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EE Keeper, Updated to v1.0.3

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At the suggestion of @Dee, this thread will be used to post updates (as and when I have time), looking into bug reports, and a host of other things.

FAQ Quick Links


Download


There are two different downloads for Keeper on Windows, and one for Mac (in most cases). The two choices on Windows are:- a standard ZIP file, or an (Inno) installer.

Unless otherwise stated, an archive unpacker will be required in order to open the compressed ZIP archive. WinZip, WinRAR, 7-Zip, etc.

The default location for the installer is 'Program Files'. As of Windows Vista, User Account Control (UAC) forbids writing files to directories within Program Files unless the User Account Control feature is disabled. If you use the installer, you can now opt to have the INI file saved in AppData during installation.


Previous versions of EE Keeper can be found on SourceForge.

Download (ZIP)

Sorcerers.net mirror (ZIP)

Download (EXE Installer)

Mac Wineskin Wrapper - Current Version: v1.0.3.4

Modification Disclaimer


EE Keeper is a save game editor. It can also be used as a character and creature editor. It's not a mod itself, but it can be used to make modifications. If asked by a member of the Beamdog team in reply to a bug report, "are you using any mods?" please be aware that this counts as a mod, as it is used to modify something outside of the game. Most modifications achievable via EE Keeper are harmless, this is just an advisory notice.

Compatibility


Mac: This is a big question for a lot of people. The answer is that it is not officially supported. Some trials on Mac via Wineskin, by @Nifft, have been done and it seems to work, depending on the version - it will be up to others to help with that should any issues arise. More details here. @AstroBryGuy, has recently started creating wrappers for new versions of EE Keeper. Please note that a new wrapped version will be released behind the Windows version; it requires that he gets the latest version and then create and upload a wrapper. For future builds I will be submitting one to him sooner so that he can have it wrapped and uploaded in conjunction with the Windows release.

Linux: Though not ideal, Keeper works with the use of Wine and it functions well enough. To load different languages, environmental variables may need to be set; e.g. Exec=env LC_ALL=zh_CN.UTF-8 WINEPREFIX="[location of wine]" wine '[location of file]'.

Windows: The current version should work on everything from XP to Windows 10. If you encounter a problem, please see the details in the next post on reporting any issues you find.

As a final note: just because a new thread is made, and the release is more of a Live/REL version, it doesn't mean that the program is bug free, nor does it mean that I won't be tweaking it any more (I will, and it will be a long term project/hobby). If you come across any issues, or you are in doubt over something, feel free to post and either myself of some other helpful community member will try to help overcome it. If you find something, and you're certain that it's a bug (i.e. portraits not displaying when they should), feel free to create a ticket for it here. If the ticket is not a bug, but a misunderstanding, then it will be moderated as such. Feature requests can also be made, just set the 'Report Type' option to 'Feature Request'. When trying to bring a bug to my attention, please specify what platform you are using (Mac or Windows) and exactly what you are or were trying to do at the time of the bug.

Credits


Obviously, like any program, there are bugs and there are people who voluntarily test and people who report bugs. If you've tested this to make sure it works in a beta, you'll be listed here. If you're not specifically testing for bugs, but still find one and take the time to come here and report it, you'll be listed. If you're not listed here (I may have simply forgotten), send me a PM and you'll get added.

@AHFTesting
@AntonTesting
@argent77Testing, feedback.
@AstroBryGuyMaintainer of the Mac Wineskin version.
@CrevsDaakTesting
@DavideTesting, Italian Translation
@DeeTesting
@ErgTesting
@ermoTesting
@HeasTesting
@IsayaTesting, French Translation
@KunikosTesting
@mattinmWork on the Qt version so as to natively support other platforms.
@MikaalTesting
@mlneveseTesting
@NifftTesting
@PibaroTesting, Italian Translation
@silver_gpChinese Translation
@swnmcmlxiTesting
@TeflonKorean Translation
@TressetTesting

(Tweakpack) "Improved Multiplayer Kickout Dialog" tweak doesn't change anything.

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I'm doing a playthrough with six characters that I created in a multiplayer game, but I want to swap some of them out to do all the other NPC quests. Unfortunately the tweak that is supposed to keep them from disappearing forever doesn't seem to work. Anyone seen this happen when using the BGII Tweak Pack on BGII:EE? All the other tweaks seem to be working, but even with the multiplayer kickout tweak installed, the characters I create just walk away and disappear if I kick them out of the group. It's really annoying to have to export, switch back to multiplayer, and re-import the characters when I want them back in the group.

Anyone know of a solution for this?

Banter Accelerator

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I've seen several mentions that you can replicate this effect by adjusting a text file, but I can't find any other details. Could anyone point me in the right direction, please?

Thanks in advance!

[MOD] Reveal Hidden Gameplay Options (for all EE games patched to v2.0 or higher)

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Reveal Hidden Gameplay Options


Download: A7-HiddenGameplayOptions-v0.2-beta.zip

Overview

The Enhanced Editions provide a great number of settings that are not directly accessible in the in-game options menu, but instead have to be manually enabled or disabled in the game's configuration file which might discourage less computer-savvy players from using them at all.

This mods adds a number of useful options directly to the game, which includes the (in)famous debug console, various graphics and feedback settings, and more.

Compatibility

The mod supports all Enhanced Edition games patched to v2.0 or higher, which includes BG:EE, BG:SoD, BG2:EE, EET and PST:EE. It is also compatible with Pecca's "Dragonspear UI++" and Lefreut's Enhanced UI (LeUI). Some options may be moved into other sections when these mods have been detected.

Patching UI definition files can be tricky. To ensure that a failed patch attempt does not corrupt the game it will fail with a forced error and restore the original state of the patched files.

Components


1. Install Hidden Gameplay Options (main component)

This component allows you to choose whether to install selected options individually or all at once. See more detailed information about individual options below.


The following components are available when you chose to select options individually:

2. Add in-game option "Enable Debug Console"

Allows you to enable cheat keys and the debug console in the game.

Option can be found in Gameplay section.


3. Add in-game option "Enable UI Edit Mode"

Enabling this setting allows you to use UI edit functionality in the game.

Option can be found in Gameplay section.


4. Add in-game option "Show Strrefs"

Setting this option places string reference numbers in front of game strings.

Option can be found in Gameplay section.


5. Add in-game option "Show trigger icons on tab"

Setting this option reveals more information about interactive regions when pressing the TAB key.

Option can be found in Gameplay section.


6. Add in-game option "Allow Spacebar in Dialogs" (only available in PST:EE)

Setting this option allows you to use the spacebar to continue in dialogs.

Option can be found in Gameplay section.


7. Add in-game option "Limits druidic spells for Cleric/Ranger" (not available in PST:EE)

Setting this option limits druidic spell levels to level 3 for Cleric/Rangers (as per D&D rules).

Option can be found in Gameplay section.


8. Add in-game option "3E Sneak Attack"

Setting this option activates Sneak Attack and Crippling Strike, which are special abilities similar to those from 3rd Edition Dungeons & Dragons rules.

Option can be found in Gameplay section.


9. Add in-game option "Critical Hit Screen Shake"

Setting this option triggers a screen shake whenever a party member rolls a critical hit in combat.

Option can be found in Gameplay > Feedback > Visual Feedback (or Gameplay section in PST:EE).


