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AI Script: Follow Leader, still maintain other functions (including Stealth).

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With my very basic attempts so far, I'm having a hard time combining effects such as MoveToObject(Player 1) or MoveToObjectFollow(Player1), etc, while still processing other functions like remaining in stealth (MTO seems to preserve stealth state, but MTOF leaves it), or other IF/THEN combat statements. Is there some way to have a hierarchy of actions?

What's I'd like is something like this:

1. If stealth is available, enter stealth
2. Run attack functions when enemies are in range
3. Move to Player 1 if past certain distance

As it stands, the first two functions only resolve when the third completes entirely. Irritatingly MoveToObject also constantly pushes Player1 around, while MTOF() and Formation() seem to be constant states that don't process other parts of the script until they are ended.

Any tips or direction appreciated!

Modding Non-joinable NPC Dialogue (Mini-Guide)

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Hey, everyone, I'm brand new to modding, and I put this together as more of a place-holding reminder for myself rather than as a guide for any of you amazing modders that are a part of this community. However, if any newbies decide that this is useful information, then feel free to use it.

One of the things I always wanted to do was add more conversation to certain likeable characters in Icewind Dale. I've been wracking my brains trying to figure it all out and I finally got a minor understanding of a working method. NOTE! I'm not much of a modder (yet), so just because it all works doesn't mean that it's right (yet). I'd appreciate all you experienced modders to give me some direction and corrections as you see fit, or other general advice.

This is not a comprehensive guide. But, the first thing to do is download WeiDU. Make a copy of WeiDU itself and rename it SETUP-??????. (I'm going to use my prefix here, which is J3, and rename it SETUP-J3TEST).

Next, create a folder and name it the same name as those following SETUP-. In my case, it will be named J3TEST.



In that folder create a group of subfolders that will contain scripts, dialogues, bafs, etc. See this post here http://www.shsforums.net/topic/27927-organize-before-you-write/ for organizational tips, and look at other mods as to how they are organized.

But, I'm lazy today and will only create the BACKUP folder.

In my J3TEST folder, I will create a text document saved as All Files as SETUP_J3TEST.tp2. This is a list of instructions that will tell WeiDU what to create.

I will create another text document saved as All Files as J3TEST.d. This will contain the meat of the conversation edits for our non-joinable NPC.



First, I'm going to edit the tp2 file for WeiDU's instructions. For this, I will be keeping it to the bare minimum.

BACKUP ~J3TEST/BACKUP~ // required AUTHOR ~ME~ // email LANGUAGE ~ENGLISH~ ~ENGLISH~ //yes, it's required to write english twice. BEGIN ~J3TEST MOD~ // just the name of the mod COMPILE ~J3TEST/J3TEST.D~ // this is the command to compile the .D file from the shown folder into a .DLG file in the override folder

Then, I'm going to edit the J3TEST.d file with the following.

EXTEND_BOTTOM DOLDJED 1 // this extends a reply to the bottom of the dialogue file that belongs to old jed in Icewind Dale. We use EXTEND_BOTTOM because EXTEND_TOP changes the order of the replies, and that is discourteous to other modders. IF ~~ THEN REPLY ~This is a test of the emergency broadcast system.~ EXTERN DOLDJED J3TEST1 END APPEND DOLDJED // this adds another spoke line to the drunk's speaking script IF ~~ THEN BEGIN J3TEST1 SAY ~This has been a test of the emergency broadcast system.~ IF ~~ THEN GOTO J3TEST2 // this is now a command for dialogue added by this mini-mod END IF ~~ THEN BEGIN J3TEST2 // here we are in our internal dialogue SAY ~WE'RE STILL TESTING THIS, CAN'T YOU TELL?~ IF ~~ THEN REPLY ~YES, I CAN TELL~ GOTO J3TEST3 IF ~~ THEN REPLY ~WHY DON'T YOU JUST SHUT UP, OLD MAN?!~ GOTO J3LOOP1 END IF ~~ THEN J3LOOP1 // just a fun loop SAY ~NO, YOU SHUT UP!~ IF ~~ THEN REPLY ~I'LL SHUT UP WHEN I WANT TO!~ GOTO J3LOOP2 IF ~~ THEN REPLY ~WELL, if YOU say so!~ GOTO J3TEST2 //if you add one of these, don't forget to make a way out! END IF ~~ THEN J3LOOP2 //still just a fun line SAY ~YOU'LL DO WHAT I WANT!~ IF ~~ THEN REPLY ~JUST SHUT UP!~ GOTO J3LOOP1 END IF ~~ THEN BEGIN J3TEST3 SAY ~WELL, THAT ABOUT SUMS IT UP.~ COPY_TRANS DOLDJED 1 // puts the dialogue back to where it was for the next guy. END END

This can be expanded to be a bigger conversation.
(I know that you can use ++ instead of IF ~~ THEN, but for now I'm going to keep it like this for my own memory's sake. As I get more familiar with coding, I am sure I will move on to ++ as it is so much easier to type. But for now, I am still learning the basics.)

[MOD] Improved Shamanic Dance

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Download: Improved Shamanic Dance (latest)


I created this mod initially because of my own frustrations while playing a shaman.

The Shamanic Dance is one of the more prominent features of the shaman class. It allows the shaman to call forth an endless supply of spirits to fight on his or her side. However, the drawbacks of the original version are severe. You can't move, attack, cast spells, use items or do anything else that may break the dance.

This mod makes an attempt to rebalance the Shamanic Dance by allowing the shaman to move at reduced speed while performing the dance. To counteract this improvement somewhat, spirits won't listen to any shamans anymore but their own master.

A second component, "Expanded Shamanic Dance for high level characters", unlocks another tier of spirits at level 24 and enabling the spirits to protect the shaman from normal weapons and low level spell effects while the dance is performed.

A third component, "Add spell "Shamanic Pact", adds the new level 6 spell "Shamanic Pact" to the shaman's spellbook. It allows the caster to resurrect a target as spirit after its death and control it for a limited amount of time (see detailed spell description below). Note: This component can be installed independently from the main component.

A fourth component, "Apply Shamanic Dance improvements to Shaman kits", attempts to modify the Shamanic Dance of available Shaman kits to behave like the dance of the main class. It should be installed after all mods that are providing Shaman kits. A list of kits that have been confirmed to be compatible is included in the mod's readme.

A fifth component, "Shaman-specific items for IWD:EE", scatters several items exclusively for shamans all over Icewind Dale and beyond. The list includes several artifacts that were originally created for BG:EE - Siege of Dragonspear as well as a couple of new items.

Available languages: English, French, German, Italian and Polish.

To install this mod, unpack it into the game directory and execute "setup-A7#ImprovedShamanicDance.exe". It supports BG:EE, BG:SOD, BG2:EE, EET and IWD:EE.

