums.beamdog.com/discussion/51904/mod-artastrophe-portraits-pack-for-ee

The Picture Standard
http://www.shsforums.net/files/file/1114-the-picture-standard-for-bgee-1-2/
or
http://www.nexusmods.com/baldursgate2ee/mods/9/?tab=2&navtag=http://www.nexusmods.com/baldursgate2ee/ajax/modfiles/?id=9&pUp=1

[MOD] Isandir's Portrait Pack
http://forum.baldursgate.com/discussion/33490/mod-isandirs-portrait-pack#latest

[MOD] Continous Viconia Appearance for BG1EE, BG2EE, SOD and EET
https://forums.beamdog.com/discussion/56009/mod-continous-viconia-appearance-for-bg1ee-bg2ee-sod-and-eet/p1

Soundsets

GUI


Quick Save Slots Tweaks 1.2
https://forums.beamdog.com/discussion/49757/quick-save-slots-tweaks-1-2

[Mod] Lefreut's enhanced UI (for BG1EE, BG1EE+SoD, BG2EE and EET)
https://forums.beamdog.com/discussion/61571/mod-lefreuts-enhanced-ui-for-bg1ee-bg1ee-sod-bg2ee-and-eet/p1

[MOD] - Portrait Picker for BGEE+SOD and BG2EE (v2.1+)
https://forums.beamdog.com/discussion/56916/mod-portrait-picker-for-bgee-sod-and-bg2ee-v2-1/p1

[MOD] - Journal Fixes for BGEE, BG2EE and BGEE+SOD (v2.2+)
https://forums.beamdog.com/discussion/60029/mod-journal-fixes-for-bgee-bg2ee-and-bgee-sod-v2-2/p1

[Mod] Multi-portrait mod - New BG II version
https://forums.beamdog.com/discussion/57176/mod-multi-portrait-mod-new-bg-ii-version/p1

[Mini-Mod] BGEE, BGEE + SOD, BG2EE = Random Character Generation (compatible with 2.0+)
https://forums.beamdog.com/discussion/58560/mini-mod-bgee-bgee-sod-bg2ee-random-character-generation/p1

*GUI mods potential not compatible with patch 2.0*

[GUI Mod] Improved GUI for Baldur's Gate II Enhanced Edition (v1.0)
http://forum.baldursgate.com/discussion/39557/gui-mod-improved-gui-for-baldurs-gate-ii-enhanced-edition-v1-0/p1

[MOD] BG2:EE Antique Amber GUI
http://forums.beamdog.com/discussion/41542/mod-bg2-ee-antique-amber-gui/p1

Powerfull Spells ;)

Cheat Mods





--------------------------------------------------------------------

Work in progress

(some playable some not):
--------------------------------------------------------------------

Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
(contact subtledoctor for a very good and playable beta)
https://forums.beamdog.com/discussion/43174/faiths-and-powers-gods-of-the-realms-kitpack-and-divine-caster-spell-tweaks/p1

Spell Revisions (contact Demivrgvs for a very good and playable beta)
http://gibberlings3.net/forums/index.php?showforum=153

Item Revisions (contact Demivrgvs for a very good and playable beta)
http://gibberlings3.net/forums/index.php?showforum=157

[BG:EE & BG:EE 2 MOD] Card kit 0.3v WIP [ENG/PL]
http://forum.baldursgate.com/discussion/36342/bg-ee-bg-ee-2-mod-card-kit-0-2v-wip-eng-pl

Wings Version 0.91b
http://forum.baldursgate.com/discussion/26945/wings-version-0-8d/p1

Please let me know if a link or mod is not working anymore etc.
Feedback is very welcome.

[MOD] Freely resizeable combat log

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Download: Freely resizeable combat log (0.3-beta)

Description
PST:EE features a combat log window that can be freely moved around, but only resized to a degree in vertical direction. This mod changes the controls of the combat log, so that it can be freely resized in both directions.

How to install
Unpack the mod into the root folder of the game. You can install the mod by executing the script found in the main folder of the game. For Windows execute setup-ResizeableCombatLog-win32.bat, for macOS execute setup-ResizeableCombatLog-osx.command and for Linux execute setup-ResizeableCombatLog-linux.sh. It calls the correct WeiDU binary which is included in this mod for every supported platform. I'm using this method of installation as long as there is no official WeiDU version with PST:EE support available.

Note: On Windows you may have to execute the script by right-clicking and selecting "Run as administrator" if the game has been installed in "C:\Program Files" or "C:\Program Files (x86)" to successfully install the mod.

Screenshots









Important: Please do not distribute the included WeiDU binary! This is an unofficial version which contains experimental code and may contain bugs or other incompatibilities.

