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Is EET worth the effort?

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Hello,
with today's release of BGee:SOD 2.5, I was thinking about installing EET for a combined BGee+SOD+BG2ee game so I don't have to install like 25+ mods twice, and to facilitate easy transfer (via the console) of NPCs into campaigns where they don't belong (must get my Tiax on! And M'khiin really deserves a room of her own in my ToB Abyssal pocket plane).

I have read much criticism over the years of EET, and recently especially of Roxanne, but did not expressly seek out such things, so what I know may not be representative. So, questions:

1) How difficult is EET to install? I'm fairly practiced at installing mods, and did once play a BGT game.
2) Does EET in and of itself make any radical changes to the story line, or is that the province of Roxanne's own work and the mods she appropriated without consent?

[MOD] Lefreut's enhanced UI (for BG1EE, SoD, BG2EE and EET)

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Hello,

This mod contains the full UI.menu (and resources) and should be used only if you don't have any other UI modifications. Otherwise, I publish most of the individual tweaks in this forum and you can install them with the mod EEUITweaks.

Installation:

Download the archive here.
This mod is compatible with BG1EE, Sod, BG2EE and EET (v2.3 and v2.5).

Content:

Improved start screen

Background image by @Pecca.

Improved character creation screens

Modify the character creation screens to something closer to the v1.3 look.










Improved main screen

Lot of tiny changes: alignment of buttons, removal of button I don't use, ...

Dialog box tweaks

From here.

Improved inventory screen

From here.

Improved record screen

Mix between the mockup from this discussion and the 1.3 look.



Item description tweaks

Using this scrollbar.



You can directly identify item from this screen, you no longer have to open a popup.

Store screens tweaks

From here and with this.

Customize screens tweaks

From this post and with this.

Loot screen tweaks

Use scrollbar instead of buttons.

World map tweaks

Left click on the map icon to open the area map.


Right click on the map icon to open the world map.

Load / Save screens

Restore the load and save screens to the v1.3 look.

Options screens

Restore and improve the options screens.








Journal screens

Restore and fix the journal screens.



Mage/Priest spells screen

Redisigned priest spells screen (inspired by the mockup by @Pecca in the UI Improvement Suggestions Thread). The bam used are from BG2 vanilla.




Restored confirmation prompt before un-memorizing a spell.


Spell description is opened by right-clicking the spell and showed on the other side of the book.


Contingency screen.

Level-up indicator

From here.

Other tweaks

Tooltip image from here.
Back button on levelup from here.
Tweak popup with modified image from v1.3:

Fix journal popup when the text is too long:

Pick party screen:


There are probably other tiny changes that I forgot.

EET compatibility

The UI.menu is compatible with EET.


Changelog:
v3.6: Compatibility fix with SoD 2.5. Add new option Left click on portrait to level up.
v3.5.1: Fix message box scrolling.
v3.5: More robust detection of update 2.5. More robust detection of EET. Fix show highlight button tooltip. Fix quicksave button in 2.5. Fix combat log in 2.5. Fix using back button in level up screen doubling proficiencies or thief points.
v3.4: Detect game version to install 2.3 or 2.5 UI.menu. Add install option to collapse quests by default.
v3.3.1: Highlight character name input area.
v3.3: Compatibility with 2.5. Update dialog box code. Fix some wrong strref. Add missing sound on some buttons. Add Select All button in Store and Container screens. Add install option to Show Sidebar toggle button, Quicksave button, Highlight button and small buttons.
v3.2: Fix regression introduced in v3.1. Detect Unhide Chargen Options.
v3.1: Add missing weapon style bonus to the Record screen. Show a message when overriding a keyboard shortcut that is already used. Add tooltips in mage and priest spells book. Fix 'Pick to me' with Shaman.
v3.0: Improved adorned letters. Combat log remains scrollable after death. Prepare for patch 2.5.
v2.9: Re-add Tutorial button for BGEE. Fix for empty item description. Add missing files.
v2.8: Restore adorned first letter for chapter, dream and epilogue. Re-add worldmap button.
v2.7: Restore adorned first letter in item and spell description. Update item description layout.
v2.6: Minor tweaks.
v2.5: Add missing ToB chapter screens. Fix save screenshot aspect ratio.
v2.4: Restore quickloot tooltip. Left/right keys in character creation to choose portrait. Return speed to held add/subtract buttons in character creation and levelup. Revert the inventory slot highlight to the EE look.
v2.3: Minor tweaks to start screens. Fix quit dialog texture size. Detect Random Character Generation mod.
v2.2: Restore 'Pick for me' button in mage spell selection.
v2.1: Add keyboard shortcut in character creation (Shift: Change Gender. R: Reroll S: Store C: Recall). Restore sound in the mage book/priest scroll when changing spell levels. New install option (Single Click to Map Travel).
v2.0: Revert journal fixes. Add scrollbar to spell screens. Add install options (choose font, disable item comparison, reverse button position).
v1.9: Journal fixes thanks to @HaHaCharade.
v1.8: Fix small portrait aspect ratio. Re-add stats cheat.
v1.7: Journal and journal popup fixes. Add missing sound on some button in character creation. Properly hide the background image when closing dream sequences.
v1.6: Fix Ctrl+Key shortcut. Fix right-click on portrait when journal is open. Fix click on journal popup not always selecting the correct category. Minor character creation tweaks.
v1.5: EET bug fix.
v1.4: Reencode pvrz to fix glitches with scaling on. Fix tooltip with scaling on. Fix unlearning spells. Reduce min height for dialog box. Spell trigger fixes. Add keyboard scrolling to portrait picker.
v1.3: Quickloot fix.
v1.2: Do not show item comparison if nothing changes. Fix gender filtering in portrait picker. Fix crash in portrait picker. Reduce dialog min size.
v1.1: Fix text position in graphic options. Play movie button should be clickable only when something is selected. Customize appearance should always select current portrait. Closing journal should un-pause. Journal should not have empty section. Revert button position in Worldmap. Tweak some elements positions.
v1: Mage spells screen tweaks. Weidu mod.
v0.9: Journal popups can be scrolled. Priest spells screen tweaks. BG2 vanilla priest spells bam. Convert PNG to PVRZ. Compatibility with BG1EE and BG1EE+SoD.
v0.8: Import screen. Better fix to hardcoded keyboard shortcuts. Fix dialog box to not prevent clicking at bottom map border to move to another area.
v0.7: Character creation screens (+ portrait picker). Do not hardcode the keyboard shortcuts. Fix wrong chapter screen.
v0.6.1: Fix scrolling.
v0.6: Fix quickloot position. Make the movie screen modal. Restored Journal screen.
v0.5: Fix glitch reported by @Elfenix. Revert Done/Cancel buttons order. Restore some popup images. Tweak options screens.
v0.4: Tweak several minor screens (map note, item abilities, journal popup, import, pick party, ...)
v0.3: Restored Load/Save screens. EET compatibility. Update dialog box tweak. Tweak popup. Fix some wrong tooltip.
v0.2: Fix bug reported by @switchza (message box incorrectly resetting to the top). Improved record screen. Minor tweaks to the start screen.
v0.1: Initial release.

[How to] Install mods on Android

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Several months ago, @ScottBrooks, a Beamdog developer provided a method to work around the inability to change the text file(s) of the game for iOS (dialog.tlk/dialogF.tlk). A bit later, @WhiteAgnus reported on the BG1 NPC Project forum that the method was also working on Android. That method, which allowed me to offer a partial French version for BG2EE on Android, also opens the gate to using mods on Android, far beyond the currently limited set of override only mods that were already available (because of the restrictions).

You will need a computer pour install mods. However you don't need to have a computer version of the game installed on the computer.

You need an access to the content of your tablet/phone from your computer. To do that, you may need to install a driver or a software provided by the manufacturer of your Android device. For instance, for Sony, I had to install the Sony PC Companion software, which in turn installed the drivers to access the tablet file system.

Finally, you need to download the centralfix.exe software provided by ScottBrooks for Windows. It is not restricted to Windows though. The author also provided the source code, written in Go (a language created by Google and available here), to allow players running another OS to run the software (I'm afraid I can't give any hint on how to proceed for Linux or Mac OS X though).

This procedure was tested on Windows.


WARNING

This procedure was tested on the beta version of BGEE for Android available from Beamdog for volunteers who register to their google group. I can't confirm that it also works with version 1.3.2053 (latest official patch).

Version 2.5 of BG2EE (and potentially of other EE games) doesn't work properly with the method described below. :( However @Gusinda wrote a new guide for setting up mods for this version.

Building an environment to install mods (BGEE)

WeiDU is not available on Android. Therefore we need to build a game environment on a Windows computer that looks like a typical install of the game on that system. Fortunately it's possible to do that starting from the game files installed on your Android tablet or phone.