Updated class description:
SHAMAN: Shamans forge a divine connection with the natural world, similar to the way Druids commune with nature, but Shamans are more spiritual than primal. They directly tap into the energies that flow through the earth and air, through plants and animals, and even through the dead, and shape these energies to obey their will. Nowhere is this more evident than in their ability to summon powerful spirits as guardians and defenders. A being of two worlds, Shamans value balance over dominance.

CLASS FEATURES:
  • May only wear leather, studded leather, and hide armor.
  • May not equip shields larger than bucklers.
  • May only use the following weapons: dagger, club, spear, axe, quarterstaff, dart, sling, and shortbow.
  • May only become Proficient (one slot) in any weapon class.
  • May only become Proficient (one slot) in any fighting style.
  • May cast druidic spells.
  • Does not automatically learn all spells of a given level as Druids do. Instead, Shamans select new spells to learn at each level, which they can cast daily without memorization.
  • Gains immediate access to a number of Shaman-specific spells, which can be cast like any other: Spirit Ward, Writhing Fog, Spiritual Clarity, Spirit Fire, Recall Spirit, Shamanic Pact, Spiritual Lock, and Ether Gate.
  • Gains use of the Detect Illusion skill with 20% points as a base and an 4 points per level, up to a maximum of 100% at level 20.
  • May use Shamanic Dance at will.
SHAMANIC DANCE: Shamans can summon spirit allies by performing a ritualistic dance. While dancing, the Shaman takes a -4 penalty to Armor Class, moves at reduced speed and cannot attack, cast spells, use items and special abilities, or perform any other activity. Each round while the Shaman dances, there is a 35% base chance plus 2% for each level of the Shaman that a spirit will answer the call, up to a maximum of 95% at level 30. Any summoned spirits will disappear if the Shaman stops dancing. The spirits grow in power as the Shaman gains additional levels:
  • Level 1: Minor animal spirits (snake, fox, hound), up to 2 spirits at the same time.
  • Level 6: Major animal spirits (bear, panther, boar), up to 3 spirits at the same time.
  • Level 12: Minor nature spirits (lesser air spirit, lesser earth spirit, lesser fire spirit), up to 4 spirits at the same time.
  • Level 18: Major nature spirits (air spirit, earth spirit, fire spirit), up to 5 spirits at the same time.
  • Level 24: Grand nature spirits (greater air spirit, greater earth spirit, greater fire spirit), up to 6 spirits at the same time.
The type of the summoned spirit is randomly determined from all the spirits available at the Shaman's level. For example, a level 12 Shaman will summon either a minor nature spirit, a major animal spirit, or a minor animal spirit, but cannot choose which one appears. Spirits will do their best to protect the Shaman but are not controlled directly.
The Shaman will also be protected by spirits at level 24 and higher. The spirits grant the Shaman immunity to normal weapons and protection against all 1st- and 2nd-level spell effects (which includes adverse as well as beneficial spells).
  • Does not gain bonus spells per day from high Wisdom.
  • Alignment restricted to neutral good, true neutral, and neutral evil.
  • May not dual-class or multi-class.
  • Ineligible for any stronghold. (This affects only the Shadows of Amn campaign in Baldur's Gate II: Enhanced Edition.)
  • Hit Die: d8

Spell description for "Shamanic Pact":
Shamanic Pact
(Conjuration)

Level: 6
Sphere: Summoning
Range: 30 ft.
Duration: 2 rounds/level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Neg.

This spell allows the caster to negotiate a contract with the target. If the target fails a Save vs. Spell (with a -4 penalty for matching moral alignments, -2 otherwise) it will be resurrected as a spirit version of its former self after death, as long as the body is not destroyed completely. The spirit can be controlled by the shaman for two rounds per caster level. Afterwards it will permanently leave the world of the living. The negotiation process is very draining for the caster as it requires a direct connection with the spirit of the target. As a result there will be a 50 percent chance that spells cast in the next three rounds will fail, and strength as well as constitution will be halved for one turn, regardless of the outcome of the negotiation.

Spirits can't talk and won't be able to use any spells or special abilities from their former life. However, they will preserve their basic traits, such as primary stats or resistances. Spirits will attack with fists only. Attack power, accuracy and enchantment depend on the creature level. Undead, golems, summoned creatures as well as targets protected by Death Ward are not affected by the spell. The target's Magic Resistance, if any, does not affect this spell.

Except for the subcomponent "Add spell 'Shamanic Pact'" it is not required to start a new game for the mod to take effect.

Have fun! :)

[List] IWD:EE compatible Mods

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Again I try to make a list to help organize the available Mods ;)
Please let me know if you find mods that are not in the List.

Right know I have no recommended install order for this list.
But normally it should be good too follow this structure:

1) story mods
2) NPC mods
3) item mods
4) kit mods
5) BG2Tweaks
6) other tweak/overhaul mods


-------------------------------------------------------
Released Mods:
-------------------------------------------------------

Overhauls

Scales of Balance
https://github.com/subtledoctor/Scales_of_Balance

Might & Guile
https://github.com/subtledoctor/Might_and_Guile

The Divine Remix
http://forums.gibberlings3.net/index.php?app=downloads&showcat=46
The sphere system component is not working with IWD:EE.

Rogue Rebalancing (RR) v4.80 is available for IWD: EE
http://www.shsforums.net/topic/27169-rogue-rebalancing-v480-released/

[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1

[MOD] [BETA] Monastic Orders of Faerun
http://forum.baldursgate.com/discussion/18620/mod-beta-monastic-orders-of-faerun/p1

[MOD] Eldritch Magic
https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee#latest

Raduziel's Universal Wizard Spells
https://forums.beamdog.com/discussion/67903/mod-universal-wizard-spells-iwdee-eet-bgee-bg2ee/p1

Relieve Wizard Slayer
https://forums.beamdog.com/discussion/68377/kit-review-wizard-slayer-iwdee-eet-bgee-bg2ee

[mod] Weasels!
https://forums.beamdog.com/discussion/65516/mod-weasels

Kits

[Kit Pack] Deities of Faerûn [Cleric Kitpack for IWD, BG(2)EE and EET]
https://forums.beamdog.com/discussion/69241/kit-pack-deities-of-faerun-cleric-kitpack-for-iwd-bg-2-ee-and-eet/p1

Chaos Sorcerer Kit
https://forums.beamdog.com/discussion/66390/

The Mercenary (Fighter Kit)
https://forums.beamdog.com/discussion/68151/fighter-kit-mercenary-iwdee-eet-bgee-bg2ee