[MOD] UPDATED Dorn romance expansion v2.3 for BGII:EE

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I'm pleased to announce that Dorn romance expansion has reached version 2.3! I strongly recommend you read this whole post again if you intend to install this mod.


With the GREAT help from @EekanImp , text for Dorn expansion has been revised, tenses corrected, articles added/changed, typos corrected.... the list goes on. In any case, the experience as a whole should be much improved!
In case you find errors, please report them!

ABOUT
This mod is a romance expansion for Dorn, and NPC character added into BG2:EE by Beamdog. This brings content to about 26 talks in SOA and 6 talks in TOB, including some interjections for TOB.
The expansion adds new talks, expands and modifies existing ones and sometimes changes their order. Starting a new game is STRONGLY recommended, as the romance might not make sense otherwise.

I believe this mod addresses what I perceived to be inconsistent progression of the lovetalks and relationship development, as well as brings the content to the same level as the vanilla romances, at least quantity-wise. If you happen to like it, I'm glad, if not, it's ok.


V2 NEW CONTENT:
Bodhi abduction and new/modified epilogues for romanced Dorn. I added some Dorn's unused voiced lines, as well as few voiced lines from other games (bg:ee and sod) to make talks feel more alive. There were also some corrections and minor changes to dialogues.


INSTALLATION INSTRUCTIONS:

when you download rar file from github (simply click download button when you open link), unrar it and drop "dorn" folder and "setup-dorn.exe" file into installation folder of your BG2:EE game, double click setup-dorn.exe and follow instructions.

DOWNLOAD LINK: https://github.com/trinit2/Bg2Dorn/archive/master.zip


PLEASE READ-

1. Install this mod before any other mod that affects Dorn. Thanks to @WhiteAgnus the mod should be safe to use. Post 2.0 patch update of the Infinity games, the mod seems stable.


2. I tried to remain in-character for Dorn, taking into account what we learned from bg1:ee. It is still the same character, but with added talks comes a bit more depth and reasons for affection toward CHARNAME. I guess it makes him a bit more tolerant over time. Take that as you will, it will not be to everyone's taste.

3. The expansion is written for Dorn FREE OF PATRON. Seriously, it will not make sense otherwise.
Consider it like this- if Dorn has a patron, he is effectively slave/bound to someone else. He has no reason to open up to CHARNAME or make any concrete plans for the future, perhaps he might have ulterior motive for romancing you. Thus, the original romance (no bodhi abduction, old epilogues etc.) makes sense and this mod should not be installed.

4. Somewhere in the romance (SOA), there is an alignment shift on chaotic/lawful scale. Dorn stays evil! There are no variables tracks implemented because of my coding limits, so try to give Dorn more or less consistent responses for the sake of your roleplay.

5. If you notice grammar and similar errors, point them out to me please.

6. Some credits must go to Grim Squeaker, since I took his code from Tyris Flare mod (on G3 site) to make a few interjections for Dorn in Watchers Keep and TOB. I also used his code to make bodhi abduction and epilogues work.
Big credit also goes to @EekanImp for great suggestions and corrections of the text that helped to integrate this mod more seamlessly into the game. Thank you!

8. I take no responsibility for any damage caused to your game, computer, mental health or otherwise if you decide to download, install and play this mod. You have been warned.

9. KNOWN BUGS- it may or may not happen, but if you are yet to have dorn's quest and he suddenly stutters and refuses all commands (problem is described here: https://forums.beamdog.com/discussion/64410/bug-dorn-suddenly-can-walk-only-few-meters-and-stops-whatever-i-order-him-to-do ), open the console (press "crtl"+"space") and copy-paste following:

C:Global("OHD_terpfendlg","GLOBAL",2)
and press "enter". this should solve the stuttering and enable quest to proceed as normal. just make sure to accept the quest when dorn speaks, and that's it.


This is it, I hope at least someone enjoys this mod :) Please leave feedback and such. I would appreciate it and it might help me improve this mod.

Mini-Mod Collection

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Hey guys.

There are a lot of small mods out there for the games that only change super minor stuff.
Because they are so minor, chances are good that these mods may get lost in the vast wilderness of the internet.
I think it would be cool if we could maybe collaborate into taking these mods, group them up by themes and then make single, lager mods with one single installer based on those groups.

So why don't you all go ahead and post links to whatever mini-mods you made and tag modders you know who you think could be interested in adding their mods to the mix. I'll then go ahead and see if I can group them up in a meaningful manner.

This thread can also serve as a masterlist for people to find smaller mods.

Please only submit mods you made yourselves.
I will not add any mods to the list for which I don't have the personal permission by the person/ people who made said mods.
Also please don't submit any soundsets or portraits here, these already have their own threads.