10. Add in-game option "Hotkeys On Tooltips"

When this option is enabled tooltips will display hotkeys when available.

Option can be found in Gameplay > Feedback > Visual Feedback (or Gameplay section in PST:EE).


11. Add in-game option "Show extra combat info"

Setting this option displays all factors that influence an attack roll.

Option can be found in Gameplay > Feedback > Feedback Messages.


12. Add in-game option "Show Game Date and Time on Pause"

Setting this option shows game date and time when activating pause.

Option can be found in Gameplay > Feedback > Feedback Messages.


13. Add in-game option "Disable Area Map Zoom" (only available in PST:EE)

Setting this option disables animation when zooming in or out of the area map screen.

Option can be found in Graphics > Display Options.


14. Add in-game option "Reverse Mouse Wheel Zoom"

Setting this option reverses zoom direction when using the mouse wheel.

Option can be found in Graphics > Display Options.


15. Add in-game option "Pause Game on Map Screen"

Setting this option causes the game to pause whenever the map screen is active.

Option can be found in Graphics > Display Options.


16. Add in-game option "Enable Fog" (not available in PST:EE)

Setting this option enables fog effects on maps.

Option can be found in Graphics > Display Options.


17. Add in-game option "Disable Movies"

Enabling this option disables movie playback.

Option can be found in Graphics > Display Options.

Screenshots










Note: This mod requires the most recent WeiDU version (currently v240.01-beta). The Windows version is already included in the mod archive. macOS and Linux versions can be found here.

[MOD] - Journal Fixes for BGEE, BG2EE and BGEE+SOD (v2.2+)

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Following on from the quick mod I made in this thread, please find a formal release of various journal fixes for BGEE, BG2EE and BGEE+SOD (v2.2+).

NEW VERSION - v1.1

Features:
  • Slightly redesigned layout
  • Quest Page:
    • Filters by All, Active and Completed quests
    • Changed colours to make it easier to see active vs completed quests
    • Partial fix for NO OBJECTIVE TEXT (BGEE and BG2EE) - Duplication of text to prevent 'empty entries' and the need to open the entry.
    • Clicking the textflash now opens the journal and the specific quest and hides all other quests.
  • Journal Page:
    • All user notes are now tagged and time-stamped.
    • All edits (system and user notes) are time-stamped.
    • Easy sequential editing to see progression of quests.
    • Filter by 'My Notes'.
    • Double-click to edit a note.
    • Easy deletion of user notes (click the red X).
  • Supports Italian, Polish, German, Brazilian Portuguese, French, Czech, and English

Installation:
- If you have not installed a UI mod previously then please install by using the QUICK INSTALL option, otherwise use the manual install. NB - this mod replaces the existing JOURNAL menu and any changes you've made to it previously will be lost.


QUICK INSTALL:

- Download the attached zip file.
- Go to the 'Quick Install - ' folder.
- Drop the two files into your override.


MANUAL INSTALL:

- Download the attached zip file.
- Open your UI.menu file in a text editor (if you don't have a UI.menu then use the QUICK INSTALL).
- Search for 'textflash' and scroll down until you reach this button:

- Open the 'Textflash Button' text file from the zip. Press Ctrl+A, and Ctrl+C, to copy all of the text from the file.
- Go back to the UI.menu and highlight all of the text in the button (including the bracket on the end).
- Press Ctrl+V to replace the text with the new button. Close the 'Textflash Button' text file.
- Now, search UI.menu for: initquests() and you will find the following function:

- Open the text file for the game you wish to edit. Press Ctrl+A, and Ctrl+C to copy all of the text from the file.
- Go back to the UI.menu and highlight from (and including) the ` just above the function all the way down until you reach the end of the JOURNAL menu but not the start of the RECENT EVENTS menu. You will highlight about 1000 lines of code and you should have highlighted as shown ... all of the JOURNAL menu and the two brackets, but not the word menu:

- Press Ctrl+V to paste the replacement text over the top.
- Save and close the UI.menu
- Finally, drop the language file M_JFlang.lua into your override.
- Done!


Notes:
- Remember to use the cancel button when editing notes.

Changelog:

v1.1 - Updated and improved the 'Textflash' to specific quest functions to improve results
v1.0 - First Release


Thanks to:
@rede9 and @Aedan - Italian Translation
@Cahir - Polish Translation
@Nasher - Brazilian Portuguese Translation
@Edvin - Czech Translation
@Hurricane - German Translation
@Isaya - French Translation
Special Thanks to @Aedan and @Pecca


Screenshots:

Screenshots show different aspects of the mod over the three games:

Filtering:


Editing notes:



No Objective issue now replaced with entry information:


Filter by user notes:


Deleting a note:



Feedback, questions, suggestions all appreciated!

If you have any issues, please let me know and I'll try to help fix them.

[MOD] -Scales of Balance- a post-hac tweak mod

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THIS MOD IS deprecated REVIVED!!

https://github.com/UnearthedArcana/Scales_of_Balance/releases

This new version basically just has some improved versions of the overhaul and tweak components that have been residing in Might 'n' Guile for the last few months:

- Item/Weapon Overhaul (in 5 parts)
- Weapon Proficiency Overhaul (in 4 parts)
- Saving Throw Overhaul
- Stat bonus tweaks (in 2 parts)
- Hit dice tweaks (2 options)
- XP tweaks (in 2 parts)
- Magic Resistance Overhaul

That's it!

Full Readme:

https://github.com/UnearthedArcana/Scales_of_Balance/blob/master/README.md
...

If you like the SoB cleric and druid kits, you can still find those at the link for v4.3:

https://github.com/subtledoctor/Scales_of_Balance/releases/tag/4.3.2

But really, those are totally old and busted. Instead of using them, you should ask me for a copy of the Faiths & Powers beta. Even now, in beta form, it's miles better! :)

Btw, part of the reason for breaking things up this way has to do with load order. Might 'n' Guile as usual should be installed after other kits but before SCS. This new version of Scales of Balance should be installed very very late: especially if you use the MRO, that should be installed after all mods that add creatures and items. So after SCS, and after aTweaks.

Cheers!

Again, to recap what's happened since v3: my single old mod got too big and unwieldy, and I also got better at this stuff and wanted to do more. So the old Scales of Balance has been broken up into a number of other mods:

Faiths & Powers (cleric & druid tweaks and kits, by Grammarsalad):
https://forums.beamdog.com/discussion/43174/faiths-and-powers-gods-of-the-realms-kitpack-and-divine-caster-spell-tweaks#latest

Tome & Blood (wizard & sorcerer tweaks and kits, by Aquadrizzt):
https://forums.beamdog.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers#latest

Might & Guile (warrior & rogue tweaks and kits, by me!):
https://forums.beamdog.com/discussion/43878/might-and-guile-a-tweak-mod-and-kit-pack-for-warriors-and-rogues

NPC_EE (add any kit to any NPC):
https://forums.beamdog.com/discussion/43305/npc-ee-non-player-characters-enhanced-for-everyone

---------------------------------------------------

HUGE UPDATE! Version 3, finally!
I can't fit the whole changelog in this post, you can read it here:
http://forums.beamdog.com/discussion/comment/642866/#Comment_642866

DOWNLOAD:
IGNORE the files attached to this post, they are very much out of date. Get the mod here:
https://github.com/subtledoctor/Scales_of_Balance/releases/tag/3.4
(Click "Source code (zip)")

README:
You can read all about the mod components here:
https://dl.dropboxusercontent.com/u/86011511/README-SoB.html

What is this?
This started out as my own personal set of tweaks that I did on top of a fully modded game. It includes some basic mechanical tweaks (e.g. modified stat bonuses and an overhaul of the proficiency system), some cosmetic changes (e.g. FR-themed paladin kit names, and magic items that don't break immersion by putting '+2's and '+5's in your face), and roughly 15 new kits.