The Bodyguard (Fighter Kit)
https://forums.beamdog.com/discussion/68238/fighter-kit-bodyguard-iwdee-eet-bgee-bg2ee

The Charlatan (Bard Kit)
https://forums.beamdog.com/discussion/68297/bard-kit-charlatan-iwdee-eet-bgee-bg2ee/

[Kit Pack] I Hate Undead [IWD, EET, BGEE, BG2EE]
https://forums.beamdog.com/discussion/65700/kit-pack-i-hate-undead-iwd-eet-bgee-bg2ee/

[Mod] The Deratiseur Unused Kits Pack
https://forums.beamdog.com/discussion/60725/the-deratiseur-unused-kits-pack-for-bg2-bgt-and-all-ee-versions-in-english-v13

A Frosty Journey: The IWDEE Kitpack
http://forum.baldursgate.com/discussion/36181/a-frosty-journey-the-iwdee-kitpack/p1
http://www.shsforums.net/files/file/1099-a-frosty-journey-the-iwdee-kitpack/

Wizard Slayer Rebalancing for BG:EE, BGII:EE and IWD:EE
http://forum.baldursgate.com/discussion/36803/wizard-slayer-rebalancing-for-bg-ee-bgii-ee-and-iwd-ee#latest

Wizard Slayer 2.0
http://forum.baldursgate.com/discussion/37503/wizard-slayer-2-0#latest

[MOD] Runescarred Berserker v 1.0 (for IWD EE)
http://forum.baldursgate.com/discussion/37373/mod-runescarred-berserker-v-1-0-for-iwd-ee#latest

[MOD] Duskblade Kit v1.1 (For IWD EE)
http://forum.baldursgate.com/discussion/36825/mod-duskblade-kit-v1-1-for-iwd-ee#latest

[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)
http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt#latest

[BGEE mod]Misdrha'al Hymmet's Bladesinger kit
http://forum.baldursgate.com/discussion/34950/bgee-mod-misdrhaal-hymmets-bladesinger-kit#latest

Class/Kit Attempt: Warlock
http://forum.baldursgate.com/discussion/38113/class-kit-attempt-warlock#latest


Tweaks

[Mod] 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice)
https://forums.beamdog.com/discussion/63741/mod-3-5-edition-pathfinder-style-tweaks-collection-thac0-constitution-hit-dice

Tweaks Anthology
https://forums.beamdog.com/discussion/48165/testers-wanted-tweaks-is-dead-long-live-tweaks/p1

BG2 Tweaks works on IWDEE
http://forum.baldursgate.com/discussion/36180/bg2-tweaks-works-on-iwdee#latest

aTweaks v4.5 available for IWD: EE
http://www.shsforums.net/files/file/709-atweaks-windows-version/

Hardcore Dual-Classing
https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual#latest

No restrictions
http://forum.baldursgate.com/discussion/37479/no-restrictions#latest

[MOD] Lighting Pack for the Enhanced Edition
http://forum.baldursgate.com/discussion/36828/mod-lighting-pack-for-the-enhanced-edition#latest

House Rules for IWD:EE (IWDEE tweaks)
http://forum.baldursgate.com/discussion/37290/house-rules-for-iwd-ee-iwdee-tweaks

[Mod Release] APR on Spec
http://forum.baldursgate.com/discussion/36197/mod-release-apr-on-spec#latest

Thieving Mod for IWDEE
http://forum.baldursgate.com/discussion/36405/thieving-mod-for-iwdee#latest

Stronger Creatures - Simple Difficulty Mod
http://forum.baldursgate.com/discussion/40026/stronger-creatures-simple-difficulty-mod#latest

Jester song enhancement
http://forum.baldursgate.com/discussion/40263/jester-song-enhancement#latest


Items

LavaIt - IWD: an item pack for IWD EE
https://forums.beamdog.com/discussion/63278/lavait-iwd-an-item-pack-for-iwd-ee

[Item Mod] More Style for Mages: Ranged Wizard's Staffs, Circlets, Robe Visual Tweaks, Now in IWD:EE
http://forum.baldursgate.com/discussion/18108/item-mod-more-style-for-mages-ranged-wizards-staffs-circlets-robe-visual-tweaks-now-in-iwd-ee/p1#sowiwd

Add Morningstar of Action +4 to random treasure list
http://forum.baldursgate.com/discussion/36798/add-morningstar-of-action-4-to-random-treasure-list#latest


Spells and Magic

Golem Construction for Spellcasters
https://forums.beamdog.com/discussion/60602/mod-golem-construction-for-spellcasters/p1

[Mod] Spontaneous Casting For Clerics and Druids (now works with IWD:EE)
http://forum.baldursgate.com/discussion/29604/mod-spontaneous-casting-for-clerics-and-druids-now-works-with-iwd-ee/p1

Wild Mage Additions
http://mods.jo-ge.net/bg/shaper.htm
http://forum.baldursgate.com/discussion/comment/598983/#Comment_598983


NPCs


[mod] Dusky NPC for IWD EE
https://forums.beamdog.com/discussion/64535/mod-dusky-npc-for-iwd-ee

Afaaq, the Djinni Companion
https://forums.beamdog.com/discussion/41108/mod-afaaq-the-djinni-companion-for-bg2-and-bg2-ee-released/p1

IWD NPC v6 for IWD EE
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=174&Itemid=122

[MOD] Minor NPC Portraits for IWDEE
http://forum.baldursgate.com/discussion/37001/mod-minor-npc-portraits-for-iwdee

IWD:EE Portrait Variations
https://forums.beamdog.com/discussion/45897/mod-iwd-ee-portrait-variations/p1

Soundsets

Awesome Soundsets
http://forum.baldursgate.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee#latest

Alveus Custom Soundset mod
http://forum.baldursgate.com/discussion/37107/alveus-custom-soundset-mod#latest

Scripts

Convenience Script - Instant store access, Easy prebuffing, Bard song, Find traps
http://forum.baldursgate.com/discussion/40051/convenience-script-instant-store-access-easy-prebuffing-bard-song-find-traps#latest

-------------------------------------------------------
Under development
-------------------------------------------------------

Soulmarine's IWD:EE FrostWood GUI
http://forum.baldursgate.com/discussion/36154/soulmarines-iwd-ee-frostwood-gui#latest

[MOD] Starlight - new weapons and spells for IWD:EE [WIP]
http://forum.baldursgate.com/discussion/38121/mod-starlight-new-weapons-and-spells-for-iwd-ee-wip#latest

Varshoon

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I was wondering if this mod works for bg2ee would rather not test it myself and wanted to know if anyone else has used him

Ajantis mods now BG(II):EE compatible

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Ajantis now talks and joins you in BG(II):EE, too. The BG1 and BGII mods are updated. Note: All language versions are playable in BG(II):EE!