Note that you could use Linux of Mac OS X instead. In this case, you will need to ensure that you can run the centralfix software from its sources, as it is mandatory for the last step. I'm afraid I can't give any direction for that.

Starting from now, I'll use tablet as a generic way to refer to your tablet or phone.

  • Plug the tablet to your computer though the USB cable. Alternatively use a wireless if you know how to do
  • According to your operating system, perform any additional step required to get a new drive appear on the desktop or in the file explorer
  • Using your usual file explorer, open the drive that just appeared
  • If several drives appeared when you plugged (it may happen as some devices have the memory split into "internal memory" and an emulated SD card, or if your tablet has an additional SD card), use the one referring to "internal memory" (that's a translation of the term used in French, I don't know the term actually used in English)
  • Go into folder Android/obb/com.beamdog.baldursgateenhancededition
  • There you should find two files with an .obb extension:
    • main.2106.com.beamdog.baldursgateenhancededition
    • patch.2100.com.beamdog.baldursgateenhancededition
    Nota: this is for the beta version, values after main and patch may vary between versions of the game
  • On your computer hard disk, create a new directory named BGEE_Android (or any name you like)
    • Linux: according to a discussion on the WeiDU forum, you should use a file system that is not case sensitive when to install the game when you intend to use mods
  • Copy the two obb files into that new directory
  • On the hard disk, rename the two obb files and replacing the .obb extension with .zip
  • Now extract into the current directory (BGEE_Android) the content of the two .zip archives, starting with main.2106.com.beamdog.baldursgateenhancededition.zip - if your unzip tool creates a sub-folder for each, move their content to the BGEE_Android directory
  • Once finished you should see the following directory content in the BGEE_Android directory:
    • data
    • lang
    • movies
    • music
    • script
    • chitin.key
    in addition to the two zip files.

Mod installation

  • In the BGEE_Android directory, extract the archives of the mods you want to install
  • Windows (recommended): make sure the mods you're going to install use the latest version of the WeiDU installer :
    • Download the latest of WeiDU available for your operating system on this page
    • Extract weidu.exe from the WeiDU archive into the BGEE_Android directory
    • In the BGEE_Android directory, copy and paste weidu.exe, in order to get a new file name Copy of weidu.exe (or a similar name in your language)
    • Select file setup-MOD_NAME.exe and delete it
    • Select file Copy of weidu.exe and rename it as setup-MOD_NAME.exe
    • Repeat the last three steps for each mod in order to update their setup-MOD_NAME.exe file
  • Install the mods, in the recommended order
    • Windows: run the setup-MOD_NAME.exe file of each mod
    • Mac OS X: here is detailed guide
    • Linux: open a terminal in the BGEE_Android and enter command weinstall MOD_NAME of each mod
    Warning: when installing the first mod, WeiDU will ask you which language you want to play the game with. Be sure to select the game language you intend to use, this will impact the language sub-directory which WeiDU will modify to add the texts coming from the mods. This is a different choice than your preferred translation of the mod.

Creating the mods archive to transfer to Android

The aim is to build a directory structure that includes only the files modified by the mods installation.
  • From the BGEE_Android directory, get into sub-directory lang/en_US (or your selected language)

    Warning: this must match your game language choice in the previous step!
  • Select files dialog.tlk (and dialogF.tlk if your language has one) then copy them into the clipboard
  • Create a new temporary directory, for instance Android_Files
  • In Android_Files, create a directory structure lang/en_US (or your preferred language), as above
  • Paste the dialog.tlk file(s) from the clipboard into that directory
  • Copy the override directory from BGEE_Android into Android_Files
  • Run your preferred zip tool (7-Zip, WinZip, ...)
  • Using drag and drop or another method, add directories lang and override from Android_Files into the archive
  • In the zip tool, adjust the archive creation options and make sure you tell it not to apply any compression

    For instance, when using 7-Zip (Windows), you should set Archive format to "zip" and Compression level to "Store"
  • Create the archive and give it a name such as Mods.zip
  • Copy the centralfix.exe file into the same directory as the Mods.zip archive
  • Open a command line windows and move to the directory where you created the Mods.zip archive

    Nota : using Windows 7 or newer, a short-cut is to use the file explorer, select directory, maintain the Shift key pressed, then click on the right mouse button and select "Open Command Window Here"
  • Enter command

    centralfix Mods.zip

    It will update the archive so that it is recognized by BGEE/BG2EE (and most likely IWDEE) as additional content for the game.

Nota : the step involving centralfix is described only for Windows as I have has no experience with Go and using Mac OS X or Linux.

Transferring the mods archive to Android

  • Copy the Mods.zip archive onto the tablet, into directory Android/data/com.beamdog.baldursgateenhancededition/files

    Beware, this is not the same directory as in the beginning.

Notes on content to include in the mods archive

In the procedure above, files dialog.tlk/dialogF.tlk and the override directory are the bare minimum set of files to include into the mods archive. This should cover most cases.

According to what mods are changing in the game, you might have to add other items into the mods archive:

  • for mods that build bif files, you'll have to create a directory named data into the Android_Files directory and copy the bif files created by the mods in BGEE_Android/data
  • for mods that add music (common for NPC mods), you'll have to create a directory named music in the Android_Files directory and copy the files and directories created by the mods in BGEE_Android/music
  • for mods that add new party scripts, such as BPSeries, you'll have to create a directory name scripts in the Android_Files directory and copy the filescreated or changed by the mods in BGEE_Android/scripts

Nota : the list above is not exhaustive.

As a general rule, use the ability to sort files by date in the various game directories in order to spot the files added or changed by the mods and build the same directory/files structure in the Android_Files directory.

Finally you'll have to add all those files when building the Mods.zip archive.

It is not necessary to transfer onto the tablet the mods directories created when you extract their archives, the game doesn't need them. However you'd better keep the BGEE_Android as it is if you want to be able to update, uninstall or add mods into your game. In case you change your mods installation, you will have to repeat the procedure to create the mods archive, centralfix it and transfer it to your tablet.

Note that the game handles the presence of several archives build using this method. I didn't try to identify if the game had any order when loading them. I suggest avoiding conflicts in the archives content if you want to use this capability.

In my test case, the two archives had non conflicting content: a French voice pack for the game (containing lang/fr_FR/data), and the mods archive (containing override and lang/fr_FR/dialog.tlk).

Example with BGEE

Using this method, I was able to install the BG1 NPC Project mod (together with its musics), BG1 UB, Find and Thalantyr Item Upgrade for BGEE. So far I didn't get very far enough in the game to check a lot of things, however I can confirm that the mods content actually appears in the game: I had the early meeting with Finch in Candlekeep with a newly created game.

Meeting with Finch in Candlekeep

BG2EE

The obb files are in Android/obb/com.beamdog.baldursgateIIenhancededition and are named (with the beta version):

  • main.226.com.beamdog.baldursgateIIenhancededition.obb
  • patch.220.com.beamdog.baldursgateIIenhancededition.obb

The mods archive shall be copied into Android/data/com.beamdog.baldursgateIIenhancededition/files

I used this method to build a partial French translation package. This is not strictly a mod but at its core, it's similar as it adds a dialog.tlk file to the game. Although I tested it with the beta version, I had confirmation from another player that the package works with the current non beta version (1.3.2064).

IWDEE

Thanks to @Kamigoroshi, who confirmed that this method worked with Icewind Dale Enhanced Edition, here are some more detailed information. The obb files are named:

  • main.406.com.beamdog.icewinddale.obb
  • patch.400.com.beamdog.icewinddale.obb

It is likely that they are located in Android/obb/com.beamdog.icewinddale, if Beamdog followed the same naming convention as for the data (see below).

The mods archive shall be copied into Android/data/com.beamdog.icewinddale/files

Jaheira Recast v3.0

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Jaheira Recast

A BG:SoD/EET mod by AstroBryGuy

Introduction

Heidi Shannon (the original voice of Jaheira) was unreachable for Siege of Dragonspear, and Beamdog originally cast a new voice actor in the role. Eventually, they decided the new actor was not working out, and left Jaheira's lines unvoiced and her original BG1 soundset. However, many of Jaheira's voiced lines and almost all of her soundset are included in the SoD files. This mod reconnects those files to the dialog lines and gives Jaheira's soundset an SoD update like the other returning NPCs.

Downloads

https://github.com/AstroBryGuy/JaheiraRecast/releases

Components

Jaheira Recast: Character Sounds - Use new SoD Character Sounds

This component gives Jaheira her planned soundset for SoD. Almost all the files for the soundset are available, except the REACT_TO_DIE_GENERAL and REACT_TO_DIE_SPECIFIC sounds. The former is left blank and for the latter, another appropriate voiced line has been used.

Here is a sample:

image

Jaheira Recast: Character Sounds - Use BG1+BG2 Character Sounds

This component keeps Jaheira's original BG1 soundset, but supplements it with BG2 sounds for character sound not present in the BG1 soundset (e.g., the "SPELL_FAILED" sound).