This is all about improving gameplay.
I love mods that bring the game closer to PnP, like Rogue Rebalancing and aTweaks. But BG is a single-player computer game. If tweaking a rule makes this specific game more fun, then it's a good tweak, PnP be damned. Consider this mod as a collection of 'house rules' specific to the BG campaign. Every choice has been made with an eye to the particular gameplay mechanics of BG2 and the EEs.

I try to make this as compatible as possible with other mods.
Notwithstanding the above paragraphs, this mod is 100% compatible with RR and aTweaks. This is meant to be applied alongside those mods - not instead of them.

Everything is completely optional.
You can use as many or as few of the mod components as you like. None of them rely on each other, there is no 'core' component. Use what you like, ignore what you don't.

A very general idea of what the mod contains (not in this order):

1) Basic game tweaks. These components modify the following:
- reducing the number of +'s in in-game item descriptions, and standardizing item enchantment into normal, 'mastercraft,' 'enchanted' (+2), named weapons (+3), and artifacts (+5)
- slightly improved stat bonuses, saving throw tables, HP tables, XP tables, and spell tables
- an overhaul of the weapon proficiency system
- minor tweaks and rebalancing for vanilla warriors, rogues, and divine classes
- revised kensai kit that actually specializes in one weapon class, like the description says
- MAJOR revisions to druid shapeshifting
- wizards class changes, including at-will cantrips, innate metamagic, and tweaks to the spell battle system
- MAJOR specialist wizard kit and spell school changes, making all 8 specialists fun and unique

2) New kits, all balanced against the vanilla game and based on solid, lore-friendly 2E and FR sources.
- 2 new fighter kits (Corsair, Marksman)
- 4 new ranger kits (Mage Hunter, Barbarian Ranger, Elven Archer, Halfling Slinger)
- 7 new cleric kits (priests of Selune, Sune, Tymora, Leira, Shar, Malar, Baervan Wildwanderer)
- 2 new druid kits (Purifier, Elementalist)
- 2 new thief kits (Scout, Sniper)
- 5 new bard kits (Jongleur, Loremaster, Gallant, Meistersinger, Loresinger of Milil)
- 10 new multiclass kits! (Bladesinger, Spellfilcher, Spellbender, multiclass priests of Mask, Mystra, Arvoreen and Brandobaris, and more)

3) NPC modifications. These components allow you to apply some of the new kits, or some original kits, to various NPCs. (This is basically for EE players who can't use the Level1NPCs mod.)


A note on installation:
- Install SoB after almost everything else. After BG2Tweaks, after SCS, after aTweaks. The only stuff that should be installed after this are FPPS, Generalized Biffing, NPC_EE, Level1NPCs, lolfixer, etc. Not much.

[iOS, Modding] .pstoverride files?

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If you go to the planescape.com site, and scroll down, you can see that there are a bunch of things to download, the manual, Even More Irish Annah and Easter-Egg Morte. OK, that's what everyone would expect, but if you look closer on the NPC appearance changes, it says "to install in iOS click here" and links you to a .pstoverride file (a zip file with a different extension, nothing weird here). Basically, this means that iOS versions of the game are much more moddable than any other of the EEs. I just hope they port this over to BG:EE and company when they release their next patch.

Right now, this is pure speculation because I yet have to see it work, but it's certainly very good for they few that would like to distribute non-WeiDU mods without new strings for iOS IE games.

Area modding with Near Infinity?

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As per title, I'm looking into learning on how to mod in new areas into the BG games. I searched around and found a guide on how to do this in dltcep but because of help I did on another mod project I've become much more familiar with NearInfinity and was wondering if it has any of the capabilities as dltcep. If so, does anyone know if there's a guide online on how to do some area modding?

I appreciate any help!

Art Resources from Lionheart

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There was a thread over at Spellhold that talked about extracting the art resources from a game called Lionheart. It was concluded that it was extremely difficult to so and the idea of taking screenshots and stitching them together would be the best way about doing this.

I'm planning on recreating the art resources but I just need to know if this has already been done. Particularly how far the makers of the Classic Adventures mod got in doing this.

I just spent the last hour stitching together the "Barcelona Port District" map. I still have to recreate the north sections and remove the smokestacks but it looks like I got the bulk of it done. The area would be a perfect location for a Calimport map for the basis of a ToB expansion mod.

image

[List] IWD:EE compatible Mods

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Again I try to make a list to help organize the available Mods ;)
Please let me know if you find mods that are not in the List.

Right know I have no recommended install order for this list.
But normally it should be good too follow this structure:

1) story mods
2) NPC mods
3) item mods
4) kit mods
5) BG2Tweaks
6) other tweak/overhaul mods


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Released Mods:
-------------------------------------------------------

Overhauls

Scales of Balance
https://github.com/subtledoctor/Scales_of_Balance

Might & Guile
https://github.com/subtledoctor/Might_and_Guile

The Divine Remix
http://forums.gibberlings3.net/index.php?app=downloads&showcat=46

Rogue Rebalancing (RR) v4.80 is available for IWD: EE
http://www.shsforums.net/topic/27169-rogue-rebalancing-v480-released/

[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1

[MOD] [BETA] Monastic Orders of Faerun
http://forum.baldursgate.com/discussion/18620/mod-beta-monastic-orders-of-faerun/p1

[MOD] Eldritch Magic
https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee#latest


Kits

[Mod] The Deratiseur Unused Kits Pack
https://forums.beamdog.com/discussion/60725/the-deratiseur-unused-kits-pack-for-bg2-bgt-and-all-ee-versions-in-english-v13

A Frosty Journey: The IWDEE Kitpack
http://forum.baldursgate.com/discussion/36181/a-frosty-journey-the-iwdee-kitpack/p1
http://www.shsforums.net/files/file/1099-a-frosty-journey-the-iwdee-kitpack/

Wizard Slayer Rebalancing for BG:EE, BGII:EE and IWD:EE
http://forum.baldursgate.com/discussion/36803/wizard-slayer-rebalancing-for-bg-ee-bgii-ee-and-iwd-ee#latest

Wizard Slayer 2.0
http://forum.baldursgate.com/discussion/37503/wizard-slayer-2-0#latest

[MOD] Runescarred Berserker v 1.0 (for IWD EE)
http://forum.baldursgate.com/discussion/37373/mod-runescarred-berserker-v-1-0-for-iwd-ee#latest

[MOD] Duskblade Kit v1.1 (For IWD EE)
http://forum.baldursgate.com/discussion/36825/mod-duskblade-kit-v1-1-for-iwd-ee#latest

[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)
http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt#latest

[BGEE mod]Misdrha'al Hymmet's Bladesinger kit
http://forum.baldursgate.com/discussion/34950/bgee-mod-misdrhaal-hymmets-bladesinger-kit#latest

Class/Kit Attempt: Warlock
http://forum.baldursgate.com/discussion/38113/class-kit-attempt-warlock#latest