Sir Ajantis NPC for BGII

The modification introduces Ajantis, the known BG1 NPC, paladin of the Order of the Radiant Heart into BG2.
With this modification Ajantis can be acquired as a member of the PC's group after the fight in the Windspear Hills (which was not changed by the mod principally). The player must then solve a quest to free Ajantis from Firkraag's ransom.

This mod is compatible with original BGII, BGT, and BGII:EE!

NOTE: There is a new version v15 with improvements ready for testing!

Download Sir Ajantis for BGII


Ajantis BG1 Expansion

For Tutu, BGT, BG:EE, and EET, the mod adds a friendship track and more romance content for the BG1NPC Project romance for Ajantis. Content-wise, the mod is meant as an addition to the BG1NPC project, but technically it can be installed and played without the BG1NPC project.

For original BG1 (with TotSC), the mod adds a friendship track and the BG1NPC project romance for Ajantis. The original romance was slightly altered to adjust to the restrictions of the BG1 engine, although overall the content stayed the same.

For BG:EE and EET there will be a second install option to use the existent BAM for Ajantis' shield (green dragon on golden back), if BG1NPC is installed.

Download Ajantis BG1 Expansion


Link to the BG-Mod downloads section at Kerzenburgforum

SCS with hotfixes - (EDIT: forget hotfixes, use the BWFixPack)

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ATTENTION: I have removed this link, because it has been superseded by the far-superior Big World FixPack maintained (at the moment) by @agb1. In his words:
The BiG World Fixpack includes the patches required to install SCS v30 on EE 2.0+ and also K4thos' EET compatibility patches. It also includes a patch from someone else that presumably makes the arrows component (that you had trouble with) work again, although I haven't tested it. This is the basic set of fixes that everyone will get when they apply the Fixpack to a baseline SCS v30.

The BiG World Fixpack also includes kreso's latest Revised SCS (Spell Revisions compatibility) patches, automatically applied as an addition to the previous -- if Spell Revisions' folder (spell_rev) is present in the game folder when you run the Fixpack script. (So remember to unpack both SCS and Spell Revisions into your game folder before running the Fixpack script, if you plan to install Spell Revisions later).

I suggest reading this post for usage information: http://gibberlings3.net/forums/index.php?showtopic=27741&page=33#entry248962

The BiG World Fixpack is hosted on GitHub here: https://github.com/BiGWorldProject/BiG-World-Fixpack/

And it can be downloaded (direct link) here: https://github.com/BiGWorldProject/BiG-World-Fixpack/archive/master.zip
Okay, I have hesitated to do this, because I think it is contrary to DavidW's wishes about distribution of SCS... BUT people are passing around /override folders with SCS installed, and I think that is even more contrary, so I'll go ahead, for now.

...

That linked .zip file has a copy of SCS v30 with all hotfixes applied that are mentioned here:
http://gibberlings3.net/forums/index.php?showtopic=28095

( @DavidW @CamDawg @Mike1072 if anyone has a problem with this, please let me know and I will take it down immediately.)

As far as I can tell, this version has all of the recent fixes relating to EE 2.0 games. I have also bundled two installers with it: a Windows version of the most recent stable Weidu release (v239.00) and my Mac Weidu Launcher utility for Mac users (which itself contains Mac Weidu v239.00).

Anyone who is confused about or has trouble installing SCS, go ahead and try this version and please let me know if it doesn't work.

List of BG2EE Compatible Mods

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Note: Previously there was a list found here
http://forum.baldursgate.com/discussion/23726/bgii-ee-compatible-mod-list/p1

this list has been incorporated into this thread.

Normally when it comes to installing mods it should be good to follow this structure:

1) non-weidu mods
2) story mods
3) NPC mods
4) item mods
5) kit mods
6) BG2Tweaks
7) other tweak/overhaul mods (for example SCALES of BALANCE)
8) SCS
9) aTweaks

An example of installation order would be as follows


Ascension
Tales of the Deep Gardens
Dungeon Crawl
Assassinations
Back to Brynnlaw
The Sellswords
I Shall Never Forget
Adalon's Blood
CoM Encounters
Weimer's Item Upgrade
Amber NPC
Ajantis NPC
Ajantis Portrait Pack for BG(II):EE
Tashia NPC
Kivan and Deheriana Companions
Kindrek NPC
Xan NPC
Yasraena NPC
Alora NPC
Auren Aseph
Tiax NPC
Sarah NPC
Angelo NPC
Vampire Tales
Ninde NPC
Saerileth NPC
Arath NPC
Dace NPC
de'Arnise Romance
Banter Packs
IEP Extended Banters
Viconia Friendship
Mazzy Friendship
Yoshimo Friendship
Yoshimo Romance
Edwin Romance
Tsujatha NPC
Imoen Friendship
Coran NPC
Sarevok Friendship
Branwen NPC
Unfinished Business
Almateria's Restoration Project
Dungeon-be-Gone
Wheels of Prophecy
Kelsey NPC
Keto NPC
Nathaniel NPC
Iylos NPC
Faren NPC
Adrian NPC
Isra NPC
NPC Flirt Packs
Romantic Encounters
Haer'Dalis Romance
Nephele NPC
Petsy NPC
Gibberlings Three Anniversary Mod
Sarevok Romance
BG2 Tweak Pack
Rogue Rebalancing
Sword Coast Stratagems
BPSeries AI Scripts
Wizard Slayer Rebalancing
aTweaks
Item Randomiser



This thread is for BG2:EE only mods in the moment. I might add a list with Mods that work in BGEE and BG2EE later.
If this is getting to unclear I will add more sections.
--------------------------------------------------------------------
Released Mods
--------------------------------------------------------------------

Fix Pack & Bugfixing


https://github.com/BiGWorldProject/BiG-World-Fixpack#readme
If you are using BWS, the latest BiG World Fixpack patches will be applied for you automatically before any mods are installed. The following info is aimed mostly at users doing manual mod installation.
Please read this thread for important information about the Fix Pack:
https://forums.beamdog.com/discussion/comment/836218/#Comment_836218

Fix for disappearing simulacrum & similar abilities
https://forums.beamdog.com/discussion/comment/850917/#Comment_850917

Installer/Mega Mod

Kit Packs & Class changes



Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
https://forums.beamdog.com/discussion/43174/faiths-and-powers-gods-of-the-realms-kitpack-and-divine-caster-spell-tweaks/p1

[Kit Pack] I Hate Undead [IWD, EET, BGEE, BG2EE]
https://forums.beamdog.com/discussion/65700/kit-pack-i-hate-undead-iwd-eet-bgee-bg2ee/