Submitted mods

Baldur's Gate

n/a

Siege of Dragonspear

n/a

Baldur's Gate 2

Cosmetical
- Accurate Vhailor's Helm by @Buttercheese

Icewind Dale

n/a

Planescape: Torment

n/a

I want to play Ascension + Strategems !

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Hi folks. There are two topics for ascension with different fixes and patches, which one is compatible with SCS ? I got really confused. Can any1 share the link to ascension version compatible with SCS for BG2:EE latest version. Really confusing

Original Poison Weapon ability for BG1:EE and BG2:EE

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This mod simply makes the Poison Weapon ability of Blackguards and Assassins work exactly like it used to in BG:EE v1.3. To install just extract the spcl423.spl file into your game's override folder. Make sure to put the one in the BG1EE folder in your BG1:EE override and the one in the BG2EE folder in your BG2:EE override. Download link.
Note: The descriptions will be wrong, but they always were anyway.

I will make more soon...

(@Dee has mentioned that the official version of this ability may get further re-balanced because of some math errors. I have other plans for modding this but, I may hold off until I see what the devs cook up.)

Character Sprites/Models

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Made this kind of post almost two years ago, so trying again. Was jinking around with the EE Keeper in BG:EE/SoD, and saw that I could change a character's appearance to stuff like half-dragons, bugbears, goblin captains, and so on. But trying this in BG2:EE, the character's model/avatar turns invisible. How do I fix this? PLEASE someone respond with a fix. Do I need a file, or mod, or fix or something to use IWD/IWD2 models in BG2:EE? I want this. Thanks.

Bg tweaks bug?

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I installed BG tweaks after coming back to the game. And for some reason Find Familiar adds like 30 hp to my mage. Looked through the readme of the mod and I dont see anything that could have done this. Anyone know how to fix this?

[MOD PREVIEW] The Fallen Light (SoD spoilers)

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Just a little teaser on what might be coming...







I want to dedicate 5 years to make NWN as a IE Campaign Mod for BG. Where do I start?

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As the title says. I've wanted to get into modding for so long but never really had the time or motivation for it. My largest dissapointment around Neverwinter Nights is how detatched it feels from Baldur's Gate gameplay and I am interested in dedicating years to learn how to go about adapting the scenario to an IE game and eventually do so.

What are the recomendations on how to learn the modding scene from scratch and whether anybody would actually be interested in the idea.

Is it feasible? Should I begin my mad quest? (Has it already happened?!)

Romance - Non Party Member

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Hi Folks,

Is anyone aware of any Romance mods for BG2/TOB which involves a character that is not part of your party?
Someone who maybe you have to keep visiting at a house etc.

Cheers,

Necro

Mod announcements and modder recruitment

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This thread is meant to provide a guide to all mods for BG:EE announced in this forum as being in development or being adapted from vanilla BG as well as those that are recruiting modders. As we all know, the forums are very active and it´s very easy for a mod announcement to get lost in page 5 a few minutes after being announced.

If your mod is not in this list, don't take it as an insult :)

For mod development announcements and modder recruitment threads not in the list bellow, notify me or post in the thread and I´ll update it ASAP.

If you're looking for links to mods that were already released click here.


Mods in development
Dark Horizons
[MOD] Eldritch Magic (BGEE/BG2EE/IWDEE)
In development, Kerick NPC mod for BGEE
NPC Preview: Dark Side of the Sword Coast
Planetouched Races
SCALES OF BALANCE! (kit rev and tweak mod)

Recruiting Modders
Recruiting Modders: DSotSC Upgrade Project. Help Wanted (Dialog Coders PLEASE)!

Mod idea: Hidden options you'd like to see in the in-game options menu?

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I'm currently working on a small UI mod that adds a number of hidden game options to the in-game options menu which are normally only accessible by editing the baldur.lua. It would be available for all EE games that have been patched to v2.0 or higher (including PST:EE).

I have currently covered the following options:
  • SetPrivateProfileString('Program Options','Debug Mode','1')
  • SetPrivateProfileString('Game Options','Show Triggers On Tab','1')
  • SetPrivateProfileString('Game Options','Extra Combat Info','1')
  • SetPrivateProfileString('Game Options','Show Date On Pause','1')
  • SetPrivateProfileString('Game Options','Enable Fog','1')
  • SetPrivateProfileString('Game Options','Cleric Ranger Spells','1')
  • SetPrivateProfileString('Game Options','Allow Spacebar In Dialog','1')
  • SetPrivateProfileString('Game Options','Critical Hit Screen Shake','1')
  • SetPrivateProfileString('Game Options','Pausing Map','1')
Are there more options you would like to see within the game's options menu?