Jaheira Recast: Dialog Voiceover

This component adds the available voiced lines to Jaheira's dialogs. There are about 100 lines of voiced dialog/banter in the SoD files.

Note: it is not required to install the Character Sounds component in order to install the Dialog Voiceover component. You can have original BG1 character sounds and new SoD voiced dialog.

Jaheira Recast: Give Jaheira her BG2 Portrait

This component will replace Jaheira's portrait with her BG2 portrait for BGEE and SoD.

Installation

Note: It is recommended to start a new game, or at least install this mod before starting the SoD campaign.

Windows

If the mod was previously installed, uninstall it before extracting the new version. Jaheira Recast is packaged and installed with WeiDU. To install, extract the mod archive, then copy of the contents of the archive into your game folder (the folder which contains the chitin.key file). If properly extracted, you should have a "jaheirarecast" folder and setup-jaheirarecast.exe in your game folder. To install, simply double-click setup-jaheirarecast.exe and follow the instructions on screen.

Please run setup-jaheirarecast.exe in your game folder to reinstall, uninstall or otherwise change components.

Mac OS X

If the mod was previously installed, uninstall it before extracting the new version. Jaheira Recast is packaged and installed with WeiDU. To install, extract the mod archive, then copy of the contents of the folder "OSX-jaheirarecast-v1" into your game folder (the folder which contains the chitin.key file). If properly extracted, you should have a "jaheirarecast" folder, setup-jaheirarecast, and setup-jaheirarecast.command in your game folder. To install, simply double-click setup-jaheirarecast.command and follow the instructions on screen.

Contact Information

Comments and bug reports can be directed to the Jaheira Recast thread in the [BGEE Mods forum at Beamdog](https://forums.beamdog.com/categories/bg:ee-mods). If the thread is inaccessible, you can contact [AstroBryGuy](https://forums.beamdog.com/profile/AstroBryGuy) on the Beamdog forums.

Acknowledgements

To the Beamdog team - Thanks for giving us the Enhanced Editions and now Siege Of Dragonspear! I look forward to playing your next adventure.

To the BG Modding community - you rock! Without you, we wouldn't have the tools to create mods or the examples you have set for other modders to follow. Thanks!

Jaheira Recast is not developed, supported, or endorsed by Beamdog or Wizards of the Coast. All images, sounds, and contents of this mod are copyright Beamdog or Wizards of the Coast.

REDISTRIBUTION NOTE: Jaheira Recast was created to be freely enjoyed by all Baldur's Gate gamers. You may share the mod freely with others, but for-profit distribution is not permitted. You are free to use the code in your own mod or mod compilation. To avoid confusion, any altered version of the mod should not be released under the name "Jaheira Recast".

Version History

Version 3.0 - August 18, 2018
  • Fixes for EET support
  • Re-added Jaheira VO files removed from SoD v2.5 (Many thanks to CamDawg and Isaya for help with the VO!)
Version 2.0 - July 19, 2017
  • Added EET support
  • Fixed an incorrect string reference for #69250.
Version 1.2 - May 30, 2016
  • Fixed issue with blanking Jaheira's biography
Version 1.1 - April 17, 2016
  • Added VO lines for script-banters
Version 1 - April 10, 2016
  • Initial upload

HELP! Need Jaheira's VO from SoD v2.3!

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Hey all,

Ok, part of the v2.5 update from Beamdog "Remove[d] unused VO" from Siege of Dragonspear. This included the voiced Jaheira lines for SoD and kills my JaheiraRecast mod. Unfortunately, I've updated and I'm on the Beamdog client.

If you can help me out, I have a list of wav files I need from v2.3.67 to be extracted with NI. Please PM me or reply here.

Thanks!

AstroBryGuy

Is there a mod that adds Garrick as a joinable companion?

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This is in the correct spot, right?

So, I'm currently playing through BG1, again, and have the Garrick's Infatuation mod installed and it's really cute, for lack of a better word, and I was wondering if there was a mod that makes Garrick a joinable companion (in BG2)? It doesn't have to have romance in it, I just like the poor sod.

SHS Down For Days Now, Need Some Help...

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Well met. I'm hoping one of you kind souls might be able to help me out. I've been trying for three days now to use BWS to start a new playthrough of BGII:EE with my mods of choice. SHS has been dead that whole time, so I can't access several mods that I need. I've spent a few hours searching for alternative links on the net and managed to find the following:

Imoen Frienship v3.3
klatu Tweaks and Fixes 1.7.7
LaValygar v.4.0
Rogue Rebalancing 4.92
Sarevok Friendship v2.3
Wizard Slayer Rebalancing v1.13

Hopefully these are the latest versions, and I'm not going to break something by installing them. It's hard to tell with so many old links around.

What I really need help with...is finding these mods...

BiG World Textpack
IEP Extended Banters

I can't find a good link for either of these mods anywhere. Does anyone by chance know of a mirror or have these and would be willing to help me out?

Thank you so much for any assistance. I sure hope SHS is aware of this and working on it, because it's been way too long since I got to play some BG2...and I'm losing my mind waiting. :)

test


The Hitchhiker's Guide to Installing Mods on OSX

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This is guide is based in @mlnevese's earlier "Installing Mods in OSX a quick tutorial", updated for BG2EE, Mac App Store BGEE/BG2EE installations, and changes to recent versions of WeiDU.

Step 1: Find your Game folder

First, you need to locate the game folder of your BGEE/BG2EE/IWDEE game, which is where you will install mods.

For BGEEv1.3, BG2EEv1.3, and IWDEEv1.4:
Open up a Finder window, and locate your BGEE/BG2EE/IWDEE application package (see below). Right click on the app and select "Show Package Contents". Go to "Contents/Resources". This is your Resources folder.

Purchased from Beamdog
  • BGEE: /Applications/Baldur's Gate - Enhanced Edition/Game Data/00777/Baldur's Gate - Enhanced Edition
  • BG2EE: /Applications/Baldur's Gate II - Enhanced Edition/Game Data/00782/BaldursGateIIEnhancedEdition
  • IWDEE: /Applications/Icewind Dale - Enhanced Edition/Game Data/00799/IcewindDale
Purchased from Mac App Store:
  • BGEE: /Applications/Baldur's Gate - Enhanced Edition
  • BG2EE: /Applications/BaldursGateIIEnhancedEdition
  • IWDEE: /Applications/IcewindDale
SPECIAL NOTE FOR MAC APP STORE PURCHASERS
If you downloaded BGEE/BG2EE from the Mac App Store, then the app package will be owned by the root user and your user account won't have permission to write files to the Resources folder. To fix this, you'll have to change the permissions.

Select the Resources folder and then choose File > Get Info.
Under the Sharing & Permissions pane, click the lock icon and enter an administrator’s name and password.
Change the privilege for "Everyone" to "Read & Write".
Then, choose "Apply to enclosed items" from the Action pop-up menu (looks like a gear).

Purchased from Steam:
  • BGEE: ~/Library/Application Support/Steam/SteamApps/common/Baldur's Gate Enhanced Edition/Baldur's Gate - Enhanced Edition
  • BG2EE: ~/Library/Application Support/Steam/SteamApps/common/Baldur's Gate II - Enhanced Edition/BaldursGateIIEnhancedEdition
  • IWDEE: ~/Library/Application Support/Steam/SteamApps/common/Icewind Dale Enhanced Edition/IcewindDale
SPECIAL NOTE FOR STEAM PURCHASERS
The Library folder is normally hidden. To navigate to it, hold down the "option" key while clicking on the Go menu in the Finder. The menu that appears will have an entry "Library" - select and it will open a Finder window in your Library folder.