The Deratiseur Unused Kits Pack for BG2/BGT and all EE versions in english -> V13 :)
https://forums.beamdog.com/discussion/60725/the-deratiseur-unused-kits-pack-for-bg2-bgt-and-all-ee-versions-in-english-v13

[Mod] New Refinements (v4?) beta release (New reworked version from subtledoctor. Under active development and usable)
https://forums.beamdog.com/discussion/48694/mod-new-refinements-v4-beta-release/p1

Might & Guile
https://github.com/subtledoctor/Might_and_Guile

[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1

[MOD] [BETA] Faerunian Monastic Orders
http://forum.baldursgate.com/discussion/18620/mod-beta-faerunian-monastic-orders/p1

[MOD] Eldritch Magic
https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee/p1

The Divine Remix
http://forums.gibberlings3.net/index.php?app=downloads&showcat=46

Song & Silence
http://www.gibberlings3.net/sns/

JKits V6 (Kenshei, Undead Eliminator, Amazon) 1/26/16
https://forums.beamdog.com/discussion/18607/jkits-v6-kenshei-undead-eliminator-amazon-1-26-16/p1

Psionics Unleashed -- Not compatible with 1.3 patch and newer!
http://www.shsforums.net/forum/634-psionics-unleashed

Single Kit's



The Mercenary (Fighter Kit EET Compatible)
https://forums.beamdog.com/discussion/68151/fighter-kit-mercenary-iwdee-eet-bgee-bg2ee

The Bodyguard (Fighter Kit EET Compatible)
https://forums.beamdog.com/discussion/68238/fighter-kit-bodyguard-iwdee-eet-bgee-bg2ee

The Charlatan (Bard Kit EET Compatible)
https://forums.beamdog.com/discussion/68297/bard-kit-charlatan-iwdee-eet-bgee-bg2ee/

[MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers
https://forums.beamdog.com/discussion/66390/p1

Will of the Wisps - Shamanic enhancements
https://forums.beamdog.com/discussion/61754/will-of-the-wisps-shamanic-enhancements/p1

[Kit] Mystic Fire Paladin (beta)
https://forums.beamdog.com/discussion/52816/kit-mystic-fire-paladin-beta/p1

[Kit] Arcane Archer Redone (Fighter Kit) v1.1
https://forums.beamdog.com/discussion/52606/kit-arcane-archer-redone-fighter-kit-v1-1/p1

[BGEE, BGEE 2, IWD:EE MOD] Lost Druid Kit 1.3v
http://forum.baldursgate.com/discussion/24865/bgee-bgee-2-mod-lost-druid-kit-1-0v/p1

[MOD] Duskblade Kit v1.1 (For BG1 EE and BG2 EE)
http://forum.baldursgate.com/discussion/29633/mod-duskblade-kit-v1-1-for-bg1-ee-and-bg2-ee/p1

Pale Master Kit for Sorcerers
http://forum.baldursgate.com/discussion/34749/pale-master-kit-for-sorcerers/p1

Single Kit Rework and Changes



Relieve Wizard Slayer
https://forums.beamdog.com/discussion/68377/kit-review-wizard-slayer-iwdee-eet-bgee-bg2ee

Kensai Kit Revision Mod NEW VERSION (v2.0)
https://forums.beamdog.com/discussion/41836/kensai-kit-revision-mod-new-version-v2-0/p1

[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)
http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt/p1

Wizard Slayer Rebalancing
https://forums.beamdog.com/discussion/24181/wizard-slayer-rebalancing-for-bg-ee-and-bgii-ee/p1
http://www.shsforums.net/files/file/960-wizard-slayer-rebalancing-v109-windows-version/

[MOD]Monk Overhaul
http://forum.baldursgate.com/discussion/33618/mod-monk-overhaul/p1

Mod ENG BG1:EE / SoA-ToB] Saradas Revisioned Shapeshifter V 1.1
http://forum.baldursgate.com/discussion/28623/mod-eng-bg1-ee-soa-tob-saradas-revisioned-shapeshifter-v-1-1/p1

Shapeshifter paw weapon tweak
http://forum.baldursgate.com/discussion/26791/shapeshifter-paw-weapon-tweak/p1

UPDATED Wizard Slayer Overhaul (IWD:EE; BG:EE; BG2:EE)
https://forums.beamdog.com/discussion/37503/updated-wizard-slayer-overhaul-iwd-ee-bg-ee-bg2-ee

Wild Mage Additions
http://forum.baldursgate.com/discussion/33799/wild-mage-additions/p1

Rule Rebalance and Reworks



Raduziel's Universal Wizard Spells
https://forums.beamdog.com/discussion/67903/mod-universal-wizard-spells-iwdee-eet-bgee-bg2ee/p1

[Mod] DnD 3.5 Rules in Bg:EE and Bg2:EE v 2.0
https://forums.beamdog.com/discussion/66842/mod-dnd-3-5-rules-in-bg-ee-and-bg2-ee-v-2-0
https://github.com/Holic75/Baldurs-gate-dnd-3.5/releases

[Mod] 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice)
https://forums.beamdog.com/discussion/63741/mod-3-5-edition-pathfinder-style-tweaks-collection-thac0-constitution-hit-dice

Enchant the Missile Launchers (Ranged Weapon Tweak)
https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak

Rogue Rebalancing
http://www.shsforums.net/files/category/62-rogue-rebalancing/

SCALES of BALANCE! Post-hac kits and tweaks
http://forum.baldursgate.com/discussion/33657/scales-of-balance-post-hac-kits-and-tweaks/p1
https://github.com/subtledoctor/Scales_of_Balance

Hardcore Dual-Classing
https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual/p1

APR on Spec
https://forums.beamdog.com/discussion/36197/mod-release-apr-on-spec/p1

[MOD]: Spellcasting in light armor
http://forum.baldursgate.com/discussion/26366/mod-spellcasting-in-light-armor/p1

High Level Abilities as Innate Abilities
http://forum.baldursgate.com/discussion/34002/high-level-abilities-as-innate-abilities/p1

Use Any NPC Item - Add-on for Use Any Item HLA.
http://forum.baldursgate.com/discussion/26240/use-any-npc-item-add-on-for-use-any-item-hla/p1

Experience cap remover and new High Level Ability pools for F/M/C and F/M/T
http://forum.baldursgate.com/discussion/26198/experience-cap-remover-and-new-high-level-ability-pools-for-f-m-c-and-f-m-t/p1

Content Packs (Spells, Items, etc.)