Tweaks

Tweaks Anthology
https://forums.beamdog.com/discussion/48165/testers-wanted-tweaks-is-dead-long-live-tweaks/p1

BG2 Tweaks works on IWDEE
http://forum.baldursgate.com/discussion/36180/bg2-tweaks-works-on-iwdee#latest

aTweaks v4.5 available for IWD: EE
http://www.shsforums.net/files/file/709-atweaks-windows-version/

Hardcore Dual-Classing
https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual#latest

No restrictions
http://forum.baldursgate.com/discussion/37479/no-restrictions#latest

[MOD] Lighting Pack for the Enhanced Edition
http://forum.baldursgate.com/discussion/36828/mod-lighting-pack-for-the-enhanced-edition#latest

House Rules for IWD:EE (IWDEE tweaks)
http://forum.baldursgate.com/discussion/37290/house-rules-for-iwd-ee-iwdee-tweaks

[Mod Release] APR on Spec
http://forum.baldursgate.com/discussion/36197/mod-release-apr-on-spec#latest

Thieving Mod for IWDEE
http://forum.baldursgate.com/discussion/36405/thieving-mod-for-iwdee#latest

Stronger Creatures - Simple Difficulty Mod
http://forum.baldursgate.com/discussion/40026/stronger-creatures-simple-difficulty-mod#latest

Jester song enhancement
http://forum.baldursgate.com/discussion/40263/jester-song-enhancement#latest


Items

LavaIt - IWD: an item pack for IWD EE
https://forums.beamdog.com/discussion/63278/lavait-iwd-an-item-pack-for-iwd-ee

[Item Mod] More Style for Mages: Ranged Wizard's Staffs, Circlets, Robe Visual Tweaks, Now in IWD:EE
http://forum.baldursgate.com/discussion/18108/item-mod-more-style-for-mages-ranged-wizards-staffs-circlets-robe-visual-tweaks-now-in-iwd-ee/p1#sowiwd

Add Morningstar of Action +4 to random treasure list
http://forum.baldursgate.com/discussion/36798/add-morningstar-of-action-4-to-random-treasure-list#latest


Spells and Magic

Golem Construction for Spellcasters
https://forums.beamdog.com/discussion/60602/mod-golem-construction-for-spellcasters/p1

[Mod] Spontaneous Casting For Clerics and Druids (now works with IWD:EE)
http://forum.baldursgate.com/discussion/29604/mod-spontaneous-casting-for-clerics-and-druids-now-works-with-iwd-ee/p1

Wild Mage Additions
http://mods.jo-ge.net/bg/shaper.htm
http://forum.baldursgate.com/discussion/comment/598983/#Comment_598983


NPCs

Afaaq, the Djinni Companion
https://forums.beamdog.com/discussion/41108/mod-afaaq-the-djinni-companion-for-bg2-and-bg2-ee-released/p1

IWD NPC v6 for IWD EE
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=174&Itemid=122

[MOD] Minor NPC Portraits for IWDEE
http://forum.baldursgate.com/discussion/37001/mod-minor-npc-portraits-for-iwdee

IWD:EE Portrait Variations
https://forums.beamdog.com/discussion/45897/mod-iwd-ee-portrait-variations/p1

Soundsets

Awesome Soundsets
http://forum.baldursgate.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee#latest

Alveus Custom Soundset mod
http://forum.baldursgate.com/discussion/37107/alveus-custom-soundset-mod#latest

Scripts

Convenience Script - Instant store access, Easy prebuffing, Bard song, Find traps
http://forum.baldursgate.com/discussion/40051/convenience-script-instant-store-access-easy-prebuffing-bard-song-find-traps#latest

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Under development
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Soulmarine's IWD:EE FrostWood GUI
http://forum.baldursgate.com/discussion/36154/soulmarines-iwd-ee-frostwood-gui#latest

[MOD] Starlight - new weapons and spells for IWD:EE [WIP]
http://forum.baldursgate.com/discussion/38121/mod-starlight-new-weapons-and-spells-for-iwd-ee-wip#latest

BG EE 2.0 and Siege of Dragonspear Compatible Mods

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Version 2.0 of BG EE and the release of Siege of Dragonspear brought a lot of changes to the game engine.

Rather than creating a lot of confusion editing the original compatible mod list thread I decided it would be a better idea to create a new clean thread.

So if you have written a mod that is 2;0/SoD compatible or have tested a mod and found it to be compatible just let me know so that it can be added to the list.

The rule of no direct links stay. Give a link to the mod thread. The modder deserves full credit for his/her creation.

Good modding and have fun!

Attention! GOG/Steam users . If you have Siege of Dragonspear installed you must install this before trying to install any mod.

AI Enhancements

Sword Coast Stratagems

SCS brings hundreds of enhancements to AI in the game. ATTENTION in order to install SCS on 2.0+ you need this fix. Thanks to @subtledoctor for the fix :)

Banter packs

Chatty Imoen
This mod expands Imoen's voice set and adds interaction banters with other NPCs. It also has a component to change Imoen's portrait to one of three choices: BG1, SoD, or BG2.

Coran's BG Extended Friendship Talks
This mod expands Coran's Friendship talk sequence.

Delainy/Durlyle Same-Sex Romance Options Mod
This is a simple mod to spawn Delainy for female PCs and/or Durlyle for male PCs..

Garrick's infatuation
"Garrick's Infatuation" allows Gorion's foster daughter to explore a closer acquaintance with her very first biographer through a series of conversations. The flirtation is available to females of any race, class, or alignment and it begins shortly after Garrick is recruited.

Neera Banters for BGEE
Adds additional dialogue between Neera and other NPCs. Prevents Neera and Edwin from being in the same party.


Neera dialogue expansion and flirts

Adds additional dialogue between Charname and Neera, as well as flirts.

Xan's friendship path
Xan-initiated banter.

Equipment

Barbed Club of Pain
Convenient Ammunition
Distinguishable clubs
Golem Construction for Spellcasters
Nerfed Ankheg Armor

Wand Case
Thalantyr sells a container to store wands.

GUI & Graphics

BG2EE GUI To BGEE
Continous Viconia Appearance for BG1EE, BG2EE, SOD and EET
EEUITweaks Mod Collection
Lefreut's enhanced UI

Journal Fixes
Compatible with BGEE and BGEE+SOD v2.2, this mod adds various enhancements including filtering to the UI of the quest and journal screens - supports multiple languages.

Lighting Pack

Multi-portrait Mod
The Multi-portrait mod allows the player to see 10 portraits at a time when creating a character or changing appearance, and allows rapid paging through large portrait collections.

Portrait Picker
Why click through portraits when you can scroll? After automatic registration and a little setup, you can access the entire portrait pool (custom and default), apply descriptions to all, and use advanced filter/sort functions.
Recolored toolbar buttons

Portraits Portraits Everywhere
The Picture Standard for BGEE 1 & 2
Dragonspear UI++

Kits & Races

Most kits and classes mods have a minor compatibility problem with version 2.0. Check @subtledoctor's comment for details.
Arcane Archer Redone
Eldritch Magic
FG Cleric Kits
Improved Archer Kit
Might and Guile *Fully compatible*
Mystic Fire Paladin Kit
Warrior Monk Mod
Pale Master Sorcerer Kit
Planetouched Races
Wizard Slayer Rebalancing

NPCs

Gavin
A cleric of Lathander

Ishlilka the Wizard Slayer for BG1 + SOD [Alpha Release]

Sirene NPC BG:EE


Shar-Teel NPC mod (SoD)


Verr'Sza NPC
An evil rakshasa ranger.