Purchased from GOG:
BGEE:
* Go to /Applications/Badur's Gate Enhanced Edition
* Right click on the app and select "Show Package Contents".
* Go to Contents/Resources/game/Baldur's Gate - Enhanced Edition
* Right click on the app and select "Show Package Contents".
* Go to Contents/Resources

BG2EE:
* Go to /Applications/Baldur's Gate II Enhanced Edition
* Right click on the app and select "Show Package Contents".
* Go to Contents/Resources/game/BaldursGateIIEnhancedEdition
* Right click on the app and select "Show Package Contents".
* Go to Contents/Resources

IWDEE:
* Go to /Applications/Icewind Dale Enhanced Edition
* Right click on the app and select "Show Package Contents".
* Go to Contents/Resources/game/IcewindDale
* Right click on the app and select "Show Package Contents".
* Go to Contents/Resources


For BGEEv2.x, SoD, BG2EEv2.x:
The game folder is no longer hidden inside an app package (yay!). You will find the chitin.key in the following folders:
Purchased from Beamdog
  • BGEE: /Applications/Baldur's Gate - Enhanced Edition/Game Data/00777
  • SoD: /Applications/Baldur's Gate - Siege of Dragonspear/Game Data/00806
  • BG2EE: /Applications/Baldur's Gate II - Enhanced Edition/Game Data/00782
Purchased from Mac App Store:
  • N/A yet
Purchased from Steam:
  • BGEE: ~/Library/Application Support/Steam/SteamApps/common/Baldur's Gate Enhanced Edition
  • BG2EE: ~/Library/Application Support/Steam/SteamApps/common/Baldur's Gate II - Enhanced Edition
Purchased from GOG: (Educated guess - this needs confirmation!)
  • BGEE:
    • Go to /Applications/Badur's Gate Enhanced Edition
    • Right click on the app and select "Show Package Contents".
    • Go to Contents/Resources
  • BG2EE:
    • Go to /Applications/Baldur's Gate II Enhanced Edition
    • Right click on the app and select "Show Package Contents".
    • Go to Contents/Resources
SPECIAL NOTE FOR STEAM AND GOG USERS:
If you have SoD installed, you will need to use ModMerge before installing mods.

https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1


Step 2: Download the latest WeiDU

Get a copy of Mac WeiDU here: http://www.weidu.org/~thebigg/.

FYI - If you're new to modding, WeiDU is an installer program for BGEE/BG2EE mods. You need it.

Unzip the archive. It will create a folder called 'Weidu-Mac'. Open this folder and copy the 'weidu' program file to the game folder.


Step 3: Get some mods!

For BGEE, @mlnevese maintains a list of BGEE and SoDcompatible mods.

For BG2EE, check out @LiamEsler's BG2EE Compatible Mod List.

For IWDEE, check out @Darkersun's [List] IWD:EE compatible Mods

Download the mod(s) you want to install. Unpack the archive and copy the mod files to the game folder.

Note that OSX tries to be helpful when extracting an archive and if the top-level folder of the archive contains anything other than a single folder, it creates a folder with the same name as the archive to extract the files into. You will want to open this folder and then copy the contents to the game folder.

Example: You download SuperCoolMod-v1.3.zip. When you extract the archive, the files go into folder SuperCoolMod-v1.3. Open this folder and copy the contents to the game folder.


Step 4: Install the mods!

@subtledoctor has created a nice tool for this, called the Easy Mod Installer for OS X.

Mods should not be installed in a random order. Some mods should be installed before others. A general recommended mod install order (based on @cmorgan's Tutu Mod Compatibility and Order of Install thread) would be:
  • Sound Mods (e.g., Restored BG1 Casting Sounds)
  • Item/Store/Other Dependencies Mods
  • Quest Mods
  • Comprehensive Mods and Related Tweaks
  • NPC Mods
  • Graphical Mods
  • AI/Scripting Mods
  • Kit/Spell Mods
  • Global Tweaks & Improvements (BG2 Tweaks, SCS, aTweaks)


Step 5: Enjoy!

Once you've installed your mod, re-launch BGEE/BG2EE/IWDEE and have fun playing your modded game!

[MOD] Reveal Hidden Gameplay Options (for all EE games patched to v2.0 or higher)

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Reveal Hidden Gameplay Options


Download: Reveal Hidden Gameplay Options (latest)

Overview

The Enhanced Editions provide a great number of settings that are not directly accessible within the in-game options menu, but instead have to be enabled or disabled manually in the game's configuration file which might discourage less computer-savvy players from using them.

This mods adds a number of useful options directly to the game, which includes the (in)famous debug console, various graphics and feedback settings, and more.

The mod is available in English, French, German, Polish and Brazilian Portuguese.

Compatibility

The mod supports all Enhanced Edition games patched to v2.0 or higher, which includes BG:EE, BG:SoD, BG2:EE, EET, IWD:EE and PST:EE. It is also compatible with Pecca's "Dragonspear UI++" and Lefreut's Enhanced UI (LeUI). Some options may be moved into other sections when these mods have been detected.

The mod can not be installed together with EEUITweaks component "Hidden Game Options". You can install either one, but not both at the same time.

Patching UI definition files can be tricky. To ensure that a failed patch attempt does not corrupt the game it will fail with a forced error and restore the original state of the patched files.

Components


1. Install Hidden Gameplay Options (main component)

This component allows you to choose whether to install selected options individually or all at once. See more detailed information about individual options below.


The following components are available when you chose to select options individually:

2. Add in-game option "Enable Debug Console"

Allows you to enable cheat keys and the debug console in the game.

Option can be found in Gameplay section.


3. Add in-game option "Enable UI Edit Mode"

Enabling this setting allows you to use UI edit functionality in the game.

Option can be found in Gameplay section.


4. Add in-game option "Show Strrefs"

Setting this option places string reference numbers in front of game strings.

Option can be found in Gameplay section.


5. Add in-game option "Show trigger icons on tab"

Setting this option reveals more information about interactive regions when pressing the TAB key.

Option can be found in Gameplay section.


6. Add in-game option "Allow Spacebar in Dialogs" (only available in PST:EE)

Setting this option allows you to use the spacebar to continue in dialogs.

Option can be found in Gameplay section.


7. Add in-game option "Limits druidic spells for Cleric/Ranger" (not available in PST:EE)

Setting this option limits druidic spell levels to level 3 for Cleric/Rangers (as per D&D rules).

Option can be found in Gameplay section.


8. Add in-game option "3E Sneak Attack"

Setting this option activates Sneak Attack and Crippling Strike, which are special abilities similar to those from 3rd Edition Dungeons & Dragons rules.

Option can be found in Gameplay section.


9. Add in-game option "Critical Hit Screen Shake"

Setting this option triggers a screen shake whenever a party member rolls a critical hit in combat.

Option can be found in Gameplay > Feedback > Visual Feedback (or Gameplay section in PST:EE).


10. Add in-game option "Hotkeys On Tooltips"

When this option is enabled tooltips will display hotkeys when available.

Option can be found in Gameplay > Feedback > Visual Feedback (or Gameplay section in PST:EE).


11. Add in-game option "Show extra combat info"

Setting this option displays all factors that influence an attack roll.

Option can be found in Gameplay > Feedback > Feedback Messages.


12. Add in-game option "Show Game Date and Time on Pause"

Setting this option shows game date and time when activating pause.

Option can be found in Gameplay > Feedback > Feedback Messages.


13. Add in-game option "Disable Area Map Zoom" (only available in PST:EE)

Setting this option disables animation when zooming in or out of the area map screen.

Option can be found in Graphics > Display Options.


14. Add in-game option "Reverse Mouse Wheel Zoom"

Setting this option reverses zoom direction when using the mouse wheel.

Option can be found in Graphics > Display Options.


15. Add in-game option "Pause Game on Map Screen"

Setting this option causes the game to pause whenever the map screen is active.

Option can be found in Graphics > Display Options.


16. Add in-game option "Enable Fog" (not available in PST:EE)

Setting this option enables fog effects on maps.

Option can be found in Graphics > Display Options.


17. Add in-game option "Disable Movies"

Enabling this option disables movie playback.

Option can be found in Graphics > Display Options.


18. Add in-game option "No Cosmetic Attacks" (only available for PST:EE)

Enabling this option shows attack animations only when characters are making real attacks. This option is already available in unmodded BG:EE, BG2:EE and IWD:EE.

Option can be found in Gameplay section.


19. Add in-game option "XP Bonus in Nightmare Mode" (not available for PST:EE)

Enabling this option allows your characters to get bonus XP in Legacy of Bhaal Mode (BGEE/BG2EE) or Heart of Fury Mode (IWDEE). This setting will not affect the extra XP granted by the regular difficulty modes.

Option can be found in Gameplay section.


20. Add in-game option "Trigger Bored Sounds" (not compatible with Lefreut's Enhanced UI (LeUI))

Enabling this option will trigger bored sounds when you haven't assigned actions to your characters for an extended period of time.

Option can be found in Sounds > Character Sounds or Gameplay > Feedback (PST:EE only).


21. Add in-game option "Frame Rate" (experimental) (not available for PST:EE, not compatible with Lefreut's Enhanced UI (LeUI))

This component installs a slider control that can be used to set the desired frame rate of the game. You can choose between 30, 40 and 50 frames per second. The game's default is 30 fps.

The component is marked as "experimental", as there are situations where setting this option has
no effect:
1. When Options > Gameplay > Feedback > "More Confirmation Prompts" is active.
2. When quitting the game directly to the desktop from a running game.

Option can be found in Gameplay section.


22. Add in-game option "Action Feedback" (not compatible with Lefreut's Enhanced UI (LeUI))

This component installs a slider control that can be used to show small symbols around character sprites that indicate their current action (e.g. fighting, spellcasting or thieving actions). You can choose between several feedback levels. Higher levels are only effective when option "Debug Mode" has been enabled as well.