Content Restoration

TWEAK Packs

Tactical Encounters and Story Change

AI & Difficulty



[mod] Universal party AI script
https://forums.beamdog.com/discussion/65032/

elminster's Difficulty Adjustments
https://forums.beamdog.com/discussion/59889/elminsters-difficulty-adjustments/p1

Sword Coast Stratagems *(needs a fix to work fine with 2.3 or later)
http://www.gibberlings3.net/scs
Fix for SCS for version 2.3
Big World FixPack - download, extract, also extract SCS, run _ApplyPatches, check BWP_Fixpack.installed file if there is "stratagems" present

BPSeries AI Scripts
http://www.shsforums.net/files/file/1025-bp-series-party-ai-for-bg/

Level adder v0.3
http://forum.baldursgate.com/discussion/32334/level-adder-v0-3/p1

[Release] Difficulty and Tweak mod ver 7
http://forum.baldursgate.com/discussion/19928/release-difficulty-and-tweak-mod-ver-7/p1

Convenience Tweaks

Item Packs

Item Reworks and Upgrades


Weimer's Item Upgrade [in progress]
http://weidu.org/item.html

Useful Plot Items for BG2:EE
https://forums.beamdog.com/discussion/54090/useful-plot-items-for-bg2-ee/p1

Foebane +3 and +5 improvement mod
http://forum.baldursgate.com/discussion/31391/foebane-3-and-5-improvement-mod/p1

Upgradable Dak'kon's Blade
http://forum.baldursgate.com/discussion/29328/upgradable-dakkons-blade/p1

Brick +2 mod
http://forum.baldursgate.com/discussion/28427/brick-2-mod/p1

Unbiased Ir'revrykal+5 mod
http://forum.baldursgate.com/discussion/32456/unbiased-irrevrykal-5-mod/p1

[mod] Improved Cloak of Non-Detection.
http://forum.baldursgate.com/discussion/40116/mod-improved-cloak-of-non-detection/p1

Cloak of Displacement remove Blur effect mod
http://forum.baldursgate.com/discussion/40055/cloak-of-displacement-remove-blur-effect-mod/p1

New Items

Quest & Story Mods


Shadows Over Soubar (BGII:EE and EET compatible)
https://github.com/weigo87/SoS-EE/releases/tag/release1.14a
http://www.shsforums.net/topic/30451-shadows-over-soubar-mod-description/

Ascalon's Questpack
https://forums.beamdog.com/discussion/69160/mod-ascalons-questpack-kerzenburgforum

Innershade - New village with its own quest
http://www.shsforums.net/files/file/910-innershade-v92/

Will of the Wisp - a Stronghold for shamans (as well as items, kit and a NPC)
https://forums.beamdog.com/discussion/61754/mod-will-of-the-wisps-shamanic-enhancements/p1

Alternatives
http://gibberlings3.net/forums/index.php?showforum=173

Tower of Deception for BG2EE
https://forums.beamdog.com/discussion/39282/tower-of-deception-for-bg2ee

Eilistraee's Song
http://www.shsforums.net/files/file/938-eilistraees-song/

Tales of the Deep Gardens
http://www.shsforums.net/files/file/820-tales-of-the-deep-gardens-v100/

Dungeon Crawl
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=168&Itemid=117

Assassinations
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=177&Itemid=121

Back to Brynnlaw
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=186&Itemid=125

The Sellswords
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=183&Itemid=126

I Shall Never Forget
http://www.shsforums.net/files/file/1004-i-shall-never-forget-v40/

Adalon's Blood
http://kerzenburg.baldurs-gate.eu/downloads.php?id=63

Gibberlings Three Anniversary Mod
http://www.gibberlings3.net/g3a/

The Undying Mod BG2:EE Compatible
http://forum.baldursgate.com/discussion/34297/the-undying-mod-bg2-ee-compatible

Freedom's Reign/Reign of Virtue Now Enhanced
http://forum.baldursgate.com/discussion/34075/freedoms-reign-reign-of-virtue-now-enhanced

The White Queen (v4.0) for BG2EE
http://forum.baldursgate.com/discussion/38825/the-white-queen-v4-0-for-bg2ee

NPC Tweaks, Class & Kit changes


La'Viconia - tweak that allows to change Viconia to Cleric/Thief
http://www.shsforums.net/files/file/882-laviconia-tweak/

NPC_EE
https://forums.beamdog.com/discussion/43305/npc-ee-non-player-characters-enhanced-for-everyone

NPC Kitpack - Note: Not all component work with EE (please check the forum)
http://www.gibberlings3.net/npckit/

[MOD] BGEENPC Tweaks for BGEE / SOD / BG2EE / EET
https://forums.beamdog.com/discussion/58941/mod-bgeenpc-tweaks-for-bgee-sod-bg2ee-eet

Enhanced Path Search tweak?

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Is the
'Game Options', 'Enhanced Path Search', '1',
tweak still working in the current builds of Enhanced Editions? If so, do all games (especially IWD) support it?

[v1.4] Pai'Na, a half-drow hivemaster druid NPC for BG2:EE

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Introduction

STR: 10
DEX: 18
CON: 15
INT: 14
WIS: 16
CHA: 15
Total: 88

This mod makes Pai’Na, the true neutral half-drow druid in the Graveyard tombs, a playable NPC with banters and interjections. She has a unique hivemaster kit.

I originally started working on this mod while writing Sirene BG1 and long before Sirene BG2. The writing's not my favorite, but I hoped she'd be a simple, unique NPC that'd be fun to write during my free time. Now I've bothered to finish the bulk of the writing I had left and now she's a fully playable NPC with roughly Bioware-NPC levels of content (though still silent).

The mod is compatible with Unfinished Business now... sort of. It doesn't mesh very well due to the different tone of speech, but you can recruit her after completing the Spider's Bane quest by talking to her a second time after receiving her reward.

Biography

“PAI’NA snarls when you ask about her past, telling you that it is none of your business and that it is enough to know that her half-drow heritage has made her an outcast from any form of civilized society. As a hivemaster druid, her duty of tending to the arachnids of the land is foremost, though she has decided to travel with you for now.”

Personality & Background

Pai’Na is the progeny of human and drow parentage – her mother was a human slave of the Underdark who escaped by some unknown means. Though she did not survive after reaching the surface, the newborn Pai’Na was taken in by a woman in the forest of Tethyr. Though a witch by reputation, the woman was actually a powerful hivemaster, and tutored Pai’Na in her ways. For reasons unknown, Pai’Na left her foster mother’s care not long after coming of age, before her training was complete.

Well, what else can I say about Pai’Na… her original BG2 character did not have much in the ways of personality, aside from her devotion to her spiders – her children, as she likes to call them. Therefore, much of her character as written is my own creation. She is very much unlike Jaheira and Cernd – don’t expect her to preach on about the importance of balance, as her foremost concern is for the safety of her own charges. Personality-wise, she can be moody, unsociable and temperamental, but she isn’t that bad of a person if you get on her good side. In short, she’s less of a druid and rather someone looking out for herself and her ‘family’, so to speak. She also despises drow, whom she blames for making her a social outcast, and doesn’t care much for humans either due to their lack of care for where they step. If you’re not charismatic enough, she will come to blows with Viconia.