How to change a creature's name (Change "Hexxat" to "Clara")- Hexxat Spoilers

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Hello all,
So while making our Mazzy mod we ran into Hexxat. Mazzy hates Hexxat so when she sees Hexxat kill Human Hexxat (Clara) she wants to kill Hexxat and get Clara raised again. The PC can choose who he's going to side with, but if he picks Mazzy and Hexxat dies (maybe with some extra dialogues to stake her in her coffin in her little bag) then human Hexxat (Clara) rejoins your party.

Except that I don't want the old file for her (OHHFAK) to rejoin your party, I want a new creature named "Clara" to rejoin your party dead because I don't want all the old sound files, interjections, etc. attached. The easiest way to create Clara was to take a Human Hexxat file (OHHFAK.cre) and copy it and then edit it, and then add new dialogue and script files. I know how to create the files (and there's plenty of guides) and editing everything is easy in Near Infinity except for the name (it looks like I can even make her start dead). The creature's name (Hexxat) is a string reference: String 84186. How do I change it to Clara?

Thanks

(Erroneous post, please delete)

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Hastily error commited, please delete post

Some mod conundrums

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Hello

I recently started my 4th playthough of this wonderfully epic game, but ran into some problems with some of my mods. Effectively this will mean I will have to make a new install.

These are my questions:

Conflict between “Dearnise romance” and “NPC strongholds”

My character is a female fighter mage cleric. When Nalia offered me the Dearnise stronghold and I should have been able to accept or decline the request, I only got “NO VALID REPLIES OR LINKS” which just shut down the dialogue.

I am pretty sure this is a result of me having installed both the “Dearnise romance” and “NPC strongholds” mod. I tested uninstalling the dearnise romance mod, and while that avoided the “NO VALID…” line, it resulted in Nalia not seeing me as “much of a fighter” and I even had Jaheira in the party when this happened, as I understand it she should be eligible for running the keep through the NPC stronghold mod.

Since I am reinstalling, I think I will uninstall both mods. The dearnise romance mod is recommended by the BWS and I have had it installed before without it causing problems but since I play as a female I can't partake in the romance anyway. The idea of NPCs running strongholds is tantalizing, but I also find several of the strongholds fulfilling when run by my PC, and I want to be able to start the stronghold quests whenever, regardless of what NPCs I have access to in earlier chapters.

I wonder if the NPC stronghold mod is worth running though? I got some interesting interactions when Yoshimo interacted with Renal bloodscalp about his “independence” but I have heard some interactions are more fitting than others. Overall, I just want to avoid the headache of mod conflicts and potential bugs as far as it is possible.

Viconia friendship conflicts/overlaps with romancing Viconia?

I installed the Viconia friendship, but now remember that some of her story developments may trigger earlier from her friendship developments when both romancing AND befriending her. I kinda want both interactions, since Viconia is my favorite NPC in any Bioware game. Is there always gonna be overlap when both romancing and befriending Viconia with the friendship mod installed? Should I remove the friendship mod if I am romancing Viconia?

Imoen romance mod along with Imoen friendship mod

On a smilar note, will it overlap if installing the Imoen friendship mod and Imoen romance mod?

Multiple romances cheat with romance mods is an invitation to bugs & headache?

So I have the haer dalis, Sarevok and Imoen romance mods. I have heard that it is highly recommended to NOT romance multiple canon bioware NPCs when running romance mods since this will most likely cause “stutter” as the mod NPC will interact badly with the “check for romance end” variable. I want to clarify if this is the case, since I really want to romance all the bioware NPCs this time, but also really want to try out these romance mods.

The tactics mod

I love making the game harder through the Sword Coast STratagems mod, but unfortunately the creator removed one of my favorite components: the improved final Irenicus fight. I understand it was taken from the “tactics” mod which contain several really difficult encounters, but unfortunately the BWS editor recommends to not install this mod, as it is very old and currently isn’t maintained by anyone.

I love the way the tactics mod increases difficulty, in improving several key encounters in the game. SCS does this too and several other things that greatly improves the feel of the game, but lacks some of the encounters from the tactics mod. Can someone clarify if it is that risky that I think it is to install the tactics mod? I really, really want some of the encounters from this mod, and was really disappointed that the final irenicus battle improvement was removed from SCS, but don’t quite dare install the tactics mod.

Ajantis and Keto mod asks about patches in the beginning of the BWS setup

Ajantis and Keto NPC mod are prompted for patching in the beginning of the installation due to their versions being more recent than BWS have registered. Is this a big problem? I think I pressed "Y" for patching, and it was just rejected.

Why is the "remove party's items in spellhold" marked red?

I played with this in my last playthrough and it worked exactly as it said it would.

Would appreciate answers to these questions as I want to try to start the new installation of the game as soon as possible.
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