Option can be found in Gameplay > Feedback.


23. Add in-game option "Display Level Up Icon" (only available for PST:EE, requires "Level Up" Icon Tweaks)

This option allows you to show or hide the "Level Up" icon, that can be found in the portrait window or health bar of party members that are ready to level up. It requires the mod "'Level Up' Icon Tweaks" to be installed, which adds the functionality to toggle visibility of the icon.

Option can be found in Gameplay > Feedback.


24. Add in-game option "Show Area of Effect Range" (not available for PST:EE)

Setting this option displays the range of an Area of Effect spell before it is fired. This option has no effect in games before patch version 2.5.16.6.

Option can be found in Gameplay > Feedback > Visual Feedback.

Screenshots









Option "Show Area of Effect Range":



[MOD] Dragonspear UI++ (v2.3)

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Dragonspear UI++

This mod (previously named SoD GUI Overhaul) makes many changes to the SoD user interface, while keeping the dragon-ish graphics to it. Most notably, majority of GUI screens now have size of 1365x756 pixels (main menu screens have size 1444x818 with size of the main body window without edge graphics 1365x756 pixels). It is designed with unscaled interface full HD resolution in mind, so it might lack some intuitive funcionalities when played on scaled/low resolution.
Beside from general change of GUI screens, I have added numerous tweaks made by myself and other people on this forum. Special thanks goes to Mr2150 for ideas, sharing code and general testing.

One big warning: DO NOT PRESS F5! It messes with elements that are positioned based on screen resolution (or simply use Infinity_SetArea), it caused major problems for me. You can use F11 without a problem.

About languages: Newly introduced GUI text is stored in lua files instead of dialog.tlk. As of version 2.03, each language has a modified version of its "L_xx_XX.LUA" copied to the override during the installation, with all the GUI texts there. The new text will stay in english until translated of course. WeiDU installer and "Update Strings" component have the text stored in a standard "english.tra" file as it updates dialog.tlk, so for complete tranlation you need to translate your language's "L_xx_XX.LUA" file in mod's "language" subfolder and the "english.tra" file in the "tra" subfolder. The new texts contain names of new labels, autoroller, portrait picker, UI setting option screen and Proficiencies/Skills tab in the record screen.

WeiDU components are:
-Backup M_BG.lua file: If you have this file manually edited (see Portrait Picker bellow), you want to backup this file before reinstalling the core component, which will erase everything. The backed-up file is in „sod_gui_overhaul\backup-M_BG“ folder.
-Core Component: This will install the mod
-Transparent Tooltip Background: This will make the tooltip (when pressed TAB) background transparent instead of dark.
-Update Strings: This will shorten several strings in worldmap and record screens. „Traveling hours“ to „Hours“, „Destination Unreachable“ to „Unreachable“, shorter saving throws lines and text in statistics tab.
-Select Number of Quicksave slots: You can choose number of quicksave slots from 1 to 6.
-Update Portrait Picker: This component will update the M_BG.lua file (see Portrait Picker bellow) with portraits currently presented in the portraits folder, without changing anything manually edited. There needs to be at least one portrait that remains same for updating to work, otherwise install the Core component instead.

Core component tweaks are following (screenshots are below):

Main Menu

- New background images that resize to the screen’s resolution, new main menu panel, tweaked Black Pits logo.
- It is possible to add custom background images by putting pictures in PNG format to the override folder named „RGBACK1.PNG“ for Baldur’s Gate main campaign background, „RGBACK2.PNG“ for SoD campaign background and „RGBACK3.PNG“ for the Black Pits campaign background. These images do not resize themselves to fit the screen resolution, you must do it in some editor if needed.

Options

- Bigger screen size, no scrollbars.
- New option screen in the Gameplay – „UI Settings“. There is a list of options introduced by this mod. „Left-side Main Menu“ will move the main menu panel from the default right to the left (this may be handy if you want to play with custom backround menu images, that don’t fit with the right side menu). „Cheat Mode“ will enable autoroller in Character Generation screen and will also allow to ExploreArea by pressing and holding the „Reveal Details“ button on the main gameplay screen. „Quickloot Mode“ offers more advanced customization for quickloot and „Journal Mode“ allows to choose between small and large journal.
- In-game option screen is overhauled with new graphics.

Character Generation

- Bigger screen size, individual screens are more organic, red shade selection is replaced with button graphics.
- Portrait Picker (by Mr2150): Portraits are now displayed in a scrollable list. Custom portraits are added to the list by WeiDU installation and stored in M_BG.lua file. They now must be no more than 7(!) characters long, ideally lowercase, (but the last letter of size identification – "L" or "M" must be uppercase if you want to have different portraits for record screen and the right sidebar - portrait with "L" will be displayed in the record screen and the portrait with the same filename except the last letter being "M" will be displayed in the right sidebar). If you name the portrait with prefix „m#” (for male) or „f#” (for female) before WeiDU installation, they will be automatically sorted by gender in the list (just as default portraits) otherwise you can assign the gender in M_BG.lua file (or specialized tool which will be coming soon). If you don’t assign gender, custom portrait will show both for male and female characters. In said file, you can also type a description to the portrait that will show in the list (default description is item filename), it is the first column in M_BG.lua file. Reinstalling the WeiDU core component will wipe all the changes, reinstalling the WeiDU update portrait picker component will update the file while keeping all the changes. To keep the changes before reinstalling the main component, either manually back-up the file or use the WeiDU backup M_BG.lua component.
- Autoroller (by Mr2150, based on work by Faydark): If you toggle CheatMode On, in the options “UI Settings” screen, you will be able to use several methods to ease the rolling stats process.
- Stored values are visible and more view options are available in the stat rolling screen (by Mr2150).
- Spell selection screens show just spell icons that are all visible at the same time without a need to scroll down.
- Random Character Generation (by Mr2150): Pressing on the “Random Character” button will generate a completely random character. Only the portrait will always be the same “random male” or “random female”.

Save/Load Screens

- Save slots list in the Load screen is stretched to fit the height of the screen, save slots are thinner, double click on the save slot loads it as usual.
- There are three filters in the Save and Load screens that allow searching for saves by save name, character name or by chapter.

Multiplayer Screen

- Bigger screen size.

Main Gameplay Screen

- Sidebar graphics and button positions are overhauled and put to the bottom of the screen.
- Pressing and holding the „Area Map“ button will open a Worldmap screen. Pressing and holding the „Reveal Details“ button while Cheat Mode toggle is On will explore the area as per „C:ExploreArea“ command.
- Actionbar graphics and slot positions are altered, quickloot button is now on the right side with hand icon.
- Quickloot bar is overhauled. There are two modes now - advanced and expert. Advanced mode displays ground items in expandable list with item names (press "E" button for quick expanding/collapsing), while expert mode shows up to 60 item icons at the same time in the customizable area. Go to UI Settings menu within Gameplay options to customize it.

Dialog Box

- Dialog box is completely overhauled. It now appears on the top of the screen and resizes depending on text content. You can also hold its upper bar and drag it (or use "left/right arrow button). The "Old messages" box is separate in place of usual "world message log" box and you can toggle it on/off with a button and the game will remember the toggle. You can also use "journal button" to copy the current text to the journal as user notes.
- Pressing pause will not advance the dialog.

Journal

- There are two journal modes now available for toggle. The small flexible one from an unmodded game and a large one, that resembles other in-game screens, it is paused with darkened background.
- Both journals have many convenience tweaks and filters (from Mr2150's "Journal Fixes" mod) and are toggable by pressing "chapter" button. Default mode, that is remembered, must be selected in UI Setting options menu.
- Clicking on the Journal popup now opens a journal and expands the quest it refers to.

Inventory

- Bigger screen size, positions of elements are altered. Combat statistics boxes area larger and are not replaced by comparison boxes when an item is picked. Number of Attacks line is in the damage text box.
- Split stack window now shows a slider for more convenient choosing of amount.

Record

- Bigger screen size, there are five main columns now displaying as much information as possible at the same time. There is an expand/contract button at the bottom of the first column that expands/contracts combat information details. There is also a new tab „Proficiencies / Skills“ in the fifth column that shows detailed information about proficiencies and skills.

Mage/Priest Spellbooks

- Bigger screen size, spells are shown as slot icons and are all visible at the same time without a need to scroll the list. Hovering over a known spell icon will display it’s description
- Arrows for incrementing/decrementing spell levels are reintroduced.

Worldmap

- Worldmap screen is stretched to fit the height of the screen. Travel button is removed, use double click to travel.
- All map icons in the original BG campaign now show travel times (with the WeiDU „update strings“ component it just shows „Hours:“), you must start a new game for this change to apply.
- Note, there is currently a bug which shows an empty scrollable space beneath the world map when the size is stretched from the default, I have reported this and hopefully it will be fixed.