Hivemaster Kit

HIVEMASTER: The Hivemaster is a druid that focuses on fostering and protecting insects and arachnids, including giant versions thereof. Most commonly stylise themselves after either communal insects, such as ants or bees (hence the name), or predators like spiders, scorpions and dragonflies.

Advantages:
- Immunity to all poisons and the following spells: Web, Summon Insects, Insect Plague, Creeping Doom
- Gains a +4 bonus to Armor Class and saving throws against attacks made by spiders and is ignored by them unless they are provoked.
- May cast Web and Spider Spawn as 2nd and 4th level priest spells respectively.
- May use the Poison Weapon ability once per day. Gains another use at levels 7 and 14.

POISON WEAPON: Each successful hit within the next 5 rounds will inject poison into the target. Each target can only be affected once per round. The amount of poison damage depends on the character's level:

1st - Target suffers 1 poison damage per second for 6 seconds (Save vs. Death at +1 negates)
5th - Target suffers 1 poison damage per second for 12 seconds (Save vs. Death negates), and also immediately suffers 2 poison damage (no save)
9th - Target suffers 1 poison damage per second for 18 seconds (Save vs. Death at -1 negates), and also immediately suffers 4 poison damage (no save)
13th - Target suffers 1 poison damage per second for 24 seconds (Save vs. Death at -2 negates), and also immediately suffers 6 poison damage (no save)

- 5th level: May shapeshift into a huge spider once per day.
- 8th level: May shapeshift into a sword spider once per day.
- 14th level: May shapeshift into a wraith spider once per day.

Disadvantages:
- May not shapeshift into default animal forms.

Download latest version

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Sword Coast Stratagems (SCS) threads

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Divine Remix, Deities of Faerun, or Faiths and Powers: Gods of the Realms?

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I'm looking to flesh out the way Divine magic works and the selection of cleric / paladin kits which are available. That said I'm looking at the following mods:

Divine Remix,
Deities of Faerun
Faiths and Powers: Gods of the Realms

I'm looking at them from the stand point of which one would be most compatible with other mods, and / or which have been updated most recently.

Any suggestions?

List of UI Mods

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This is a list of all UI mods for the EE games posted in this subforum, for your convenience. To be updated whenever new stuff comes along. To moderators: I'd be delighted if this thing could be stickied!

Please note that all these mods are only compatible with version 2.0 or later of the games.

GUI OVERHAUL MODS:

these are UI overhauls and as such, are not compatible with each other. You should install these before any other UI-related mods, as they'll overwrite any previous changes.

BG2EE GUI to BGEE
by Kerozevok
Compatible with: SoD


Contagion GUI by frostysh
Compatible with: SoD, BG2:EE


Dragonspear UI++
by Pecca
Compatible with: SoD
Obs.: requires 1080p (Full HD) resolution


IWD GUI for BG2:EE by trinit
Compatible with: SoD, BG2:EE
Obs.: requires 1080p (Full HD) resolution


IWD2 GUI for BG2:EE by trinit
Compatible with: BG2:EE
Obs.: requires 1080p (Full HD) resolution


Lefreut's Enhanced UI by lefreut
Compatible with: BG:EE, SoD, BG2:EE, EET


Lefreut's Enhanced UI (BG1EE Style) by lefreut
Compatible with: BG:EE, SoD, BG2:EE, EET


Lefreut's Enhanced UI (SoD Style) by lefreut
Compatible with: BG:EE, SoD, BG2:EE, EET


Lefreut's Enhanced UI for IWD:EE by lefreut
Compatible with: IWD:EE


Revised Dragon Scale by Kilivitz
Compatible with: SoD, EET

UI Tweaks

there are many other UI mods with small tweaks. EEUI Tweaks UI Mods Collection by AncientCowboy does a great job of not only cataloging them, but also bundling them in a single mod which detects what skin you're using and makes sure they're all compatible with each other. I strongly recommend you check it out as anything that's included in there will not be listed here for now.

Bub's Spell Menu by Bubb
Compatible with: BG:EE, SoD, BG2:EE


Bub's Auto Looting by Bubb
Compatible with: BG:EE, SoD, BG2:EE


Reveal Hidden Gameplay Options by argent77
Compatible with: BG:EE, SoD, BG2:EE, EET, PST:EE

Starting to mod...

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Hello to all!

Long time ago I made some of my time to create items with the old Infinity Engine Editor (when ToB launched) and lost some interest to make new things

Now playing the BG2EE with some friends my interest piqued in and now want to start making new things for BG2EE (as start a new Vendor/Blacksmith NPC) but I'm very lost right now at what tools is used now for the new engine.

So can assume that Nearly Infinity and DLTCEP are still used in addition with WeiDu?

I will appreciate some guidance to get my right tools to start this new journey.

Thanks for your time.

House Rules for IWD:EE (IWDEE tweaks)

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HOUSE RULES FOR IWD:EE v1.1
December 5, 2014

HOUSE RULE. : A RULE (AS IN A GAME) THAT APPLIES ONLY AMONG A CERTAIN GROUP OR IN A CERTAIN PLACE.

This tweak mod represents a compilation of various house rules and tweaks which are designed to change certain aspects of Icewind Dale Enhanced Edition.

Components
- REVEAL CITY MAPS

- ITEMS
Pomab & Conlan Sell Convenient Ammunition
Emmerich sells Quiver, Case & Bags of Plenty +1
Conlan Sells Magic Clubs
Barbed Club of Pain
Jiedra and Doluv Bonus Merchants
Orrick's Sells All His Items
No save for fire arrows

-CLASS HLAS
Characters gain set HLAs every 5 levels starting at Level 15 based on their class.

-KIT TOMES
Purchase Magic Tomes to add or change kits of your characters in game.

See mod's readme for more details.

Previous Versions
V1.0 Initial release - November 28, 2014

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VERSION HISTORY

Current Version
V1.1 - December 5, 2014
Revised Component numbering
Jiedra and Doluv Bonus Merchants
Orrick's Sells All His Items
No save for fire arrows
Revised Class High Level Abilities

Older Versions
V1.0 Initial Release - November 28, 2014


Screenshots

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Distinguishable clubs WEIDU(Update 1.1)

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Update 1.1 Weidu patching for great compatibility

Since the release of BG:EE the magical clubs where a problem for a lot of players. If you found a club, and it was identified (as of the first version) you couldn't tell the difference between the normal and magical clubs. This was fixed in v1.2 by setting them Unidentified.
This was no solution for inventory management, because they all shared the same graphic.