Vynd, drow assassin

Portrait packs

Artastrophe portraits

Quests & expansions

Baldur's Gate Mini Quests & Encounters
Baldur's Gate Romantic Encounters
BG1 NPC
BG1 Unfinished Business

Critter Parts mini-mod for Baldur’s Gate: EE
Role-play based quests. New harvestable drops and edible meats from the bears, wolves, dire wolves, etc. Also drops from all spider types that can be used for bartering with a new NPC who has an interest in such trinkets.

The Stone of Askavar

Tools

Big World Setup
EE Autoroller

Tweaks

Animal Companions
Disable Enhanced Edition NPCs
3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice)

Rough World
The concept behind this mod is to make the world a rougher place. It does this by changing the tone of the games reputation system, adding a bit of difficulty, and making the world feel not quite as forgiving.

Jaheria Recast
Non-Player Characters Enhanced

NPC Tweaks mod
Allows continuous portraits and colors for the Baldur's Gate saga NPCs. Additional options include more convenient locations for some BGEE and SOD companions and appropriate kits for NPCs.

Quick Save Slots Tweaks 1.2

Random Character Generation
Bored playing the same types of character over and over? Let this Random Character UI mod choose for you. Simple to install.

No Race Restrictions
SCALES of BALANCE!
Simple XP cap remover
Tweaks Anthology BETA Remove traps/locks reported as not working

Spells

Taunt Spell

[Mod] New Refinements (v4?) beta release

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So, I have delved into the classic Refinements mod, hacked it up, and made separate components for each class. In the hopes that it will be easier to combine with other mods that change HLAs, like Rogue Rebalancing and Faiths & Powers.

I have massaged the code until it installs on BG2EE, and it seems to install fine. I have NOT extensively playtested it. So, I will give you guys the link and you can do the playtesting! :wink:

Update to 0.3 0.4 0.5 0.6 0.8 0.10! It includes:
- install HLAs on a class-by-class basis
- patches HLA tables instead of overwriting them
- patches HLA tables of mod kits in addition to base kits
- specific compatibility with RR HLAs and simplified install order (RR, then Refinements)
- the Sword Angel works in EE games

https://github.com/UnearthedArcana/refinements/releases

This is actually starting to look pretty complete. Cheers, and good luck!

Dark Horizons - Ulcaster (mild spoiler)

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I know that there are some more levels to the Ulcaster dungeon, but I can't find them. I have a while to look, as after reading the spoiler over on TeamBG I found out I need to level up a bit before tackling these levels, but I still need to find them. Any hints?

[mod] Dusky NPC for IWD EE

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DUSKY NPC for IWD EE
Version: 1.00 (open beta)

ABOUT THE MOD:

Dusky is a new companion for IWD:EE (the mod won't work on any other version of the game). Just as in Baldur's Gate, he will join you once he's found and offered place in the player's group. You may join him quite soon as he's standing near the entrance to the cave near Easthaven.
Dusky is a male half-orcish cleric/thief of chaotic neutral alignment and may be romanced by any male character of Charisma 11 or greater. The mod was written as an addition to Kulyok's IWD NPCs, which also offer joinable NPCs with and without romances. Since the mod did not provide male/male romantic relationship, I've decided to write yet another mod to fill that space in the game.
Dusky should fit good, neutral, and evil themed teams. He will stay until the very end. The mod includes friendship talks, romance talks, a few interjections, and two banters with each Kulyok's characters (all approved by Kulyok).
The progression of talks is slightly different than in BG2: most talks will appear while visiting new places and following the main quest.
Note that the mod includes mature content.

Thanks to people who made this mod happen, especially to @typo_tilly and @Artemius_I - our dear community members, who supported me greatly!

Basic NPC information:

=> male half-orcish cleric/thief
=> chaotic neutral alignment
=> statistics: strength - 17 / dexterity - 18 / constitution - 16 / intelligence - 10 / wisdom - 16 / charisma - 9

How hard would it be to have a true xp mod?

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After completing quests, each party member receives a certain amount of xp.

Take for example the starting dungeon in bg2. After you are out, there is a cutscene then the game will give a fixed amount of xp to each party member. But if you are alone, or have a party of fewer than 6 you are going to lose (amount of xp * every party slot free)

How hard would it be to make the pool be fixed but distributed amongst these that are inside the party, when you complete quests?

Request: be able to wear dustman robes outside mortuary

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Greetings
I recall a mod that allowed you to do that for aesthetical reasons, could that be converted to pst:ee ?

Importing the Shaman?

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This has probably been asked before but I can't seem to find it. Any mods out there that bring this class into IWD:EE or is there an easy way to do it? Seems to fit the setting only too well not to use.

Sarevok57's Mega Icewind Dale Mod is finally here and it's a big one

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Come one come all, I have finally finished this massive mod that I have made for IWD/HOW, I believe it took me over 320 hours to complete in a 3 week period or so but anyways, on to the good stuff, unless you just want to skip all of what this has to offer if you like surprises, so just go straight to the bottom for install details

PS: I will always keep the most up to date mod for download at the bottom of this page for convenience of new comers

First big improvement: Difficulty setting

the difficulty setting now greatly impacts how the game is played, on a lower setting enemies will use less spells and abilities, on higher settings more monsters/ more powerful monsters will spawn, and enemies will use better spells and abilities, to learn more, once you install the mod, check out what the difficulty slider has to say about the difficulty settings

Next: Sound sets have been restored to EVERYBODY

what this means is that EVERY SINGLE NPC in the game has a sound set now ( although I forgot to do the summons from spells, but to be honest they don't really need it anyway) this took a mammoth amount of time and effort to do and the reason why I did it, was to make the game feel more alive, and it actually does help a bit, instead of the dead cold silence everyone had before

Next: More music tracks

speaking about sound sets, I've noticed that IWD can be quite silent, especially when it comes to combat music, so I've added a lot of combat music to the game ( in fact everywhere that can have combat music has been added) I didn't replace any of the original IWD tracks though, so those are still there, to me this music track addition really helps bring the game to life a little better I think

Next: Weapon Proficiencies

weapon proficiencies have had a huge over haul, as in some classes can go as high as 7 points in one weapon, so make sure to double check the maximum proficiency points your class is allowed to have in weapons and weapon styles, even weapon styles can go as high as 5 points now as well, so be aware and check out the new proficiency point system for weapons and weapon styles( also note, if you are at 5 proficiency points and you see that it looks like it's maxed out - because of space limitations- try me, if your class allows it, you can keep pointing the points on, it just won't show up on the level up screen, but it will on the record page)

Next: A whole bunch of new items

I have added a whole bunch of new items to the game, so can be found, some can be bought, I don't recall how many I added, probably close to 50+ I'm thinking, I also tried to make it so they weren't to over powered of an addition, and also there is one secret item that I have added, and there is only one way to get it, so happy lurking

High Quality Bastard Swords:

I noticed that in the original these swords were a little hard to see which ones were plain and which ones where high quality, so I made the high quality ones have a blue hue so it's higher to determine which sword is which

Weapons with Damage Resistance:

Because of the Dwarven Defender and Barbarian classes it's very easy to have high damage resistance, especially with some of the weapons in IWD, so I toned down the damage resistance of most of the weapons ( usually 10% is the highest which is still good) also the bone marrow belt I toned it down to 15 % slashing ( as apposed to the ridiculous 50% it had before) all armors have been unchanged though ( since it's mostly studded leathers that have damage resistance, and even the ones that aren't studded leather are quite reasonable)

Next: Stores and Temples have been upgraded

As the title says, A LOT of the stores have been upgraded ( and by a lot I mean all of them) and quite a few of the temples have been upgraded as well so anytime you go to a store or a temple, check out and see what new goodies they have, and speaking about stores, I have made it so items are more expensive and you get less money for selling items so then you don't sit on a moon size chunk of gold the time you get to the end of the game, I've actually found it to be quite effective, plus no one will buy wands ever ( I couldn't make it so if you sold a wand and bought it back, to make it so it only gives a small amount of charges, its always 50 or 100) I did this to help calm down the OPness of wands, so what you get is what you get, so be wary

Next: Experience Points have been altered

you are going to see a familiar experience point allocation if you played bg2, I have changed a lot of the experience to give quest xp to each character instead of just getting that huge wad in one go, (although some quests will give a set amount) again I found this to be a more effective way of doing experience, plus it also helps give you solo'ers a much bigger challenge, also your difficulty setting will sometimes affect your experience from quests as well, the higher the setting, the more you will get, even a few boss enemies' experience point gain are based on the difficulty setting as well

Next: Bonus Experience for traps/locks/ and scrolls

I have added this into IWD since it's already in the bg games, although its not to huge, as scrolls will give level x 50 XP, and you will see what traps and locks will give, and as per usual the higher level your thief is, the more XP from traps and locks

Next: Max Level

I have increased max level to 40, and all it really does is give a little bit of HP gain, a tiny bit of a spell gain, and maybe perhaps a small saving throw gain, I really did it for those people who really want the full experience of HoF mode on insane and not get capped out to quick, with me, I did a full run on insane with the XP boost off, and I think I hit around a little under 3.5 million the time I got to the last boss in HOW, so having the level cap at 40, does not change gameplay all that much for those that are worried

Next: Superior Strength

I have altered superior strength scores ( 18/01-18/99) in which now for every point you have in the 18/xx will give you an extra 2lbs of weight allowance, so a score of 18/20 STR will now allow you to carry 240 lbs, while a score of 18/70 will allow you to carry 340 lbs, this makes it so now matte what your superior strength is, it will affect your weight allowance based on your 18/xx, and 400 is still 18/00

Next: I have changed some spells

there is a small list of spells that I have changed, nothing big, just to add a little big more flavor to them ( plus cloak of fear was bugged and did nothing so I had to fix that HA) so here is the list of spells that have been changed, check out their new spell descriptions in the game:
Chromatic Orb
Defensive Harmony
Flesh to Stone
Cloak of Fear
Flamestrike
Bless

Now it's time for the big ol' .2da list, so here is the rest of the changes I have made according to the .2da files:

Half-Orcs: get a -2 penalty to charisma as well ( since 19 str/con is too good to only get -2 int)

Alignments: A lot of classes have had their alignments revamped ( so no lawful berserkers or barbarians sort of thing) plus druid now can be neutral evil or neutral good, so make sure to check for your alignment choices

Character Sounds: If you have my jon irenicus soundset ( which is on this forum somewhere) you can use it with this mod and his sounds will have subtitles if you like that sort of thing

Classes: some classes have become more available to more races ( any type of elf can now be a druid, didn't know if that was implemented before) and now gnomes can be bards ( except for blades, since blade is more of a warrior subtype than a musician subtype) plus halflings can be cleric/thieves as well, so make sure to check it out

Racial Enemies: there has been some additions to the racial enemies, so make sure to check it out, but also a warning; some of the harder enemy racial enemies might not appear on higher difficulties, so just keep that in mind depending on which difficulty you play on

Hit Points: I have altered how HP work a little bit, now every class' hp will get a roll up to level 10 ( although thief and mages are still the only one who get a HP bonus at level 10, I cant figure out how to make the rest of the classes do it) plus barbarians and dwarven defenders get 4 HP per level pass 10 instead of 3

Intelligence: I have affected intelligence a little bit for when it comes to spell learning and how many spells you can have per level the info can be find in this table:

LEARN_SPELL______MAX_SPELL_LEVEL______MAX_SPELLS_PER_LEVEL

9___ 35___ 4___ 6
10___ 40___ 5___ 7
11___ 45___ 5___ 7
12___ 50___ 6___ 8
13___ 55___ 6___ 9
14___ 60___ 7___ 10
15___ 65___ 7___ 12
16___ 70___ 8___ 14
17___ 75___ 8___ 16
18___ 85___ 9___ 18
19___ 90___ 9___ 20
20___ 95___ 9___ 25
21___ 96___ 9___ 30
22___ 97___ 9___ 35
23___ 98___ 9___ 40
24___ 99___ 9___ 45
25___ 100___ 9___ 50


Bonus Priest Spells: this table has been altered a bit as well, I have made it a little bit more spread, so its a little easier to get bonus level 6 and 7 spells, and I believe at max wisdom you only get +3 bonus spells per level instead of 4, so its only a little different, and not too much of a game changer, some spell levels you might have a spell less than you should, but others you might have a spell more

Lore: I have altered lore tables a little bit, everyone is the same as before except that clerics now get 2 lore points per level now instead of 1 ( I thought it made sense since a lot of temples can identify, so you would think that clerics would be quite knowledgeable as well

Racial To Hit Bonus: Dwarves now get a +1 bonus to hit with axes ( since dwarves get a bonus with the waraxe in 3.5)

Reputation: it is now possible to hit 20 reputation, there is 2 ways of doing it: doing heroic deeds, or spending some serious coinage at a temple, having that higher REP has the same effect that it had in bg, if you are curious on what the new donate table is here it is:

1 5000
2 4500
3 4000
4 3500
5 3000
6 2500
7 2000
8 1500
9 1000
10 750
11 500
12 1000
13 2500
14 5000
15 7500
16 10000
17 15000
18 25000
19 50000
20 n/a
That is how much money you need at that score to raise it to the next point


Random Treasure: the random treasure tables have been altered quite a bit, where only useful items will be obtained, and plus enemies will now be using those random items instead of them just chillin in a crate or box or whatever, plus some of the better ones will only be obtainable on higher difficulties so player be aware of that as well

Racial Saving Throw Bonus: I have altered this table just a little bit, it still basically works the same as before except now you don't get the +5 bonus unless your CON is 20 instead of 18, and plus you need at least 12 CON before you even get a bonus period

Pick Pocketing: some pick pocketing tables have been changed ( like the score you need to obtain certain items; boots, belts etc.) plus there are a lot more pick pocketable targets in the game as well, so if ya got a good pick pocket score, go nuts and find some goodies...

so yeah, that's all I can think of at the moment, there could easily be more added bonuses and upgrades that I can't think of at the moment ( since I revamped the ENTIRE game) so yeah, now for the install:

INSTALLING THE MOD

Step 1:

unzip the mod folder and there is going to be 2 files in there: a dialog file, and the override folder filed with all the goodies

Step 2:

-first, back up your dialogue talk file, it will be in your IWD directory, if you are using steam, it will look something like this:
-Disk C/Steam/SteamApps/Common/Icewind Dale Enhanced Edition of if you got it from beamdog it might look like this:
-Disk C/BeamDog/Games/007xx ( I don't have IWD from beamdog's launcher, but I know it's not 00766, or 00783)
-so where ever your directory is, you want to go there and go to the "lang" file and go to the "en_US" file and you will see the dialogue talk file there
-what you will want to do is copy paste that somewhere safe because that is your original and in case something messes up with this mod, you can always fall back to the original, so make a copy of that one

Step 3:

after you have made your original copy of your dialogue talk file, replace the one that is in your "en_US" folder with one from the mod, this mod add over 1200 string references, so you will definitely need this updated dialogue talk file or else there is going to be a lot of missing strings

Step 4:

now you need to go into the directory where your "lang" folder was ( it also has "data", "movies", "scripts" ect..) this is where you want to put the mod override folder, if you already have one in there, then take all 2377 items from the mod override folder and put them into your existing folder

Warning:

I had no prior mods installed before I made this mega mod, so if you have other mods, you will probably have to install them after this one, since this mod basically replaces everything, and be careful with mods that effect the dialogue talk file, I used the strings directly after the last one ( which I think was around 40830) so if your mods use dialogue strings from 40830-42200 or so, you will see some odd strings pop in the odd place

So, that is the jist of what this mod does, it certainly does add quite a bit of flavor to the game, and please, by all means, if you find bugs, tell me so then I can fix them as soon as possible, I did quite the extensive test on insane difficulty, and based on how my AI's are set up, if insane didn't work, then the rest wouldn't but you never know, so have fun, and tell me your thoughts and feelings, and ask questions if ya got 'em :)

[MOD] Banter Accelerator for Enhanced Edition games

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Banter Accelerator for Enhanced Edition games


Download: A7-BanterAccelerator-v1.0.zip

Overview

This small "Tweaks" mod allows you to define how often party members will banter with each other. You can either choose from a list of presets or specify the desired values yourself.

The mod can either be installed as a regular WeiDU mod (by executing setup-A7-BanterAccelerator.exe), or you can simply copy one of several premade banter timing files directly into the "override" folder of the game. Find out more in the included readme.

All Enhanced Edition games are supported (which includes BG:EE, SoD, BG2:EE, IWD:EE and PST:EE).

Components

There is only one component "Banter Accelerator" with several different timing variants selectable as subcomponents. You can also define your own timings by selecting "User-defined" instead.

[MOD] Dragonspear UI++ (v2.14)

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Dragonspear UI++

This mod (previously named SoD GUI Overhaul) makes many changes to the SoD user interface, while keeping the dragon-ish graphics to it. Most notably, majority of GUI screens now have size of 1365x756 pixels (main menu screens have size 1444x818 with size of the main body window without edge graphics 1365x756 pixels). It is designed with unscaled interface full HD resolution in mind, so it might lack some intuitive funcionalities when played on scaled/low resolution.
Beside from general change of GUI screens, I have added numerous tweaks made by myself and other people on this forum. Special thanks goes to Mr2150 for ideas, sharing code and general testing.

As of version 2.0, this mod is almost finished, I plan to release only one more bigger patch with widescreen overhaul of the chapter screens.

One big warning: DO NOT PRESS F5! It messes with elements that are positioned based on screen resolution (or simply use Infinity_SetArea), it caused major problems for me. You can use F11 without a problem.

About languages: Newly introduced GUI text is stored in lua files instead of dialog.tlk. As of version 2.03, each language has a modified version of its "L_xx_XX.LUA" copied to the override during the installation, with all the GUI texts there. The new text will stay in english until translated of course. WeiDU installer and "Update Strings" component have the text stored in a standard "english.tra" file as it updates dialog.tlk, so for complete tranlation you need to translate your language's "L_xx_XX.LUA" file in mod's "language" subfolder and the "english.tra" file in the "tra" subfolder. The new texts contain names of new labels, autoroller, portrait picker, UI setting option screen and Proficiencies/Skills tab in the record screen.

WeiDU components are:
-Backup M_BG.lua file: If you have this file manually edited (see Portrait Picker bellow), you want to backup this file before reinstalling the core component, which will erase everything. The backed-up file is in „sod_gui_overhaul\backup-M_BG“ folder.
-Core Component: This will install the mod
-Transparent Tooltip Background: This will make the tooltip (when pressed TAB) background transparent instead of dark.
-Update Strings: This will shorten several strings in worldmap and record screens. „Traveling hours“ to „Hours“, „Destination Unreachable“ to „Unreachable“, shorter saving throws lines and text in statistics tab.
-Select Number of Quicksave slots: You can choose number of quicksave slots from 1 to 6.
-Update Portrait Picker: This component will update the M_BG.lua file (see Portrait Picker bellow) with portraits currently presented in the portraits folder, without changing anything manually edited. There needs to be at least one portrait that remains same for updating to work, otherwise install the Core component instead.

Core component tweaks are following (screenshots are below):

Main Menu

- New background images that resize to the screen’s resolution, new main menu panel, tweaked Black Pits logo.
- It is possible to add custom background images by putting pictures in PNG format to the override folder named „RGBACK1.PNG“ for Baldur’s Gate main campaign background, „RGBACK2.PNG“ for SoD campaign background and „RGBACK3.PNG“ for the Black Pits campaign background. These images do not resize themselves to fit the screen resolution, you must do it in some editor if needed.

Options

- Bigger screen size, no scrollbars.
- New option screen in the Gameplay – „UI Settings“. There is a list of options introduced by this mod. „Left-side Main Menu“ will move the main menu panel from the default right to the left (this may be handy if you want to play with custom backround menu images, that don’t fit with the right side menu). „Cheat Mode“ will enable autoroller in Character Generation screen and will also allow to ExploreArea by pressing and holding the „Reveal Details“ button on the main gameplay screen. „Quickloot Mode“ offers more advanced customization for quickloot and „Journal Mode“ allows to choose between small and large journal.
- In-game option screen is overhauled with new graphics.

Character Generation

- Bigger screen size, individual screens are more organic, red shade selection is replaced with button graphics.
- Portrait Picker (by Mr2150): Portraits are now displayed in a scrollable list. Custom portraits are added to the list by WeiDU installation and stored in M_BG.lua file. They now must be no more than 7(!) characters long, ideally lowercase, (but the last letter of size identification – "L" or "M" must be uppercase if you want to have different portraits for record screen and the right sidebar - portrait with "L" will be displayed in the record screen and the portrait with the same filename except the last letter being "M" will be displayed in the right sidebar). If you name the portrait with prefix „m#” (for male) or „f#” (for female) before WeiDU installation, they will be automatically sorted by gender in the list (just as default portraits) otherwise you can assign the gender in M_BG.lua file (or specialized tool which will be coming soon). If you don’t assign gender, custom portrait will show both for male and female characters. In said file, you can also type a description to the portrait that will show in the list (default description is item filename), it is the first column in M_BG.lua file. Reinstalling the WeiDU core component will wipe all the changes, reinstalling the WeiDU update portrait picker component will update the file while keeping all the changes. To keep the changes before reinstalling the main component, either manually back-up the file or use the WeiDU backup M_BG.lua component.
- Autoroller (by Mr2150, based on work by Faydark): If you toggle CheatMode On, in the options “UI Settings” screen, you will be able to use several methods to ease the rolling stats process.
- Stored values are visible and more view options are available in the stat rolling screen (by Mr2150).
- Spell selection screens show just spell icons that are all visible at the same time without a need to scroll down.
- Random Character Generation (by Mr2150): Pressing on the “Random Character” button will generate a completely random character. Only the portrait will always be the same “random male” or “random female”.