Store/Containers

- Bigger screen size, bigger store item list, bottom store icons are placed on the left.
- Store item list filters allow to search by name for specific items (by Mr2150).
- Identify screen item list only shows unidentified items (by lefreut).
- Stealing multiple items at the same time is allowed (by lefreut).

Chapters

- Chapter screens now stretch over the entire screen. The chapter images are overhauled.

Changelog:
v1.0
- Main gameplay screen tweaks
- Journal background image tweak
- Inventory screen tweak
- Record screen tweak
- Mage/Priest spell screens tweaks

v1.1
- Spell description screen tweak
- Opening/closing Journal pauses/unpauses the game
- Journal "finished quest" font color is black
- Dialog box opens "older messages" with click on the text instead of special button
- "Older messages" box is bigger
- Number of attacks shows in the inventory "damage details" box

v1.11
- Fixed greyed out inventory screen for dead characters
- Change color button in the inventory now shows major color

v1.12
- Fixed 4th weapon slot coordinates in the inventory
- Character name labels in priest a mage screens should have same height

v1.2
- Mage/Priest spell screens tweaks revised
- Record screen tweaks revised
- Item description screen tweaks revised
- Level-up screen tweaks
- Button graphics in Character Generation menu
- Journal doesn't unpause the game if it's paused before opening
- Save Game screen tweak - bottom buttons switched

v1.3
- Store screens tweaks
- Updated graphics of all screens (original images were slightly horizontally asymetrical)
- Scrollbar in the Item description screen changed
- Journal now shows all information, when a quest is selected
- Hovering over a spell icon shows the spell description in the Mage/Priest spell screens (by Mr2150)
- Split stack tweak (by Mr2150)
- Identify section in shops only displays unidentified items (by lefreut)

v2.0
- Main Menu tweak
- Character Generation tweaks
- Save/Load screen tweaks
- Option screens tweaks
- New option screen - UI Settings
- Multiplayer screen tweak
- Journal overhauled
- Worldmap tweak
- Third bottom buttons re-enabled
- Record and spell screens more tweaks
- Quickloot tweak
- Dialog Box tweak
- Portrait picker by Mr2150
- Autoroller by Mr2150, based on work by Faydark
- Store and Load filters by Mr2150
- Multiple stealing in shops by lefreut
- Proper campaign logos in main game option screen
- Several small fixes

v2.01
- Bug fix - Main menu panel appears on the right side now

v2.02
- Bug fix - Escaping the Worldmap travel should not pop it over and over again

v2.03
- UI text is stored in just one lua file (the basic L_xx_XX.LUA), switching languages should work now
- Polish translation added
- Bug fix - "UI Settings" label added to L_xx_XX.LUA file
- Bug fix - Character Generation label is added to portrait picker screen

v2.04
- Italian translation added

v2.05
- Bug fix - Mage screen label and character name fixed

v2.06
- Bug fix - error in italian language file fixed

v2.1
- Quickloot uppgraded
- Journal upgraded
- Dialog screen upgraded
- In-game Option screen overhauled
- Chapter screens overhauled
- Main gameplay screen overhauled
- Tooltip scroll image updated
- Tooltip scroll without sound (thanks to Kerozevok)
- Transparent TAB tooltip background as WeiDU option
- Selectable number of quicksaves as WeiDU option
- Inclusion of the "Restore missing potraits" mod by lefreut

v2.11
- "Journal note" button in dialog screen now works properly

v2.12
- Ground container works with quickloot properly
- Unsellable items in shops are greyed
- Inventory has custom greyed graphics for dead characters
- Italian translation added
- "My Notes" label is now in the Large Journal

v2.13
- M_BG.lua works correctly now, all custom portraits are properly registered

v2.14
- Polish tra file bug fixed
- Italian tra file updated
- Werewolf Island chapter screens fixed

v2.21
- New enhanced inventory screen with all six backpacks
- New enhanced record screen
- New enhanced spell screens with all memorized spells visible at once
- Store screen tweaks by Adul added
- Option to toggle on a classic dialog window based on lefreut's tweak added
- Slightly redesigned main menu, removed left side menu
- Fixed MP button during dialogs
- Quickloot button tooltip added

v2.3
- Portrait picker based on BillyYank's Multi-portrait mod added as an option
- Added an option to have larger portraits on main gameplay screen
- Added an option to put a permanent thieving button on main gameplay screen (on the right panel)


Screenshots:

























Download: the mod file size has exceeded this forum's limit, so now it can be downloaded from google disc. Click on the link below and then the "download" button(the file size is 59mb).

https://drive.google.com/file/d/1yKhCREPfQwIECLq4sinc31Hmd3N2f4fR/view?usp=sharing

New versions of NearInfinity available

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Near Infinity (or short: NI) is an open source cross-platform browser and editor for resources of Infinity Engine games.

Download latest release

Near Infinity Wiki

Summary of new features:
  • Supports the following Infinity Engine games, including expansions:
    • Baldur's Gate
    • Baldur's Gate II
    • Icewind Dale
    • Icewind Dale II
    • Planescape: Torment
    • Baldur's Gate: Enhanced Edition
    • Baldur's Gate: Siege of Dragonspear
    • Baldur's Gate II: Enhanced Edition
    • Icewind Dale: Enhanced Edition
    • Planescape Torment: Enhanced Edition
  • Supports the following fan-made conversions and compilations:
    • BGTutu and EasyTutu
    • Baldur's Gate Trilogy (BGT)
    • Enhanced Edition Trilogy (EET)
  • Supports case-sensitive filesystems (as found on Linux and derivates) without the requirement of tolowered game installations.
  • DLC support (which is currently used for the "Siege of Dragonspear" expansion provided by GOG and Stream)
  • Native ACM and WAVC sound support (no acm2wav or acmtool required anymore)
  • Native Ogg Vorbis sound support
  • Native MVE movie playback support (the movie format used in the original BG1/BG2 and IWD games)
  • A new area viewer (found in the view tab of each ARE resource entry), featuring:
    • Day and night maps
    • Simulation of different daylight lighting conditions
    • Overlay support (for displaying water, lava, etc.)
    • Visualization of various map structures (actors, regions, doors, animations, ...)
    • Map zooming (fixed zoom levels and auto-zoom)
  • Various conversion routines (found under the menu Tools->Convert):
  • a powerful BAM Converter
  • Image to BMP (supports transparency; required for images displayed in BG(2):EE's item descriptions)
  • Image to MOS
  • Image to PVRZ
  • Image to TIS
Syntax highlighting support and selectable color schemes for BCS scripts, GLSL and SQL resources Extended search (found under the menu Search) and many more...

These are work in progress releases, so you may still find a bug or two, especially in the new features. You might want to browse this thread for more information or visit the download page once in a while to see if updated versions are available. Alternatively you can visit the main branch of NearInfinity, however it is updated much less often.

@AstroBryGuy is providing Mac OS X specific app packages of the latest Near Infinity snapshots. It provides a better integration into the system, such as adding a Dock icon or using the system menubar.

Note: NearInfinity requires Java 8 or higher. It has been tested mostly on Windows systems, but it should work reliably on any system supported by Java.

Feel free to test it, especially the new features, and post your comments, bug reports or suggestions either here or in this thread.

[Tool] Big World Setup (BWS): Mod Manager for Baldur's Gate / Enhanced Edition (Trilogy) for Windows

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Don't send PM to this account because they will be ignored!

Big World Setup (BWS) : Mod Manager for Infinity Engine Games and Baldur's Gate/Enhanced Edition Trilogy

by dabus


BWS-0-0

Information:

Project page: https://github.com/BigWorldSetup/BigWorldSetup
Discussion: http://www.shsforums.net/topic/56670-big-world-setup-an-attempt-to-update-the-program/
Changelog: https://github.com/BigWorldSetup/BigWorldSetup/commits/master
Mod Request Template: http://www.shsforums.net/topic/58006-big-world-setup-mod-request-template/

Features:

- downloading mods (please see remarks!)
- easy mod installation for BGT and EET
- correct install order of mods/components (BiG World Project)
- handle mod and components conflicts
- easy backup creation/restoring
- OverwriteFiles freature for you own custom mod files/mod translations
- ability to add you own mods

Game list:

Active:
- Baldur's Gate: Enhanced Edition (standalone game)
- Baldur's Gate II: Enhanced Edition (standalone game)
- Enhanced Edition Trilogy ( BG1:EE + SoD + BG2:EE )
- Icewind Dale: Enhanced Edition
- Planescape: Torment Enhanced Edition

Not maintained:
- Baldur's Gate 2 (classic standalone game)
- Baldur’s Gate Trilogy ( Classic BG1 + Classic BG2 )
- Icewind Dale
- Icewind Dale II
- Planescape: Torment
- Classic Adventures

Supported mods:

- almost all of them, if there is a mod which is missing, please fill Mod Request Template or read how to contribute

[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)

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Download:

Improved Archer Kit (latest stable version)

Improved Archer Kit (alternate download)

Improved Archer Kit 2.0

Improved Archer Kit 1.0


Overview

The original Archer kit does not scale very well with progressing levels. While the kit is very strong in the early parts of the game, it becomes less useful later on. This mod attempts to improve the kit by giving the Archer a couple more features which make the kit interesting even against very powerful enemies.