NOT ANYMORE!

I created new BAM's for Club +1, +2, Night Club and my own Barbed club of Pain.
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From left to right:
Club, Club +1, Mighty oak +2, Night Club, Root of the problem, Chanserv's Fish, Barbed club of Pain

And to make the Night Club somewhat nicer, I recolored the paperdoll animantion. It's now BLACK! So the +2 at night makes a lot more sense now, you won't see it comming! (It should negate dex based AC, but I dont think thats possible)

imageimage

If you can't use weidu: The attachment contains 3 Item files and 3 new Bam's. Put them in your override and you ready to go.

The WEIDU version is ready!

Update 1.1 Weidu patching for great compatibility

Please download the OvrV1.1 (If you use android and cant use weidu)

Please use Weidu on PC and MAC

[MOD] IWD:EE Portrait Variations

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IWD:EE Portrait Variations

A mod for Icewind Dale: Enhanced Edition that gives you more options for enjoying the awesome portraits in the game.

It has two components which can be installed independently:
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Zoomed-in side bar portraits

image     image

This component modifies all the built-in portraits, to make their small versions (which are displayed along the right edge of the main game screen) zoomed in closer and more consistently on the characters' faces.

It also flips them where necessary to make sure no characters are facing the screen edge.

Detailed preview:
This is what all the side bar portraits look like, when this component is installed:

image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image
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Photoshopped variations

image     image

This component adds a few additional portraits which I photoshopped from built-in ones - either to make them suitable for other races and classes (e.g. Cleric weapon replaced with Mage weapon), or for cosmetic changes (e.g. hair color).

The variations appear right after the corresponding original in the in-game portrait selection screen.

Detailed preview:
The following lists all the portrait variations added by this component.

EFF- "Elf Female Fighter 1"

image image
  1. original
  2. with black hair + better contrast

HFF- "Human Female Fighter 1"

image image
  1. original
  2. wielding a mace [suitable for a Cleric]

2MBAR1- "Male Barbarian 1"

image image image
  1. original
  2. zoomed in
  3. zoomed in + wielding scimitars [suitable for a Druid]

HEFC- "Half-elf Female Cleric 1"

image image image image
  1. original
  2. wielding a staff [suitable for a Wizard]
  3. red dress
  4. red dress + wielding a staff [suitable for a Wizard]

HMC2- "Human Male Cleric 2"

image image
  1. original
  2. better color balance

HFW3- "Human Female Wizard 3"

image image
  1. original
  2. without the sword & bow [suitable for a Druid]

GMT- "Gnome Male Thief 1"

image image
  1. original
  2. with pointed ears [suitable for a Gnome]
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Download

Latest version: 1.2

Get it from the github download page, or from the attachment to this forum post.

[MOD] -Might and Guile- a tweak mod and kit pack for warriors and rogues.

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Announcing my new mod - er, or a new version of my old mod, with a new name... ah, whatever. Announcing Might and Guile!

Download:
https://github.com/UnearthedArcana/Might_and_Guile/releases

Readme:
https://github.com/UnearthedArcana/Might_and_Guile/blob/master/README.md

Review that read me for details, but in short, this mod contains various game tweaks and new kits, focusing on warriors and rogues. Thus, "Might and Guile." There is no "core" component; everything is optional, everything is independent. This is really more like a collection of several mods. So, my usual motto: install what you like, ignore what you don't.

These mod components now contain:

1) Revisions to warrior and rogue classes and kits:
- A feat system allowing warriors and rogues to learn all sorts of non-magical and semi-magical abilities
- A psionics system, and a fighter and thief kit who can use psionics
- A complete re-working of the way bard songs work, allowing bards to sing and fight simultaneously, and allowing kits in other classes to use these new bard songs
- Barbarian and Monk movement bonuses changed to a speed bonus that can be toggled on and off (and rangers get it too)
- Revised Berserker kit and Rage ability
- Revised Stalkers, and Beastmasters
- Revised Archers and an all-new set of called shots
- Revised Kensai, actually following the in-game lore of only being able to master a single weapon category (at a time)
- Revised monk fist weapons, toggling back-and-forth from non-magical to magical
- Revised Blade and Skald kit abilities
- Revised Shadowdancer with new "Shadow Pool" instead of HiPS

2) Warrior and rogue kits:
- 5 fighter kits (Corsair, Marksman, Soulblade, Gallant, Hexblade)
- 4 ranger kits (Elven Archer, Halfling Slinger, Mage Hunter, Barbarian Ranger)
- 6 thief kits (Sniper, Scout, Alchemist, Psypher, Herald, Jinxer)
- 4 bard kits (Jongleur, Gallant, Meistersinger, Loresinger)
- 7 multiclass kits (Bladesinger, Spellfilcher, Loremaster, Tomb Runner, Thug, Ranger/Mage, and Ranger/Thief)

It is compatible with all major current versions of the games: TOB, BGT, BG:EE, BG2:EE, IWDEE, and EET. (Some components only work with the newer game engine, however.)

Can I use the music from the Bioware titles outside of the game for youtube stuff?

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Sorry, perhaps not the right section to be asking this question, but am I able to use the music from the Bioware titles on my YouTube channel as background music? I won't be selling/redistributing etc for any profit, just to use as simple background music on youtube. However youtube has cracked down heavily on copyright infringements, so do I run the risk of anyone filing a copyright complaint? Did Beamdog buy all rights and now own all Bioware content?

[MOD] Lefreut's enhanced UI for IWDEE

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Hello,

I'm glad to release the fourth mod from my enhanced UI mods trilogy :) This time for IWD:EE.

This UI mod contains mostly the same features and tweaks as my other enhanced UI mods so if you're already familiar with them you should like it :) Otherwise, there are some screenshots in this post so you can see the changes I made.

The record screen is not done because I'm not sure if I want to do it or not, the dialog code is completely new, let my know if it's better than the old code and some other things might differ.

This mod contains the full UI.menu (and resources) and should be used only if you don't have any other UI modifications.

Installation:

Download the archive here.
This mod is compatible with IWD:EE v2.5 only.
Extract the contents of the archive into your game folder (the folder which contains the chitin.key file) and then double-click setup-LeUI-IWDEE.exe and follow the instructions on screen.

Screenshots:

Here are some comparisons between the default UI and the mod.

Main screen

Vanilla:

Modded:

Dialog

Vanilla:

Modded:

Journal

Vanilla:

Modded:

Spells book

Vanilla:


Modded:

Inventory

Vanilla:

Modded:

Stores

Vanilla:

Modded:

Character generation

Vanilla:






Modded:




Options

Vanilla:




Modded:




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