Save/Load Screens

- Save slots list in the Load screen is stretched to fit the height of the screen, save slots are thinner, double click on the save slot loads it as usual.
- There are three filters in the Save and Load screens that allow searching for saves by save name, character name or by chapter.

Multiplayer Screen

- Bigger screen size.

Main Gameplay Screen

- Sidebar graphics and button positions are overhauled and put to the bottom of the screen.
- Pressing and holding the „Area Map“ button will open a Worldmap screen. Pressing and holding the „Reveal Details“ button while Cheat Mode toggle is On will explore the area as per „C:ExploreArea“ command.
- Actionbar graphics and slot positions are altered, quickloot button is now on the right side with hand icon.
- Quickloot bar is overhauled. There are two modes now - advanced and expert. Advanced mode displays ground items in expandable list with item names (press "E" button for quick expanding/collapsing), while expert mode shows up to 60 item icons at the same time in the customizable area. Go to UI Settings menu within Gameplay options to customize it.

Dialog Box

- Dialog box is completely overhauled. It now appears on the top of the screen and resizes depending on text content. You can also hold its upper bar and drag it (or use "left/right arrow button). The "Old messages" box is separate in place of usual "world message log" box and you can toggle it on/off with a button and the game will remember the toggle. You can also use "journal button" to copy the current text to the journal as user notes.
- Pressing pause will not advance the dialog.

Journal

- There are two journal modes now available for toggle. The small flexible one from an unmodded game and a large one, that resembles other in-game screens, it is paused with darkened background.
- Both journals have many convenience tweaks and filters (from Mr2150's "Journal Fixes" mod) and are toggable by pressing "chapter" button. Default mode, that is remembered, must be selected in UI Setting options menu.
- Clicking on the Journal popup now opens a journal and expands the quest it refers to.

Inventory

- Bigger screen size, positions of elements are altered. Combat statistics boxes area larger and are not replaced by comparison boxes when an item is picked. Number of Attacks line is in the damage text box.
- Split stack window now shows a slider for more convenient choosing of amount.

Record

- Bigger screen size, there are five main columns now displaying as much information as possible at the same time. There is an expand/contract button at the bottom of the first column that expands/contracts combat information details. There is also a new tab „Proficiencies / Skills“ in the fifth column that shows detailed information about proficiencies and skills.

Mage/Priest Spellbooks

- Bigger screen size, spells are shown as slot icons and are all visible at the same time without a need to scroll the list. Hovering over a known spell icon will display it’s description
- Arrows for incrementing/decrementing spell levels are reintroduced.

Worldmap

- Worldmap screen is stretched to fit the height of the screen. Travel button is removed, use double click to travel.
- All map icons in the original BG campaign now show travel times (with the WeiDU „update strings“ component it just shows „Hours:“), you must start a new game for this change to apply.
- Note, there is currently a bug which shows an empty scrollable space beneath the world map when the size is stretched from the default, I have reported this and hopefully it will be fixed.

Store/Containers

- Bigger screen size, bigger store item list, bottom store icons are placed on the left.
- Store item list filters allow to search by name for specific items (by Mr2150).
- Identify screen item list only shows unidentified items (by lefreut).
- Stealing multiple items at the same time is allowed (by lefreut).

Chapters

- Chapter screens now stretch over the entire screen. The chapter images are overhauled.

Changelog:
v1.0
- Main gameplay screen tweaks
- Journal background image tweak
- Inventory screen tweak
- Record screen tweak
- Mage/Priest spell screens tweaks

v1.1
- Spell description screen tweak
- Opening/closing Journal pauses/unpauses the game
- Journal "finished quest" font color is black
- Dialog box opens "older messages" with click on the text instead of special button
- "Older messages" box is bigger
- Number of attacks shows in the inventory "damage details" box

v1.11
- Fixed greyed out inventory screen for dead characters
- Change color button in the inventory now shows major color

v1.12
- Fixed 4th weapon slot coordinates in the inventory
- Character name labels in priest a mage screens should have same height

v1.2
- Mage/Priest spell screens tweaks revised
- Record screen tweaks revised
- Item description screen tweaks revised
- Level-up screen tweaks
- Button graphics in Character Generation menu
- Journal doesn't unpause the game if it's paused before opening
- Save Game screen tweak - bottom buttons switched

v1.3
- Store screens tweaks
- Updated graphics of all screens (original images were slightly horizontally asymetrical)
- Scrollbar in the Item description screen changed
- Journal now shows all information, when a quest is selected
- Hovering over a spell icon shows the spell description in the Mage/Priest spell screens (by Mr2150)
- Split stack tweak (by Mr2150)
- Identify section in shops only displays unidentified items (by lefreut)

v2.0
- Main Menu tweak
- Character Generation tweaks
- Save/Load screen tweaks
- Option screens tweaks
- New option screen - UI Settings
- Multiplayer screen tweak
- Journal overhauled
- Worldmap tweak
- Third bottom buttons re-enabled
- Record and spell screens more tweaks
- Quickloot tweak
- Dialog Box tweak
- Portrait picker by Mr2150
- Autoroller by Mr2150, based on work by Faydark
- Store and Load filters by Mr2150
- Multiple stealing in shops by lefreut
- Proper campaign logos in main game option screen
- Several small fixes

v2.01
- Bug fix - Main menu panel appears on the right side now

v2.02
- Bug fix - Escaping the Worldmap travel should not pop it over and over again

v2.03
- UI text is stored in just one lua file (the basic L_xx_XX.LUA), switching languages should work now
- Polish translation added
- Bug fix - "UI Settings" label added to L_xx_XX.LUA file
- Bug fix - Character Generation label is added to portrait picker screen

v2.04
- Italian translation added

v2.05
- Bug fix - Mage screen label and character name fixed

v2.06
- Bug fix - error in italian language file fixed

v2.1
- Quickloot uppgraded
- Journal upgraded
- Dialog screen upgraded
- In-game Option screen overhauled
- Chapter screens overhauled
- Main gameplay screen overhauled
- Tooltip scroll image updated
- Tooltip scroll without sound (thanks to Kerozevok)
- Transparent TAB tooltip background as WeiDU option
- Selectable number of quicksaves as WeiDU option
- Inclusion of the "Restore missing potraits" mod by lefreut

v2.11
- "Journal note" button in dialog screen now works properly

v2.12
- Ground container works with quickloot properly
- Unsellable items in shops are greyed
- Inventory has custom greyed graphics for dead characters
- Italian translation added
- "My Notes" label is now in the Large Journal

v2.13
- M_BG.lua works correctly now, all custom portraits are properly registered

v2.14
- Polish tra file bug fixed
- Italian tra file updated
- Werewolf Island chapter screens fixed


Screenshots:























Download: the mod file size has exceeded this forum's limit, so now it can be downloaded from google disc. Click on the link below and then the "download" button(the file size is 59mb).

https://docs.google.com/uc?id=0B6IgMgIWtPbReEJESmhuaUp6S00&export=download
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