Components

The mod includes two components (since v2.0):

1. Improved Archer Kit (supports BG2:ToB, BGT, BG:EE, BG2:EE and IWD:EE)
- Installs the Archer kit

2. Add +4 arrows, bolts and two powerful bows to the game (supports BG2:ToB, BGT, BG2:EE and IWD:EE)
BGT, BG2 and BG2:EE:
  - Adds +4 arrows and bolts to a number of stores and creatures in the ToB part of the game as well as to Watcher's Keep.
  - Adds a powerful longbow somewhere to the third level of Watcher's Keep
  - Adds an even more powerful composite longbow to the outdoor area of Sendai's Enclave
IWD:EE only:
  - Adds two powerful bows and a few +4 arrows and bolts to Conlan's shop in Kuldahar after reaching Chapter 4

Each component can be installed independently.

Kit Description

ARCHER: The Archer is the epitome of skill with the bow-the ultimate marksman, able to make almost any shot, no matter how difficult. To become so skilled with the bow, the Archer has had to sacrifice some of his proficiency with melee weapons and armor.

Advantages:
- +1 to hit and damage rolls with any missile weapon every 3 levels.
- +1 to AC vs. missile weapons every 6 levels.
- May achieve Grandmastery (5 slots) in longbows, shortbows, and crossbows.
- May use Rooting Shot ability once per day every 4 levels. Can not be used together with other shot abilities.
- May use Power Shot ability once per day every 4 levels, starting at level 8. Can not be used together with other shot abilities.
- May use Explosive Shot ability once per day every 4 levels, starting at level 8. Can not be used together with other shot abilities.
- May use Create Blessed Ammunition ability once per day every 4 levels.

ROOTING SHOT: All successful ranged attacks within the next 12 seconds will entangle the target, according to the level of the Archer:
  4th level: Target is entangled for three rounds if failed save vs. Spell.
  8th level: Target is entangled for three rounds if failed save vs. Spell at -1 penalty.
  12th level: Target is entangled for four rounds if failed save vs. Spell at -1 penalty.
  16th level: Target is entangled for four rounds if failed save vs. Spell at -2 penalty.
  20th level: Target is entangled for five rounds if failed save vs. Spell at -2 penalty.

POWER SHOT: All successful ranged attacks within the next 12 seconds have a chance to knock back the target, according to the level of the Archer:
  8th level: Knock back target if failed save vs. Breath.
  12th level: Knock back target if failed save vs. Breath at -1 penalty.
  16th level: Knock back target if failed save vs. Breath at -2 penalty.
  20th level: Knock back target if failed save vs. Breath at -3 penalty.

EXPLOSIVE SHOT: All successful ranged attacks within the next 12 seconds will explode on impact and cause physical damage to nearby targets in 15' range, according to the level of the Archer:
  8th level: 1d4 damage to nearby targets
  12th level: 1d4+2 damage to nearby targets
  16th level: 1d4+4 damage to nearby targets
  20th level: 1d4+6 damage to nearby targets
Caution: Damages enemies, allies and innocent bystanders alike.

CREATE BLESSED AMMUNITION: Create a spiritual arrow or bolt blessed by the Archer's worshipped god or goddess for 8 hours containing a score of charges.
  4th level: +1 enchantment, +1 to hit and damage rolls, additional 1d6 damage and slow for two rounds to undead if failed save vs. Death.
  8th level: +1 enchantment, +2 to hit and damage rolls, additional 1d6+2 damage and hold for two rounds to undead if failed save vs. Death.
  12th level: +2 enchantment, +2 to hit and damage rolls, additional 1d6+4 damage and instant death to undead if failed save vs. Death.
  16th level: +3 enchantment, +3 to hit and damage rolls, additional 1d6+6 damage and instant death to undead if failed save vs. Death at -2 penalty.
  20th level: +4 enchantment, +4 to hit and damage rolls, additional 1d6+8 damage and instant death to undead if failed save vs. Death at -4 penalty.

Disadvantages:
- -1 CON penalty.
- May not wear any metal armor.
- May only become Proficient (one slot) with melee weapons.


Furthermore, the Archer gains access to two special HLAs (BGT, BG2 and BG2:EE only):
- Missile Trap allows the Archer to set a powerful spring-loaded missile trap in the chosen location when no hostile creatures are in sight. It does 3d10 missile damage and each 1d10 damage of various elemental types to the unsuspecting creature that sets it off.
- The Sure Shot ability calls forth every bit of skill and experience to target vital areas of the opponent with frightening speed and precision. By enabling this ability, the Archer takes up his/her stance and shoots missiles in rapid succession. For the next 12 seconds this ability sets one's number of attacks per round to 10 and every shot is considered a critical hit. Since this technique requires utmost skill and concentration, the Archer is rooted to the spot for the next two rounds. It can not be used together with other shot abilities.
Note: The duration of the blessed arrows an bolts is limited to about one hour game time (5 minutes real time) because of a buggy implementation of one of the spell effects in all of the Enhanced Editions (Edit: already fixed in BG2:EE).

Longbow Descriptions

Great Sun-Reacher +3
The elves of Evereska are known for their isolationism as much as their skill and bravery in battle. One of their most well known warriors in human lands was the incredibly accurate archer Bariah Goldendown. Though the elves will neither confirm nor deny the legend, some human tales state that keen-eyed Bariah never missed a target in battle. His bow, crafted by his mother, was never given a name that was known outside of the family. The humans that suffered under its power called it "Great Sun-Reacher," believing that Bariah's arrows could reach into the heavens themselves. In a battle that many Evereskans are bitter about to this day, Bariah's griffon mount was killed in the sky by the spells of invisible wizards that ambushed an elven patrol. Though only one mage escaped with his life, he did manage to take Great Sun-Reacher with him.

STATISTICS:

Charge abilities:
- Protection From Normal Missiles twice per day

Combat abilities:
- When no arrows are equipped, the bow fires +3 arrows that receive +4 to hit and deal 1d6 missile damage

THAC0: +4
Weight: 3
Speed Factor: 2
Proficiency Type: Long Bow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief

The Defender +5
Composite longbows are bows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage.
In addition to powerful enchantments, the materials used for this particular bow are of especially exquisite quality. The bow's exceptionally durable frame can be used to deflect even the strongest blows and the ergonomic design allows the user to shoot missiles in rapid succession.

STATISTICS:

Equipped abilities:
- +4 AC bonus against melee weapons
- 3 shots per round

THAC0: +6
Damage: +2 (missile)
Weight: 5
Speed Factor: 2
Proficiency Type: Long Bow
Type: 2-handed
Requires: 18 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Bard

[MOD] DLC Builder for Enhanced Edition v2.x games

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Download: DLC Builder v3.0

Latest beta: DLC Builder v4.0-beta4

This mod allows you to create a DLC archive out of a modded game installation. It can then be used to mod a clean game simply by dropping the file into one of the supported DLC folders. That way you don't have to go through the time-consuming and error-prone process of installing one mod after another if you simply want to reuse a known mod configuration. It can also be used to quickly synchronize multiple game installations for multiplayer sessions.

The mod automatically detects files that have been added or modified by mods and includes them in the resulting DLC archive. Files in extra folders (such as movies, music or scripts) that have been added manually or were installed by platform-dependent batch or shell scripts cannot be detected properly and must be placed into the working folder of this mod if you want to include them in the DLC archive as well. See the included Readme for more information.

An expert mode allows you to control more aspects of the DLC building process.

The resulting DLC archive can be easily installed on any game installation by dropping it into one of the supported DLC locations.

Supported DLC locations:
1. [Game install folder]/workshop (accepts only DLC archives with ".mod" extension) <- highest priority
2. [Game install folder]/dlc
3. [Game install folder]
4. [Documents folder of the game] <- lowest priority

Important:
The game version of the target installation should match the version of the game where the DLC archive has been created or you may encounter missing string references or outdated lines of text. It mainly depends on how many changes have been made to the dialog.tlk of the target version of the game.

how do i make an item mod?

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I'd like to create a mod that adds a custom item to the game. Can anyone link me to a guide?

I know how to create an .itm file with the effects that i want, using NI. But i'm having trouble with creating a setup that adds custom item descriptions to the game.

Improved movement speed outside of combat

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Is there a mod that can offer something similar like The Paws of the Cheetah, but only increases movement speed outside of combat? I figured that would make exploring a map with a full party much quicker without it being overpowered.

[Kit Pack] Deities of Faerûn - v 1.9.0 [36 Cleric Kits and more for IWD, BG(2)EE and EET]

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Hi :)

I would like to announce the new kitpack nobody wants: Deities of Faerûn!

This kitpack is made of some components:

Current Version: 1.9.0

Link to Download (Github)

Kits

The kits per se. At the moment there are 36 kits: Auril, Azuth, Baervan, Bane, Baravar, Beshaba, Bhaal, Clangeddin, Cyric, Garagos, Helm (revised), Hoar, Ilmater, Jergal, Kelemvor, Lathander (revised), Leira, Loviatar, Malar, Mask, Mystra, Myrkul, Oghma, Red Knight, Savras, Selûne, Shar, Sune, Talona, Talos (revised), Tempus (revised), Torm, Tymora, Tyr (revised), Umberlee, and Velsharoon.

Those deities also receive multiclass kits! Check the next post to know more details.

All the kits were designed to be as close to PnP as possible, being changed only what could not be done within the Infinity Engine boundaries or would impact gameplay balance too much.

Every kit receives its deity personalized Holy Symbol which grants while equipped: Bless, a +1 bonus do Turn/Command Undead, a +1 bonus to spellcasting time and one extra level spell for every circle.

The Holy Symbol is automatically granted once the cleric reaches level 25.

On top of that, some kits receive new and exclusive spells. Check the Readme file to get more info!

Be aware that some kits were altered to fit their PnP counterpart (as Tyr) and some abilities were completely altered (like Seeking Sword)!

Sphere System (by Kjeron)

Did you notice the spheres listed? DoF is shipped with its own sphere system. There are a total of 25 spheres: All, Healing, Necromantic, Suffering, Animal, Vermin, Plant, Protection, Sun, Moon, Darkness, Thought, Combat, Creation, Summoning, Air, Water, Earth, Fire, Divination, Travelers, Weave, Trickery, Time and Vocal.

Check the Readme to see the spells that are embraced by this sphere system. Kjeron made the base code and I'm currently importing spells from IWD, but the component is plenty functional.

Install Order

DoF should be installed after mods that introduce items to the game and that introduces or alters spells from the game (as IWDification, B_Spells, Spells Revision, and Raduziel's Universal Wizard Spells).

DoF should be installed after mods that introduce NPCs that receives a kit from DoF (see the list below) - otherwise the installation of those components will fail.

DoF should be installed after mods that introduce Kits that will use the Sphere System.

DoF should be installed after EET, except for EET_End that should always come last accordingly to K4thos and EET's Readme.

DoF should be installed before Improved Shamanic Dance.

This mod is fully compatible with @kjeron 's Dual-Into-Kits and I strongly recommend that you use it, many kits on DoF have a very nice synergy with dual-classing!

DoF is no longer compatible with Faiths and Powers.

Before blowing your mind even further let me tell you guys about the things I know that are wrong but I can do nothing about:

Know Issues

* The F/C or R/C versions of the kits that have as a feature "Hit Dice: d10" will have problems with its HP count. It happens because the multiclass function uses the priests standard HD (d8) to build the average HP we see in multiclasses. Having a d10 HD, the average HD for those kits should be d10 ([10+10]/2), but instead, it receives a d9 ([10+8]/2).

To solve this I've created a spell that is applied every level permanently giving 1 HP to the designed character. The problem is, the opcode that does this is not read during Character Generation, so some HP is not gained. The loss is presented below:

BGEE/BP1/IWDEE 1 HP | SoD/BG2EE 6 HP | HoW/BP2 9 HP | ToB 13 HP

To solve this gap you'll need to enable the console commands and enter the following code (you can Copy/Paste it) with the mouse over the designed character.
C:Eval('ActionOverride(Myself,ApplySpellRES("RAHPFIX",Myself))')
Every time you do this, 1 HP will be permanently added to the character. So you'll need to do this once for BGEE/BP1/IWDEE, six times for SoD/BGEE, nine times for How/BP2 and thirteen times for ToB. Seems like a lot of trouble but it is quite easy and this needs to be done just after the character creation. So if you're importing a character from BG1 to BG2 you don't need to do this (as long as you did it in BG1). The same goes for BG2 and ToB, IWD and HoW.

The remaining level ups will apply this spell automatically, so this really is a one-time-thing. Sorry about that, but it is an engine issue.

* The Fear Gaze from Shar's Eyebite can sometimes turn the target berserker. It is a problem with the Opcode, not something I did wrong.

* Speaking of problems, Anomen will be able to get proficiency as an unkitted Fighter (5 slots in any weapon) but he will still be bounded to Helm's equipment restriction, so be wise about what you'll do when leveling he up. You won't have this issue if you use the aforementioned Dual-Into-Kits mod.

Wait? Anomen? YES! Next component!

Kits for NPCs

Every single NPC-priest from the game (including some added by mods) receives one of those kits. Some adjustments were made in terms of stats and alignment so they can fit the kit's requisites.

It's true: some powers were lost (Branwen no longer has Spiritual Hammer, Yeslick no longer has Dispel Magic and Quayle no longer has Invisibility) but only because those were powers that were there to simulate the kits abilities - what now those NPCs actually have!

PS: Tiax can still summon his undead because that was not a kit-related thing, it is a character-related spell.

The current mod NPCs supported by DoF are:

* Tenya (Waveservant of Umberlee)

* Drake (Holy Justice of Tyr)

* Gavin (Dawnbringer of Lathander)

* Dusky (Silentwalker of Mask)

* Yvette (when installed as a pure-class Cleric - Heartwarder of Sune)

* Helarine (Doomguide of Kelemvor)

* Quayle BG2 (Hoodwinker of Baravar)

* Tiax for BG2 (Strifeleader of Cyric)

* Branwen for BG2 (Battleguard of Tempus)

* Yeslick for BG2 (Alaghar of Clangeddin)

Do you have an NPC mod of a Cleric and want to crossmod? Get in touch! I'm a lovely person when I'm not drunk!

Well, I think it is over... BUT NO, IT IS NOT!

Thanks to @CamDawg 's guide and a huge help from @kjeron we now have some...

Stronghold Alterings (by Kjeron)

Hold your breath, cause here comes the list!

- Auril: Talos

- Azuth: Wizard

- Baervan Wildwanderer: Druid, Ranger

- Bane: Talos, Fighter

- Baravar Cloakshadow: Thief

- Beshaba: Talos

- Clangeddin: Helm, Fighter

- Cyric: Talos, Thief

- Garagos: Talos

- Helm: Helm

- Hoar: Helm

- Ilmater: Lathander

- Jergal: Helm

- Kelemvor: Helm

- Lathander: Lathander

- Loviatar: Talos

- Malar: Talos, Druid

- Mask: Talos, Thief

- Mystra: Wizard

- Oghma: Bard, Wizard

- Savras: Wizard

- Selûne: Lathander

- Shar: Talos

- Sune: Lathander, Bard

- Talona: Talos

- Talos: Talos

- Tempus: Fighter

- Torm: Helm, Paladin

- Tymora: Lathander

- Tyr: Helm, Paladin

- Umberlee: Talos

- Velsharoon: Talos, Wizard


This component would not be possible without @kjeron backing me up. Actually, he built this, all I did was testing (a lot). Thanks, mate!

Kits' Colors

Based on Tweaks Anthology, this component will make all non-magical armors, helmets, and shields use the kit's assigned colors instead of those imposed by these items.

That means that your Holy Strategist of Red Knight will go around wearing a red full plate instead of a pale blue one.

All the kits' colors were designed accordingly to the pictures provided by Faiths & Avatars, Powers & Pantheons, Demihuman Deities and Monster Mythology. If you think that some color is not tuned with the ones from those books get in touch and I'll gladly edit it.

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I need to say thanks to some people here:

@kjeron , dude, you deserve a statue. You're the most helpful person I ever met.

@Gwendolyne I would never have started modding if it wasn't for your kindness and patience.

@subtledoctor and @Grammarsalad for encouraging me with this work and letting me use their sphere system.

@CamDawg and @argent77 for the helpful codes and tools.

@Aquadrizzt for the multiclass-kit tool that made the NPC kits possible.

@Arctodus for the brainstorming.

@Necromanx2 for all the patience and bug reports that made this mod better.

Request Modfile for Android BGEE

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Hi @Xhoblaim, and welcome to the forum.

Just layout your request for the mods you want included in this discussion. If the mod(s) have multiple components, then make sure you list the components that you want. Just check the version of BGEE that you have to make sure it is v1.3.2070.

If you can, layout the mods within a 'Spoiler', located under the reverse IP (actually a Paragraph Marker) icon in the comment tools, or use 'Attach File' (the icon that looks like a page with a bent corner) to upload a text file with the list.

What device and version of Android will this be going onto?

Hope that helps
Gus

Spell Revisions beta15

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